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+/*************************************************************************/
+/* animation_library_editor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef ANIMATION_LIBRARY_EDITOR_H
+#define ANIMATION_LIBRARY_EDITOR_H
+
+#include "editor/animation_track_editor.h"
+#include "editor/editor_plugin.h"
+#include "scene/animation/animation_player.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/tree.h"
+
+class EditorFileDialog;
+
+class AnimationLibraryEditor : public AcceptDialog {
+ GDCLASS(AnimationLibraryEditor, AcceptDialog)
+
+ enum {
+ LIB_BUTTON_ADD,
+ LIB_BUTTON_LOAD,
+ LIB_BUTTON_PASTE,
+ LIB_BUTTON_FILE,
+ LIB_BUTTON_DELETE,
+ };
+ enum {
+ ANIM_BUTTON_COPY,
+ ANIM_BUTTON_FILE,
+ ANIM_BUTTON_DELETE,
+ };
+
+ enum FileMenuAction {
+ FILE_MENU_SAVE_LIBRARY,
+ FILE_MENU_SAVE_AS_LIBRARY,
+ FILE_MENU_MAKE_LIBRARY_UNIQUE,
+ FILE_MENU_EDIT_LIBRARY,
+
+ FILE_MENU_SAVE_ANIMATION,
+ FILE_MENU_SAVE_AS_ANIMATION,
+ FILE_MENU_MAKE_ANIMATION_UNIQUE,
+ FILE_MENU_EDIT_ANIMATION,
+ };
+
+ enum FileDialogAction {
+ FILE_DIALOG_ACTION_OPEN_LIBRARY,
+ FILE_DIALOG_ACTION_SAVE_LIBRARY,
+ FILE_DIALOG_ACTION_OPEN_ANIMATION,
+ FILE_DIALOG_ACTION_SAVE_ANIMATION,
+ };
+
+ FileDialogAction file_dialog_action = FILE_DIALOG_ACTION_OPEN_ANIMATION;
+
+ StringName file_dialog_animation;
+ StringName file_dialog_library;
+
+ AcceptDialog *error_dialog = nullptr;
+ bool adding_animation = false;
+ StringName adding_animation_to_library;
+ EditorFileDialog *file_dialog = nullptr;
+ ConfirmationDialog *add_library_dialog = nullptr;
+ LineEdit *add_library_name = nullptr;
+ Label *add_library_validate = nullptr;
+ PopupMenu *file_popup = nullptr;
+
+ Tree *tree = nullptr;
+
+ Object *player = nullptr;
+
+ void _add_library();
+ void _add_library_validate(const String &p_name);
+ void _add_library_confirm();
+ void _load_library();
+ void _load_file(String p_path);
+
+ void _item_renamed();
+ void _button_pressed(TreeItem *p_item, int p_column, int p_button);
+
+ void _file_popup_selected(int p_id);
+
+ bool updating = false;
+
+protected:
+ void _update_editor(Object *p_player);
+ static void _bind_methods();
+
+public:
+ void set_animation_player(Object *p_player);
+ void show_dialog();
+ void update_tree();
+ AnimationLibraryEditor();
+};
+
+#endif // ANIMATIONPLAYERLIBRARYEDITOR_H