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-rw-r--r--editor/plugins/multimesh_editor_plugin.cpp465
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diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
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+/*************************************************************************/
+/* multimesh_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "multimesh_editor_plugin.h"
+
+#include "scene/gui/box_container.h"
+#include "scene/3d/mesh_instance.h"
+#include "spatial_editor_plugin.h"
+
+void MultiMeshEditor::_node_removed(Node *p_node) {
+
+ if(p_node==node) {
+ node=NULL;
+ hide();
+ }
+
+}
+
+
+void MultiMeshEditor::_populate() {
+
+ if(!node)
+ return;
+
+
+ Ref<Mesh> mesh;
+
+ if (mesh_source->get_text()=="") {
+
+ Ref<MultiMesh> multimesh;
+ multimesh = node->get_multimesh();
+ if (multimesh.is_null()) {
+
+ err_dialog->set_text(TTR("No mesh source specified (and no MultiMesh set in node)."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+ if (multimesh->get_mesh().is_null()) {
+
+ err_dialog->set_text(TTR("No mesh source specified (and MultiMesh contains no Mesh)."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ mesh = multimesh->get_mesh();
+ } else {
+
+ Node *ms_node = node->get_node(mesh_source->get_text());
+
+ if (!ms_node) {
+
+ err_dialog->set_text(TTR("Mesh source is invalid (invalid path)."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ MeshInstance *ms_instance = ms_node->cast_to<MeshInstance>();
+
+ if (!ms_instance) {
+
+ err_dialog->set_text(TTR("Mesh source is invalid (not a MeshInstance)."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ mesh=ms_instance->get_mesh();
+
+ if (mesh.is_null()) {
+
+ err_dialog->set_text(TTR("Mesh source is invalid (contains no Mesh resource)."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ }
+
+ if (surface_source->get_text()=="") {
+
+ err_dialog->set_text(TTR("No surface source specified."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ Node *ss_node = node->get_node(surface_source->get_text());
+
+ if (!ss_node) {
+
+ err_dialog->set_text(TTR("Surface source is invalid (invalid path)."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ GeometryInstance *ss_instance = ss_node->cast_to<MeshInstance>();
+
+ if (!ss_instance) {
+
+ err_dialog->set_text(TTR("Surface source is invalid (no geometry)."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ Transform geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
+
+ PoolVector<Face3> geometry = ss_instance->get_faces(VisualInstance::FACES_SOLID);
+
+ if (geometry.size()==0) {
+
+ err_dialog->set_text(TTR("Surface source is invalid (no faces)."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ //make all faces local
+
+ int gc = geometry.size();
+ PoolVector<Face3>::Write w = geometry.write();
+
+ for(int i=0;i<gc;i++) {
+ for(int j=0;j<3;j++) {
+ w[i].vertex[j] = geom_xform.xform( w[i].vertex[j] );
+ }
+ }
+
+
+
+ w = PoolVector<Face3>::Write();
+#if 0
+ node->get_multimesh()->set_instance_count(populate_amount->get_val());
+ node->populate_parent(populate_rotate_random->get_val(),populate_tilt_random->get_val(),populate_scale_random->get_val(),populate_scale->get_val());
+
+
+ ERR_EXPLAIN("Parent is not of type VisualInstance.");
+ ERR_FAIL_COND(!get_parent() || !get_parent()->is_type("VisualInstance"));
+
+ ERR_EXPLAIN("Multimesh not present.");
+ ERR_FAIL_COND(multimesh.is_null());
+
+ VisualInstance *vi = get_parent()->cast_to<VisualInstance>();
+ ERR_EXPLAIN("Parent is not of type VisualInstance, can't be populated.");
+ ERR_FAIL_COND(!vi);
+
+#endif
+ PoolVector<Face3> faces = geometry;
+ ERR_EXPLAIN(TTR("Parent has no solid faces to populate."));
+ int facecount=faces.size();
+ ERR_FAIL_COND(!facecount);
+
+ PoolVector<Face3>::Read r = faces.read();
+
+
+
+ float area_accum=0;
+ Map<float,int> triangle_area_map;
+ for(int i=0;i<facecount;i++) {
+
+ float area = r[i].get_area();
+ if (area<CMP_EPSILON)
+ continue;
+ triangle_area_map[area_accum]=i;
+ area_accum+=area;
+ }
+
+ ERR_EXPLAIN(TTR("Couldn't map area."));
+ ERR_FAIL_COND(triangle_area_map.size()==0);
+ ERR_EXPLAIN(TTR("Couldn't map area."));
+ ERR_FAIL_COND(area_accum==0);
+
+
+ Ref<MultiMesh> multimesh = memnew( MultiMesh );
+ multimesh->set_mesh(mesh);
+
+ int instance_count=populate_amount->get_value();
+
+ multimesh->set_transform_format(MultiMesh::TRANSFORM_3D);
+ multimesh->set_color_format(MultiMesh::COLOR_NONE);
+ multimesh->set_instance_count(instance_count);
+
+ float _tilt_random = populate_tilt_random->get_value();
+ float _rotate_random = populate_rotate_random->get_value();
+ float _scale_random = populate_scale_random->get_value();
+ float _scale = populate_scale->get_value();
+ int axis = populate_axis->get_selected();
+
+ Transform axis_xform;
+ if (axis==Vector3::AXIS_Z) {
+ axis_xform.rotate(Vector3(1,0,0),-Math_PI*0.5);
+ }
+ if (axis==Vector3::AXIS_X) {
+ axis_xform.rotate(Vector3(0,0,1),-Math_PI*0.5);
+ }
+
+ for(int i=0;i<instance_count;i++) {
+
+ float areapos = Math::random(0.0f,area_accum);
+
+ Map<float,int>::Element *E = triangle_area_map.find_closest(areapos);
+ ERR_FAIL_COND(!E)
+ int index = E->get();
+ ERR_FAIL_INDEX(index,facecount);
+
+ // ok FINALLY get face
+ Face3 face = r[index];
+ //now compute some position inside the face...
+
+ Vector3 pos = face.get_random_point_inside();
+ Vector3 normal = face.get_plane().normal;
+ Vector3 op_axis = (face.vertex[0]-face.vertex[1]).normalized();
+
+ Transform xform;
+
+ xform.set_look_at(pos, pos+op_axis,normal);
+ xform = xform * axis_xform;
+
+
+ Basis post_xform;
+
+ post_xform.rotate(xform.basis.get_axis(1),-Math::random(-_rotate_random,_rotate_random)*Math_PI);
+ post_xform.rotate(xform.basis.get_axis(2),-Math::random(-_tilt_random,_tilt_random)*Math_PI);
+ post_xform.rotate(xform.basis.get_axis(0),-Math::random(-_tilt_random,_tilt_random)*Math_PI);
+
+ xform.basis = post_xform * xform.basis;
+ //xform.basis.orthonormalize();
+
+
+ xform.basis.scale(Vector3(1,1,1)*(_scale+Math::random(-_scale_random,_scale_random)));
+
+
+ multimesh->set_instance_transform(i,xform);
+
+ }
+
+
+
+ node->set_multimesh(multimesh);
+
+}
+
+void MultiMeshEditor::_browsed(const NodePath& p_path) {
+
+
+ NodePath path = node->get_path_to( get_node(p_path) );
+
+ if (browsing_source)
+ mesh_source->set_text(path);
+ else
+ surface_source->set_text(path);
+}
+
+void MultiMeshEditor::_menu_option(int p_option) {
+
+
+ switch(p_option) {
+
+
+ case MENU_OPTION_POPULATE: {
+
+ if (_last_pp_node!=node) {
+
+
+ surface_source->set_text("..");
+ mesh_source->set_text("..");
+ populate_axis->select(1);
+ populate_rotate_random->set_value(0);
+ populate_tilt_random->set_value(0);
+ populate_scale_random->set_value(0);
+ populate_scale->set_value(1);
+ populate_amount->set_value(128);
+
+ _last_pp_node=node;
+ }
+ populate_dialog->popup_centered(Size2(250,380));
+
+ } break;
+ }
+}
+
+
+void MultiMeshEditor::edit(MultiMeshInstance *p_multimesh) {
+
+ node=p_multimesh;
+
+}
+
+void MultiMeshEditor::_browse(bool p_source) {
+
+ browsing_source=p_source;
+ std->get_scene_tree()->set_marked(node,false);
+ std->popup_centered_ratio();
+ if (p_source)
+ std->set_title(TTR("Select a Source Mesh:"));
+ else
+ std->set_title(TTR("Select a Target Surface:"));
+}
+
+void MultiMeshEditor::_bind_methods() {
+
+ ClassDB::bind_method("_menu_option",&MultiMeshEditor::_menu_option);
+ ClassDB::bind_method("_populate",&MultiMeshEditor::_populate);
+ ClassDB::bind_method("_browsed",&MultiMeshEditor::_browsed);
+ ClassDB::bind_method("_browse",&MultiMeshEditor::_browse);
+}
+
+MultiMeshEditor::MultiMeshEditor() {
+
+
+ options = memnew( MenuButton );
+ SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
+
+ options->set_text("MultiMesh");
+ options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MultiMeshInstance","EditorIcons"));
+
+ options->get_popup()->add_item(TTR("Populate Surface"));
+ options->get_popup()->connect("id_pressed", this,"_menu_option");
+
+ populate_dialog = memnew( ConfirmationDialog );
+ populate_dialog->set_title(TTR("Populate MultiMesh"));
+ add_child(populate_dialog);
+
+ VBoxContainer *vbc = memnew( VBoxContainer );
+ populate_dialog->add_child(vbc);
+ //populate_dialog->set_child_rect(vbc);
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+
+ surface_source = memnew( LineEdit );
+ hbc->add_child(surface_source);
+ surface_source->set_h_size_flags(SIZE_EXPAND_FILL);
+ Button *b = memnew( Button );
+ hbc->add_child(b);
+ b->set_text("..");
+ b->connect("pressed",this,"_browse",make_binds(false));
+
+ vbc->add_margin_child(TTR("Target Surface:"),hbc);
+
+ hbc = memnew( HBoxContainer );
+ mesh_source = memnew( LineEdit );
+ hbc->add_child(mesh_source);
+ mesh_source->set_h_size_flags(SIZE_EXPAND_FILL);
+ b = memnew( Button );
+ hbc->add_child(b);
+ b->set_text("..");
+ vbc->add_margin_child(TTR("Source Mesh:"),hbc);
+ b->connect("pressed",this,"_browse",make_binds(true));
+
+
+ populate_axis = memnew( OptionButton );
+ populate_axis->add_item(TTR("X-Axis"));
+ populate_axis->add_item(TTR("Y-Axis"));
+ populate_axis->add_item(TTR("Z-Axis"));
+ populate_axis->select(2);
+ vbc->add_margin_child(TTR("Mesh Up Axis:"),populate_axis);
+
+ populate_rotate_random = memnew( HSlider );
+ populate_rotate_random->set_max(1);
+ populate_rotate_random->set_step(0.01);
+ vbc->add_margin_child(TTR("Random Rotation:"),populate_rotate_random);
+
+ populate_tilt_random = memnew( HSlider );
+ populate_tilt_random->set_max(1);
+ populate_tilt_random->set_step(0.01);
+ vbc->add_margin_child(TTR("Random Tilt:"),populate_tilt_random);
+
+
+ populate_scale_random = memnew( SpinBox );
+ populate_scale_random->set_min(0);
+ populate_scale_random->set_max(1);
+ populate_scale_random->set_value(0);
+ populate_scale_random->set_step(0.01);
+
+ vbc->add_margin_child(TTR("Random Scale:"),populate_scale_random);
+
+ populate_scale = memnew( SpinBox );
+ populate_scale->set_min(0.001);
+ populate_scale->set_max(4096);
+ populate_scale->set_value(1);
+ populate_scale->set_step(0.01);
+
+ vbc->add_margin_child(TTR("Scale:"),populate_scale);
+
+
+ populate_amount = memnew( SpinBox );
+ populate_amount->set_anchor(MARGIN_RIGHT,ANCHOR_END);
+ populate_amount->set_begin( Point2(20,232));
+ populate_amount->set_end( Point2(5,237));
+ populate_amount->set_min(1);
+ populate_amount->set_max(65536);
+ populate_amount->set_value(128);
+ vbc->add_margin_child(TTR("Amount:"),populate_amount);
+
+ populate_dialog->get_ok()->set_text(TTR("Populate"));
+
+ populate_dialog->get_ok()->connect("pressed", this,"_populate");
+ std = memnew( SceneTreeDialog );
+ populate_dialog->add_child(std);
+ std->connect("selected",this,"_browsed");
+
+ _last_pp_node=NULL;
+
+ err_dialog = memnew( AcceptDialog );
+ add_child(err_dialog);
+}
+
+
+void MultiMeshEditorPlugin::edit(Object *p_object) {
+
+ multimesh_editor->edit(p_object->cast_to<MultiMeshInstance>());
+}
+
+bool MultiMeshEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_class("MultiMeshInstance");
+}
+
+void MultiMeshEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ multimesh_editor->options->show();
+ } else {
+
+ multimesh_editor->options->hide();
+ multimesh_editor->edit(NULL);
+ }
+
+}
+
+MultiMeshEditorPlugin::MultiMeshEditorPlugin(EditorNode *p_node) {
+
+ editor=p_node;
+ multimesh_editor = memnew( MultiMeshEditor );
+ editor->get_viewport()->add_child(multimesh_editor);
+
+ multimesh_editor->options->hide();
+}
+
+
+MultiMeshEditorPlugin::~MultiMeshEditorPlugin()
+{
+}
+
+