diff options
Diffstat (limited to 'editor/import/resource_importer_scene.cpp')
| -rw-r--r-- | editor/import/resource_importer_scene.cpp | 34 |
1 files changed, 21 insertions, 13 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 6d72cb4909..c5a5980fc1 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -365,29 +365,37 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array return p_node; MeshInstance *mi = Object::cast_to<MeshInstance>(p_node); if (mi) { - Node *col; + Node *col = NULL; if (_teststr(name, "colonly")) { col = mi->create_trimesh_collision_node(); - ERR_FAIL_COND_V(!col, NULL); + if (col == NULL) { + ERR_PRINTS("Error generating collision for mesh: " + name); + } else { - col->set_name(_fixstr(name, "colonly")); + col->set_name(_fixstr(name, "colonly")); + } } else { col = mi->create_convex_collision_node(); - ERR_FAIL_COND_V(!col, NULL); + if (col == NULL) { + ERR_PRINTS("Error generating collision for mesh: " + name); + } else { - col->set_name(_fixstr(name, "convcolonly")); + col->set_name(_fixstr(name, "convcolonly")); + } } - Object::cast_to<Spatial>(col)->set_transform(mi->get_transform()); - p_node->replace_by(col); - memdelete(p_node); - p_node = col; + if (col) { + Object::cast_to<Spatial>(col)->set_transform(mi->get_transform()); + p_node->replace_by(col); + memdelete(p_node); + p_node = col; - StaticBody *sb = Object::cast_to<StaticBody>(col); - CollisionShape *colshape = Object::cast_to<CollisionShape>(sb->get_child(0)); - colshape->set_name("shape"); - colshape->set_owner(p_node->get_owner()); + StaticBody *sb = Object::cast_to<StaticBody>(col); + CollisionShape *colshape = Object::cast_to<CollisionShape>(sb->get_child(0)); + colshape->set_name("shape"); + colshape->set_owner(p_node->get_owner()); + } } else if (p_node->has_meta("empty_draw_type")) { String empty_draw_type = String(p_node->get_meta("empty_draw_type")); StaticBody *sb = memnew(StaticBody); |
