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Diffstat (limited to 'editor/plugins/animation_library_editor.h')
-rw-r--r-- | editor/plugins/animation_library_editor.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/editor/plugins/animation_library_editor.h b/editor/plugins/animation_library_editor.h new file mode 100644 index 0000000000..5bd4e8d9e2 --- /dev/null +++ b/editor/plugins/animation_library_editor.h @@ -0,0 +1,119 @@ +/*************************************************************************/ +/* animation_library_editor.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef ANIMATION_LIBRARY_EDITOR_H +#define ANIMATION_LIBRARY_EDITOR_H + +#include "editor/animation_track_editor.h" +#include "editor/editor_plugin.h" +#include "scene/animation/animation_player.h" +#include "scene/gui/dialogs.h" +#include "scene/gui/tree.h" + +class EditorFileDialog; + +class AnimationLibraryEditor : public AcceptDialog { + GDCLASS(AnimationLibraryEditor, AcceptDialog) + + enum { + LIB_BUTTON_ADD, + LIB_BUTTON_LOAD, + LIB_BUTTON_PASTE, + LIB_BUTTON_FILE, + LIB_BUTTON_DELETE, + }; + enum { + ANIM_BUTTON_COPY, + ANIM_BUTTON_FILE, + ANIM_BUTTON_DELETE, + }; + + enum FileMenuAction { + FILE_MENU_SAVE_LIBRARY, + FILE_MENU_SAVE_AS_LIBRARY, + FILE_MENU_MAKE_LIBRARY_UNIQUE, + FILE_MENU_EDIT_LIBRARY, + + FILE_MENU_SAVE_ANIMATION, + FILE_MENU_SAVE_AS_ANIMATION, + FILE_MENU_MAKE_ANIMATION_UNIQUE, + FILE_MENU_EDIT_ANIMATION, + }; + + enum FileDialogAction { + FILE_DIALOG_ACTION_OPEN_LIBRARY, + FILE_DIALOG_ACTION_SAVE_LIBRARY, + FILE_DIALOG_ACTION_OPEN_ANIMATION, + FILE_DIALOG_ACTION_SAVE_ANIMATION, + }; + + FileDialogAction file_dialog_action = FILE_DIALOG_ACTION_OPEN_ANIMATION; + + StringName file_dialog_animation; + StringName file_dialog_library; + + AcceptDialog *error_dialog = nullptr; + bool adding_animation = false; + StringName adding_animation_to_library; + EditorFileDialog *file_dialog = nullptr; + ConfirmationDialog *add_library_dialog = nullptr; + LineEdit *add_library_name = nullptr; + Label *add_library_validate = nullptr; + PopupMenu *file_popup = nullptr; + + Tree *tree = nullptr; + + Object *player = nullptr; + + void _add_library(); + void _add_library_validate(const String &p_name); + void _add_library_confirm(); + void _load_library(); + void _load_file(String p_path); + + void _item_renamed(); + void _button_pressed(TreeItem *p_item, int p_column, int p_button); + + void _file_popup_selected(int p_id); + + bool updating = false; + +protected: + void _update_editor(Object *p_player); + static void _bind_methods(); + +public: + void set_animation_player(Object *p_player); + void show_dialog(); + void update_tree(); + AnimationLibraryEditor(); +}; + +#endif // ANIMATIONPLAYERLIBRARYEDITOR_H |