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path: root/editor/plugins/animation_player_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/animation_player_editor_plugin.cpp')
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp25
1 files changed, 12 insertions, 13 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index cbce5bb3f5..4ba9147955 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -350,8 +350,8 @@ void AnimationPlayerEditor::_animation_load() {
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Animation", &extensions);
- for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
- file->add_filter("*." + E->get() + " ; " + E->get().to_upper());
+ for (const String &E : extensions) {
+ file->add_filter("*." + E + " ; " + E.to_upper());
}
file->popup_file_dialog();
@@ -584,8 +584,7 @@ void AnimationPlayerEditor::_animation_blend() {
blend_editor.next->clear();
blend_editor.next->add_item("", i);
- for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
- String to = E->get();
+ for (const StringName &to : anims) {
TreeItem *blend = blend_editor.tree->create_item(root);
blend->set_editable(0, false);
blend->set_editable(1, true);
@@ -830,20 +829,20 @@ void AnimationPlayerEditor::_update_player() {
}
int active_idx = -1;
- for (List<StringName>::Element *E = animlist.front(); E; E = E->next()) {
+ for (const StringName &E : animlist) {
Ref<Texture2D> icon;
- if (E->get() == player->get_autoplay()) {
- if (E->get() == "RESET") {
+ if (E == player->get_autoplay()) {
+ if (E == "RESET") {
icon = autoplay_reset_icon;
} else {
icon = autoplay_icon;
}
- } else if (E->get() == "RESET") {
+ } else if (E == "RESET") {
icon = reset_icon;
}
- animation->add_icon_item(icon, E->get());
+ animation->add_icon_item(icon, E);
- if (player->get_assigned_animation() == E->get()) {
+ if (player->get_assigned_animation() == E) {
active_idx = animation->get_item_count() - 1;
}
}
@@ -966,9 +965,9 @@ void AnimationPlayerEditor::_animation_duplicate() {
Ref<Animation> new_anim = memnew(Animation);
List<PropertyInfo> plist;
anim->get_property_list(&plist);
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (E->get().usage & PROPERTY_USAGE_STORAGE) {
- new_anim->set(E->get().name, anim->get(E->get().name));
+ for (const PropertyInfo &E : plist) {
+ if (E.usage & PROPERTY_USAGE_STORAGE) {
+ new_anim->set(E.name, anim->get(E.name));
}
}
new_anim->set_path("");