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path: root/editor/plugins/animation_state_machine_editor.cpp
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Diffstat (limited to 'editor/plugins/animation_state_machine_editor.cpp')
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 8397772bf8..42f17965ce 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -521,9 +521,9 @@ void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, co
Ref<Texture2D> icon = icons[p_mode + (p_auto_advance ? 3 : 0)];
Transform2D xf;
- xf.elements[0] = (p_to - p_from).normalized();
- xf.elements[1] = xf.elements[0].orthogonal();
- xf.elements[2] = (p_from + p_to) * 0.5 - xf.elements[1] * icon->get_height() * 0.5 - xf.elements[0] * icon->get_height() * 0.5;
+ xf.columns[0] = (p_to - p_from).normalized();
+ xf.columns[1] = xf.columns[0].orthogonal();
+ xf.columns[2] = (p_from + p_to) * 0.5 - xf.columns[1] * icon->get_height() * 0.5 - xf.columns[0] * icon->get_height() * 0.5;
state_machine_draw->draw_set_transform_matrix(xf);
state_machine_draw->draw_texture(icon, Vector2(), icon_color);