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path: root/editor/plugins/node_3d_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 2f49b3a62d..4430877b8a 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2429,11 +2429,11 @@ void Node3DEditorViewport::_notification(int p_what) {
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
- bool visible = is_visible_in_tree();
+ bool vp_visible = is_visible_in_tree();
- set_process(visible);
+ set_process(vp_visible);
- if (visible) {
+ if (vp_visible) {
orthogonal = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL));
_update_name();
_update_camera(0);
@@ -3880,8 +3880,8 @@ bool Node3DEditorViewport::_apply_preview_material(ObjectID p_target, const Poin
Vector3 xform_ray = ai.basis.xform(world_ray).normalized();
Vector3 xform_pos = ai.xform(world_pos);
- for (int surface = 0; surface < surface_count; surface++) {
- Ref<TriangleMesh> surface_mesh = mesh->generate_surface_triangle_mesh(surface);
+ for (int surface_idx = 0; surface_idx < surface_count; surface_idx++) {
+ Ref<TriangleMesh> surface_mesh = mesh->generate_surface_triangle_mesh(surface_idx);
Vector3 rpos, rnorm;
if (surface_mesh->intersect_ray(xform_pos, xform_ray, rpos, rnorm)) {
@@ -3894,7 +3894,7 @@ bool Node3DEditorViewport::_apply_preview_material(ObjectID p_target, const Poin
}
if (dist < closest_dist) {
- closest_surface = surface;
+ closest_surface = surface_idx;
closest_dist = dist;
}
}
@@ -4020,16 +4020,16 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
Node3D *node3d = Object::cast_to<Node3D>(instantiated_scene);
if (node3d) {
- Transform3D global_transform;
+ Transform3D gl_transform;
Node3D *parent_node3d = Object::cast_to<Node3D>(parent);
if (parent_node3d) {
- global_transform = parent_node3d->get_global_gizmo_transform();
+ gl_transform = parent_node3d->get_global_gizmo_transform();
}
- global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
- global_transform.basis *= node3d->get_transform().basis;
+ gl_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
+ gl_transform.basis *= node3d->get_transform().basis;
- editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_global_transform", global_transform);
+ editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_global_transform", gl_transform);
}
return true;
@@ -4163,8 +4163,8 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
}
if (can_instantiate) {
- Transform3D global_transform = Transform3D(Basis(), _get_instance_position(p_point));
- preview_node->set_global_transform(global_transform);
+ Transform3D gl_transform = Transform3D(Basis(), _get_instance_position(p_point));
+ preview_node->set_global_transform(gl_transform);
return true;
}