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-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.h118
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diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.h b/editor/plugins/gpu_particles_3d_editor_plugin.h
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--- a/editor/plugins/gpu_particles_3d_editor_plugin.h
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-/**************************************************************************/
-/* gpu_particles_3d_editor_plugin.h */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#ifndef GPU_PARTICLES_3D_EDITOR_PLUGIN_H
-#define GPU_PARTICLES_3D_EDITOR_PLUGIN_H
-
-#include "editor/plugins/editor_plugin.h"
-#include "scene/3d/gpu_particles_3d.h"
-#include "scene/gui/spin_box.h"
-
-class ConfirmationDialog;
-class HBoxContainer;
-class MenuButton;
-class OptionButton;
-class SceneTreeDialog;
-
-class GPUParticles3DEditorBase : public Control {
- GDCLASS(GPUParticles3DEditorBase, Control);
-
-protected:
- Node3D *base_node = nullptr;
- Panel *panel = nullptr;
- MenuButton *options = nullptr;
- HBoxContainer *particles_editor_hb = nullptr;
-
- SceneTreeDialog *emission_tree_dialog = nullptr;
-
- ConfirmationDialog *emission_dialog = nullptr;
- SpinBox *emission_amount = nullptr;
- OptionButton *emission_fill = nullptr;
-
- Vector<Face3> geometry;
-
- bool _generate(Vector<Vector3> &points, Vector<Vector3> &normals);
- virtual void _generate_emission_points() {}
- void _node_selected(const NodePath &p_path);
-
-public:
- GPUParticles3DEditorBase();
-};
-
-class GPUParticles3DEditor : public GPUParticles3DEditorBase {
- GDCLASS(GPUParticles3DEditor, GPUParticles3DEditorBase);
-
- ConfirmationDialog *generate_aabb = nullptr;
- SpinBox *generate_seconds = nullptr;
- GPUParticles3D *node = nullptr;
-
- enum Menu {
- MENU_OPTION_GENERATE_AABB,
- MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
- MENU_OPTION_CLEAR_EMISSION_VOLUME,
- MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
- MENU_OPTION_RESTART,
-
- };
-
- void _generate_aabb();
-
- void _menu_option(int);
-
- friend class GPUParticles3DEditorPlugin;
-
- virtual void _generate_emission_points() override;
-
-protected:
- void _notification(int p_notification);
- void _node_removed(Node *p_node);
-
-public:
- void edit(GPUParticles3D *p_particles);
- GPUParticles3DEditor();
-};
-
-class GPUParticles3DEditorPlugin : public EditorPlugin {
- GDCLASS(GPUParticles3DEditorPlugin, EditorPlugin);
-
- GPUParticles3DEditor *particles_editor = nullptr;
-
-public:
- virtual String get_name() const override { return "GPUParticles3D"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
-
- GPUParticles3DEditorPlugin();
- ~GPUParticles3DEditorPlugin();
-};
-
-#endif // GPU_PARTICLES_3D_EDITOR_PLUGIN_H