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Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp38
1 files changed, 21 insertions, 17 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index e9e5b2294f..d211bd8588 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2901,10 +2901,8 @@ void Node3DEditorViewport::_notification(int p_what) {
// FPS Counter.
bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
- if (show_fps != fps_label->is_visible()) {
- cpu_time_label->set_visible(show_fps);
- gpu_time_label->set_visible(show_fps);
- fps_label->set_visible(show_fps);
+ if (show_fps != frame_time_panel->is_visible()) {
+ frame_time_panel->set_visible(show_fps);
RS::get_singleton()->viewport_set_measure_render_time(viewport->get_viewport_rid(), show_fps);
for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
// Initialize to 120 FPS, so that the initial estimation until we get enough data is always reasonable.
@@ -3033,9 +3031,15 @@ void Node3DEditorViewport::_notification(int p_what) {
frame_time_gradient->set_color(2, get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
info_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
- cpu_time_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
- gpu_time_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
- fps_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
+
+ frame_time_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
+ // Set a minimum width to prevent the width from changing all the time
+ // when numbers vary rapidly. This minimum width is set based on a
+ // GPU time of 999.99 ms in the current editor language.
+ const float min_width = get_theme_font(SNAME("main"), EditorStringName(EditorFonts))->get_string_size(vformat(TTR("GPU Time: %s ms"), 999.99)).x;
+ frame_time_panel->set_custom_minimum_size(Size2(min_width, 0) * EDSCALE);
+ frame_time_vbox->add_theme_constant_override("separation", Math::round(-1 * EDSCALE));
+
cinema_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
locked_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
} break;
@@ -5379,10 +5383,6 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
top_right_vbox = memnew(VBoxContainer);
top_right_vbox->set_anchors_and_offsets_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 10.0 * EDSCALE);
top_right_vbox->set_h_grow_direction(GROW_DIRECTION_BEGIN);
- // Make sure frame time labels don't touch the viewport's edge.
- top_right_vbox->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
- // Prevent visible spacing between frame time labels.
- top_right_vbox->add_theme_constant_override("separation", 0);
const int navigation_control_size = 150;
@@ -5414,18 +5414,22 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
rotation_control->set_viewport(this);
top_right_vbox->add_child(rotation_control);
+ frame_time_panel = memnew(PanelContainer);
+ top_right_vbox->add_child(frame_time_panel);
+ frame_time_panel->hide();
+
+ frame_time_vbox = memnew(VBoxContainer);
+ frame_time_panel->add_child(frame_time_vbox);
+
// Individual Labels are used to allow coloring each label with its own color.
cpu_time_label = memnew(Label);
- top_right_vbox->add_child(cpu_time_label);
- cpu_time_label->hide();
+ frame_time_vbox->add_child(cpu_time_label);
gpu_time_label = memnew(Label);
- top_right_vbox->add_child(gpu_time_label);
- gpu_time_label->hide();
+ frame_time_vbox->add_child(gpu_time_label);
fps_label = memnew(Label);
- top_right_vbox->add_child(fps_label);
- fps_label->hide();
+ frame_time_vbox->add_child(fps_label);
surface->add_child(top_right_vbox);