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-rw-r--r--editor/plugins/animation_blend_space_editor.h124
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diff --git a/editor/plugins/animation_blend_space_editor.h b/editor/plugins/animation_blend_space_editor.h
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+++ b/editor/plugins/animation_blend_space_editor.h
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+#ifndef ANIMATION_BLEND_SPACE_EDITOR_H
+#define ANIMATION_BLEND_SPACE_EDITOR_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "editor/property_editor.h"
+#include "scene/animation/animation_blend_space.h"
+#include "scene/gui/button.h"
+#include "scene/gui/graph_edit.h"
+#include "scene/gui/popup.h"
+#include "scene/gui/tree.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+class AnimationNodeBlendSpaceEditor : public VBoxContainer {
+
+ GDCLASS(AnimationNodeBlendSpaceEditor, VBoxContainer);
+
+ AnimationNodeBlendSpace *blend_space;
+
+ HBoxContainer *goto_parent_hb;
+ ToolButton *goto_parent;
+
+ PanelContainer *panel;
+ ToolButton *tool_blend;
+ ToolButton *tool_select;
+ ToolButton *tool_create;
+ ToolButton *tool_triangle;
+ VSeparator *tool_erase_sep;
+ ToolButton *tool_erase;
+ ToolButton *snap;
+ SpinBox *snap_x;
+ SpinBox *snap_y;
+
+ LineEdit *label_x;
+ LineEdit *label_y;
+ SpinBox *max_x_value;
+ SpinBox *min_x_value;
+ SpinBox *max_y_value;
+ SpinBox *min_y_value;
+
+ HBoxContainer *edit_hb;
+ SpinBox *edit_x;
+ SpinBox *edit_y;
+ Button *open_editor;
+
+ int selected_point;
+ int selected_triangle;
+
+ Control *blend_space_draw;
+
+ PanelContainer *error_panel;
+ Label *error_label;
+
+ bool updating;
+
+ UndoRedo *undo_redo;
+
+ static AnimationNodeBlendSpaceEditor *singleton;
+
+ void _blend_space_gui_input(const Ref<InputEvent> &p_event);
+ void _blend_space_draw();
+
+ void _update_space();
+
+ void _config_changed(double);
+ void _labels_changed(String);
+ void _snap_toggled();
+
+ PopupMenu *menu;
+ PopupMenu *animations_menu;
+ Vector<String> animations_to_add;
+ Vector2 add_point_pos;
+ Vector<Vector2> points;
+
+ bool dragging_selected_attempt;
+ bool dragging_selected;
+ Vector2 drag_from;
+ Vector2 drag_ofs;
+
+ Vector<int> making_triangle;
+
+ void _add_menu_type(int p_index);
+ void _add_animation_type(int p_index);
+
+ void _tool_switch(int p_tool);
+ void _update_edited_point_pos();
+ void _update_tool_erase();
+ void _erase_selected();
+ void _edit_point_pos(double);
+ void _open_editor();
+
+ void _goto_parent();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ static AnimationNodeBlendSpaceEditor *get_singleton() { return singleton; }
+ void edit(AnimationNodeBlendSpace *p_blend_space);
+ AnimationNodeBlendSpaceEditor();
+};
+
+class AnimationNodeBlendSpaceEditorPlugin : public EditorPlugin {
+
+ GDCLASS(AnimationNodeBlendSpaceEditorPlugin, EditorPlugin);
+
+ AnimationNodeBlendSpaceEditor *anim_tree_editor;
+ EditorNode *editor;
+ Button *button;
+
+public:
+ virtual String get_name() const { return "BlendSpace"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_object);
+ virtual bool handles(Object *p_object) const;
+ virtual void make_visible(bool p_visible);
+
+ AnimationNodeBlendSpaceEditorPlugin(EditorNode *p_node);
+ ~AnimationNodeBlendSpaceEditorPlugin();
+};
+#endif // ANIMATION_BLEND_SPACE_EDITOR_H