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-rw-r--r--editor/plugins/editor_context_menu_plugin.cpp65
1 files changed, 65 insertions, 0 deletions
diff --git a/editor/plugins/editor_context_menu_plugin.cpp b/editor/plugins/editor_context_menu_plugin.cpp
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+++ b/editor/plugins/editor_context_menu_plugin.cpp
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+/**************************************************************************/
+/* editor_context_menu_plugin.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "editor_context_menu_plugin.h"
+
+#include "core/input/shortcut.h"
+#include "editor/editor_node.h"
+#include "scene/resources/texture.h"
+
+void EditorContextMenuPlugin::add_options(const Vector<String> &p_paths) {
+ GDVIRTUAL_CALL(_popup_menu, p_paths);
+}
+
+void EditorContextMenuPlugin::add_menu_shortcut(const Ref<Shortcut> &p_shortcut, const Callable &p_callable) {
+ context_menu_shortcuts.insert(p_shortcut, p_callable);
+}
+
+void EditorContextMenuPlugin::add_context_menu_item(const String &p_name, const Callable &p_callable, const Ref<Texture2D> &p_texture, const Ref<Shortcut> &p_shortcut) {
+ ERR_FAIL_COND_MSG(context_menu_items.has(p_name), "Context menu item already registered.");
+ ERR_FAIL_COND_MSG(context_menu_items.size() == MAX_ITEMS, "Maximum number of context menu items reached.");
+ ContextMenuItem item;
+ item.item_name = p_name;
+ item.callable = p_callable;
+ item.icon = p_texture;
+ item.shortcut = p_shortcut;
+ item.idx = EditorData::CONTEXT_MENU_ITEM_ID_BASE + start_idx + context_menu_shortcuts.size() + context_menu_items.size();
+ context_menu_items.insert(p_name, item);
+}
+
+void EditorContextMenuPlugin::clear_context_menu_items() {
+ context_menu_items.clear();
+}
+
+void EditorContextMenuPlugin::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_menu_shortcut", "shortcut", "callback"), &EditorContextMenuPlugin::add_menu_shortcut);
+ ClassDB::bind_method(D_METHOD("add_context_menu_item", "name", "callback", "icon", "shortcut"), &EditorContextMenuPlugin::add_context_menu_item, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Shortcut>()));
+ GDVIRTUAL_BIND(_popup_menu, "paths");
+}