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-rw-r--r--editor/plugins/material_editor_plugin.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index ad99ad7808..81f0ecacf2 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -119,17 +119,17 @@ MaterialEditor::MaterialEditor() {
viewport->set_msaa(Viewport::MSAA_4X);
camera = memnew(Camera3D);
- camera->set_transform(Transform(Basis(), Vector3(0, 0, 3)));
+ camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 3)));
camera->set_perspective(45, 0.1, 10);
camera->make_current();
viewport->add_child(camera);
light1 = memnew(DirectionalLight3D);
- light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
+ light1->set_transform(Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
viewport->add_child(light1);
light2 = memnew(DirectionalLight3D);
- light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
+ light2->set_transform(Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
light2->set_color(Color(0.7, 0.7, 0.7));
viewport->add_child(light2);
@@ -139,7 +139,7 @@ MaterialEditor::MaterialEditor() {
box_instance = memnew(MeshInstance3D);
viewport->add_child(box_instance);
- Transform box_xform;
+ Transform3D box_xform;
box_xform.basis.rotate(Vector3(1, 0, 0), Math::deg2rad(25.0));
box_xform.basis = box_xform.basis * Basis().rotated(Vector3(0, 1, 0), Math::deg2rad(-25.0));
box_xform.basis.scale(Vector3(0.8, 0.8, 0.8));