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+/*************************************************************************/
+/* control_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CONTROL_EDITOR_PLUGIN_H
+#define CONTROL_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+
+#include "scene/gui/box_container.h"
+#include "scene/gui/check_box.h"
+#include "scene/gui/control.h"
+#include "scene/gui/label.h"
+#include "scene/gui/margin_container.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/panel_container.h"
+#include "scene/gui/texture_rect.h"
+
+class ControlPositioningWarning : public MarginContainer {
+ GDCLASS(ControlPositioningWarning, MarginContainer);
+
+ Control *control_node = nullptr;
+
+ PanelContainer *bg_panel = nullptr;
+ GridContainer *grid = nullptr;
+ TextureRect *title_icon = nullptr;
+ TextureRect *hint_icon = nullptr;
+ Label *title_label = nullptr;
+ Label *hint_label = nullptr;
+ Control *hint_filler_left = nullptr;
+ Control *hint_filler_right = nullptr;
+
+ void _update_warning();
+ void _update_toggler();
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
+
+protected:
+ void _notification(int p_notification);
+
+public:
+ void set_control(Control *p_node);
+
+ ControlPositioningWarning();
+};
+
+class EditorPropertyAnchorsPreset : public EditorProperty {
+ GDCLASS(EditorPropertyAnchorsPreset, EditorProperty);
+ OptionButton *options;
+
+ void _option_selected(int p_which);
+
+protected:
+ virtual void _set_read_only(bool p_read_only) override;
+
+public:
+ void setup(const Vector<String> &p_options);
+ virtual void update_property() override;
+ EditorPropertyAnchorsPreset();
+};
+
+class EditorPropertySizeFlags : public EditorProperty {
+ GDCLASS(EditorPropertySizeFlags, EditorProperty);
+
+ enum FlagPreset {
+ SIZE_FLAGS_PRESET_FILL,
+ SIZE_FLAGS_PRESET_SHRINK_BEGIN,
+ SIZE_FLAGS_PRESET_SHRINK_CENTER,
+ SIZE_FLAGS_PRESET_SHRINK_END,
+ SIZE_FLAGS_PRESET_CUSTOM,
+ };
+
+ OptionButton *flag_presets;
+ CheckBox *flag_expand;
+ VBoxContainer *flag_options;
+ Vector<CheckBox *> flag_checks;
+
+ bool vertical = false;
+
+ bool keep_selected_preset = false;
+
+ void _preset_selected(int p_which);
+ void _expand_toggled();
+ void _flag_toggled();
+
+protected:
+ virtual void _set_read_only(bool p_read_only) override;
+
+public:
+ void setup(const Vector<String> &p_options, bool p_vertical);
+ virtual void update_property() override;
+ EditorPropertySizeFlags();
+};
+
+class EditorInspectorPluginControl : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginControl, EditorInspectorPlugin);
+
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_group(Object *p_object, const String &p_group) override;
+ virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
+};
+
+class ControlEditorToolbar : public HBoxContainer {
+ GDCLASS(ControlEditorToolbar, HBoxContainer);
+
+ UndoRedo *undo_redo;
+ EditorSelection *editor_selection;
+
+ enum MenuOption {
+ ANCHORS_AND_OFFSETS_PRESET_TOP_LEFT,
+ ANCHORS_AND_OFFSETS_PRESET_TOP_RIGHT,
+ ANCHORS_AND_OFFSETS_PRESET_BOTTOM_LEFT,
+ ANCHORS_AND_OFFSETS_PRESET_BOTTOM_RIGHT,
+ ANCHORS_AND_OFFSETS_PRESET_CENTER_LEFT,
+ ANCHORS_AND_OFFSETS_PRESET_CENTER_RIGHT,
+ ANCHORS_AND_OFFSETS_PRESET_CENTER_TOP,
+ ANCHORS_AND_OFFSETS_PRESET_CENTER_BOTTOM,
+ ANCHORS_AND_OFFSETS_PRESET_CENTER,
+ ANCHORS_AND_OFFSETS_PRESET_TOP_WIDE,
+ ANCHORS_AND_OFFSETS_PRESET_LEFT_WIDE,
+ ANCHORS_AND_OFFSETS_PRESET_RIGHT_WIDE,
+ ANCHORS_AND_OFFSETS_PRESET_BOTTOM_WIDE,
+ ANCHORS_AND_OFFSETS_PRESET_VCENTER_WIDE,
+ ANCHORS_AND_OFFSETS_PRESET_HCENTER_WIDE,
+ ANCHORS_AND_OFFSETS_PRESET_WIDE,
+
+ ANCHORS_AND_OFFSETS_PRESET_KEEP_RATIO,
+
+ ANCHORS_PRESET_TOP_LEFT,
+ ANCHORS_PRESET_TOP_RIGHT,
+ ANCHORS_PRESET_BOTTOM_LEFT,
+ ANCHORS_PRESET_BOTTOM_RIGHT,
+ ANCHORS_PRESET_CENTER_LEFT,
+ ANCHORS_PRESET_CENTER_RIGHT,
+ ANCHORS_PRESET_CENTER_TOP,
+ ANCHORS_PRESET_CENTER_BOTTOM,
+ ANCHORS_PRESET_CENTER,
+ ANCHORS_PRESET_TOP_WIDE,
+ ANCHORS_PRESET_LEFT_WIDE,
+ ANCHORS_PRESET_RIGHT_WIDE,
+ ANCHORS_PRESET_BOTTOM_WIDE,
+ ANCHORS_PRESET_VCENTER_WIDE,
+ ANCHORS_PRESET_HCENTER_WIDE,
+ ANCHORS_PRESET_WIDE,
+
+ // Offsets Presets are not currently in use.
+ OFFSETS_PRESET_TOP_LEFT,
+ OFFSETS_PRESET_TOP_RIGHT,
+ OFFSETS_PRESET_BOTTOM_LEFT,
+ OFFSETS_PRESET_BOTTOM_RIGHT,
+ OFFSETS_PRESET_CENTER_LEFT,
+ OFFSETS_PRESET_CENTER_RIGHT,
+ OFFSETS_PRESET_CENTER_TOP,
+ OFFSETS_PRESET_CENTER_BOTTOM,
+ OFFSETS_PRESET_CENTER,
+ OFFSETS_PRESET_TOP_WIDE,
+ OFFSETS_PRESET_LEFT_WIDE,
+ OFFSETS_PRESET_RIGHT_WIDE,
+ OFFSETS_PRESET_BOTTOM_WIDE,
+ OFFSETS_PRESET_VCENTER_WIDE,
+ OFFSETS_PRESET_HCENTER_WIDE,
+ OFFSETS_PRESET_WIDE,
+
+ CONTAINERS_H_PRESET_FILL,
+ CONTAINERS_H_PRESET_FILL_EXPAND,
+ CONTAINERS_H_PRESET_SHRINK_BEGIN,
+ CONTAINERS_H_PRESET_SHRINK_CENTER,
+ CONTAINERS_H_PRESET_SHRINK_END,
+ CONTAINERS_V_PRESET_FILL,
+ CONTAINERS_V_PRESET_FILL_EXPAND,
+ CONTAINERS_V_PRESET_SHRINK_BEGIN,
+ CONTAINERS_V_PRESET_SHRINK_CENTER,
+ CONTAINERS_V_PRESET_SHRINK_END,
+ };
+
+ TextureRect *anchor_layouts_icon;
+ MenuButton *anchor_presets_menu;
+ PopupMenu *anchors_popup;
+ TextureRect *container_layouts_icon;
+ MenuButton *container_h_presets_menu;
+ MenuButton *container_v_presets_menu;
+
+ Button *anchor_mode_button;
+
+ bool anchors_mode = false;
+
+ void _set_anchors_preset(Control::LayoutPreset p_preset);
+ void _set_anchors_and_offsets_preset(Control::LayoutPreset p_preset);
+ void _set_anchors_and_offsets_to_keep_ratio();
+ void _set_container_h_preset(Control::SizeFlags p_preset);
+ void _set_container_v_preset(Control::SizeFlags p_preset);
+
+ Vector2 _anchor_to_position(const Control *p_control, Vector2 anchor);
+ Vector2 _position_to_anchor(const Control *p_control, Vector2 position);
+
+ void _button_toggle_anchor_mode(bool p_status);
+
+ bool _is_node_locked(const Node *p_node);
+ List<Control *> _get_edited_controls(bool retrieve_locked = false, bool remove_controls_if_parent_in_selection = true);
+ void _popup_callback(int p_op);
+ void _selection_changed();
+
+protected:
+ void _notification(int p_notification);
+
+ static ControlEditorToolbar *singleton;
+
+public:
+ bool is_anchors_mode_enabled() { return anchors_mode; };
+
+ static ControlEditorToolbar *get_singleton() { return singleton; }
+
+ ControlEditorToolbar(EditorNode *p_editor);
+};
+
+class ControlEditorPlugin : public EditorPlugin {
+ GDCLASS(ControlEditorPlugin, EditorPlugin);
+
+ EditorNode *editor;
+ ControlEditorToolbar *toolbar;
+
+public:
+ virtual String get_name() const override { return "Control"; }
+
+ ControlEditorPlugin(EditorNode *p_editor);
+};
+
+#endif //CONTROL_EDITOR_PLUGIN_H