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+/*************************************************************************/
+/* input_event_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef INPUT_EVENT_EDITOR_PLUGIN_H
+#define INPUT_EVENT_EDITOR_PLUGIN_H
+
+#include "editor/action_map_editor.h"
+#include "editor/editor_inspector.h"
+#include "editor/editor_node.h"
+
+class InputEventConfigContainer : public HBoxContainer {
+ GDCLASS(InputEventConfigContainer, HBoxContainer);
+
+ Label *input_event_text;
+ Button *open_config_button;
+
+ Ref<InputEvent> input_event;
+ InputEventConfigurationDialog *config_dialog;
+
+ void _config_dialog_confirmed();
+ void _configure_pressed();
+
+ void _event_changed();
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual Size2 get_minimum_size() const override;
+ void set_event(const Ref<InputEvent> &p_event);
+
+ InputEventConfigContainer();
+};
+
+class EditorInspectorPluginInputEvent : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginInputEvent, EditorInspectorPlugin);
+
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
+};
+
+class InputEventEditorPlugin : public EditorPlugin {
+ GDCLASS(InputEventEditorPlugin, EditorPlugin);
+
+public:
+ virtual String get_name() const override { return "InputEvent"; }
+
+ InputEventEditorPlugin(EditorNode *p_node);
+};
+
+#endif // INPUT_EVENT_EDITOR_PLUGIN_H