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Diffstat (limited to 'editor/plugins/gradient_texture_2d_editor_plugin.cpp')
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.cpp b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
index bb6096ea34..ebc00c49bb 100644
--- a/editor/plugins/gradient_texture_2d_editor_plugin.cpp
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
@@ -42,7 +42,7 @@
Point2 GradientTexture2DEdit::_get_handle_pos(const Handle p_handle) {
// Get the handle's mouse position in pixels relative to offset.
- return (p_handle == HANDLE_FROM ? texture->get_fill_from() : texture->get_fill_to()).clamp(Vector2(), Vector2(1, 1)) * size;
+ return (p_handle == HANDLE_FROM ? texture->get_fill_from() : texture->get_fill_to()).clampf(0, 1) * size;
}
GradientTexture2DEdit::Handle GradientTexture2DEdit::get_handle_at(const Vector2 &p_pos) {
@@ -112,9 +112,9 @@ void GradientTexture2DEdit::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- Vector2 new_pos = (mpos / size).clamp(Vector2(0, 0), Vector2(1, 1));
+ Vector2 new_pos = (mpos / size).clampf(0, 1);
if (snap_enabled || mm->is_command_or_control_pressed()) {
- new_pos = new_pos.snapped(Vector2(1.0 / snap_count, 1.0 / snap_count));
+ new_pos = new_pos.snappedf(1.0 / snap_count);
}
// Allow to snap to an axis with Shift.