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-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp16
1 files changed, 6 insertions, 10 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 17eaa06d57..723898ba6a 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -674,17 +674,13 @@ void Node3DEditorViewport::_select_region() {
}
}
- if (!orthogonal) {
- Plane near(cam_pos, -_get_camera_normal());
- near.d -= get_znear();
+ Plane near(cam_pos, -_get_camera_normal());
+ near.d -= get_znear();
+ frustum.push_back(near);
- frustum.push_back(near);
-
- Plane far = -near;
- far.d += get_zfar();
-
- frustum.push_back(far);
- }
+ Plane far = -near;
+ far.d += get_zfar();
+ frustum.push_back(far);
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world()->get_scenario());
Vector<Node *> selected;