diff options
Diffstat (limited to 'editor/plugins/animation_tree_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/animation_tree_editor_plugin.cpp | 24 |
1 files changed, 9 insertions, 15 deletions
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index 7b5f8aa7f7..1c642f909a 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -50,16 +50,16 @@ #include "scene/scene_string_names.h" void AnimationTreeEditor::edit(AnimationTree *p_tree) { - if (p_tree && !p_tree->is_connected("animation_player_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed))) { - p_tree->connect("animation_player_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed), CONNECT_DEFERRED); + if (p_tree && !p_tree->is_connected("animation_list_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed))) { + p_tree->connect("animation_list_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed), CONNECT_DEFERRED); } if (tree == p_tree) { return; } - if (tree && tree->is_connected("animation_player_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed))) { - tree->disconnect("animation_player_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed)); + if (tree && tree->is_connected("animation_list_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed))) { + tree->disconnect("animation_list_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed)); } tree = p_tree; @@ -122,7 +122,7 @@ void AnimationTreeEditor::_update_path() { void AnimationTreeEditor::edit_path(const Vector<String> &p_path) { button_path.clear(); - Ref<AnimationNode> node = tree->get_tree_root(); + Ref<AnimationNode> node = tree->get_root_animation_node(); if (node.is_valid()) { current_root = node->get_instance_id(); @@ -185,8 +185,8 @@ void AnimationTreeEditor::_notification(int p_what) { } break; case NOTIFICATION_PROCESS: { ObjectID root; - if (tree && tree->get_tree_root().is_valid()) { - root = tree->get_tree_root()->get_instance_id(); + if (tree && tree->get_root_animation_node().is_valid()) { + root = tree->get_root_animation_node()->get_instance_id(); } if (root != current_root) { @@ -247,18 +247,12 @@ Vector<String> AnimationTreeEditor::get_animation_list() { } AnimationTree *tree = singleton->tree; - if (!tree || !tree->has_node(tree->get_animation_player())) { - return Vector<String>(); - } - - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(tree->get_node(tree->get_animation_player())); - - if (!ap) { + if (!tree) { return Vector<String>(); } List<StringName> anims; - ap->get_animation_list(&anims); + tree->get_animation_list(&anims); Vector<String> ret; for (const StringName &E : anims) { ret.push_back(E); |