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path: root/editor/plugins/node_3d_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/node_3d_editor_plugin.cpp')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index c8b229c62a..e9e5b2294f 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -8476,7 +8476,7 @@ Node3DEditor::Node3DEditor() {
tool_button[TOOL_LOCK_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_LOCK_SELECTED));
tool_button[TOOL_LOCK_SELECTED]->set_tooltip_text(TTR("Lock selected node, preventing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | Key::L));
+ tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/lock_selected_nodes"));
tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
main_menu_hbox->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
@@ -8484,7 +8484,7 @@ Node3DEditor::Node3DEditor() {
tool_button[TOOL_UNLOCK_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNLOCK_SELECTED));
tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip_text(TTR("Unlock selected node, allowing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::L));
+ tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/unlock_selected_nodes"));
tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
main_menu_hbox->add_child(tool_button[TOOL_GROUP_SELECTED]);
@@ -8492,7 +8492,7 @@ Node3DEditor::Node3DEditor() {
tool_button[TOOL_GROUP_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_GROUP_SELECTED));
tool_button[TOOL_GROUP_SELECTED]->set_tooltip_text(TTR("Groups the selected node with its children. This selects the parent when any child node is clicked in 2D and 3D view."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | Key::G));
+ tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/group_selected_nodes"));
tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
main_menu_hbox->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
@@ -8500,7 +8500,7 @@ Node3DEditor::Node3DEditor() {
tool_button[TOOL_UNGROUP_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNGROUP_SELECTED));
tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip_text(TTR("Ungroups the selected node from its children. Child nodes will be individual items in 2D and 3D view."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::G));
+ tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/ungroup_selected_nodes"));
main_menu_hbox->add_child(memnew(VSeparator));