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Diffstat (limited to 'editor/plugins/abstract_polygon_2d_editor.cpp')
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index c8a36a3a99..f38b95c615 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -573,7 +573,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
// All polygon points are sharp, so use the sharp handle icon
- const Ref<Texture> handle = get_icon("EditorPathSharpHandle", "EditorIcons");
+ const Ref<Texture2D> handle = get_icon("EditorPathSharpHandle", "EditorIcons");
const Vertex active_point = get_active_point();
const int n_polygons = _get_polygon_count();
@@ -661,7 +661,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
if (edge_point.valid()) {
- Ref<Texture> add_handle = get_icon("EditorHandleAdd", "EditorIcons");
+ Ref<Texture2D> add_handle = get_icon("EditorHandleAdd", "EditorIcons");
p_overlay->draw_texture(add_handle, edge_point.pos - add_handle->get_size() * 0.5);
}
}