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-rw-r--r--editor/plugins/parallax_background_editor_plugin.cpp137
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diff --git a/editor/plugins/parallax_background_editor_plugin.cpp b/editor/plugins/parallax_background_editor_plugin.cpp
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+/**************************************************************************/
+/* parallax_background_editor_plugin.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "parallax_background_editor_plugin.h"
+
+#include "canvas_item_editor_plugin.h"
+#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
+#include "editor/scene_tree_dock.h"
+#include "scene/2d/parallax_2d.h"
+#include "scene/2d/parallax_background.h"
+#include "scene/2d/parallax_layer.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/menu_button.h"
+
+void ParallaxBackgroundEditorPlugin::edit(Object *p_object) {
+ parallax_background = Object::cast_to<ParallaxBackground>(p_object);
+}
+
+bool ParallaxBackgroundEditorPlugin::handles(Object *p_object) const {
+ return Object::cast_to<ParallaxBackground>(p_object) != nullptr;
+}
+
+void ParallaxBackgroundEditorPlugin::make_visible(bool p_visible) {
+ if (p_visible) {
+ toolbar->show();
+ } else {
+ toolbar->hide();
+ }
+}
+
+void ParallaxBackgroundEditorPlugin::_menu_callback(int p_idx) {
+ if (p_idx == MENU_CONVERT_TO_PARALLAX_2D) {
+ convert_to_parallax2d();
+ }
+}
+
+void ParallaxBackgroundEditorPlugin::convert_to_parallax2d() {
+ ParallaxBackground *parallax_bg = parallax_background;
+ TypedArray<Node> children = parallax_bg->get_children();
+
+ EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
+ ur->create_action(TTR("Convert to Parallax2D"), UndoRedo::MERGE_DISABLE, parallax_bg);
+
+ for (int i = 0; i < children.size(); i++) {
+ ParallaxLayer *parallax_layer = Object::cast_to<ParallaxLayer>(children[i]);
+
+ if (!parallax_layer) {
+ continue;
+ }
+
+ Parallax2D *parallax2d = memnew(Parallax2D);
+
+ Point2 offset = parallax_bg->get_scroll_base_offset() * parallax_layer->get_motion_scale();
+ offset += parallax_layer->get_motion_offset() + parallax_layer->get_position();
+ parallax2d->set_scroll_offset(offset);
+
+ Point2 limit_begin = parallax2d->get_limit_begin();
+ Point2 limit_end = parallax2d->get_limit_end();
+
+ if (parallax_bg->get_limit_begin().x != 0 || parallax_bg->get_limit_end().x != 0) {
+ limit_begin.x = parallax_bg->get_limit_begin().x;
+ limit_end.x = parallax_bg->get_limit_end().x;
+ }
+
+ if (parallax_bg->get_limit_begin().y != 0 || parallax_bg->get_limit_end().y != 0) {
+ limit_begin.y = parallax_bg->get_limit_begin().y;
+ limit_end.y = parallax_bg->get_limit_end().y;
+ }
+
+ parallax2d->set_limit_begin(limit_begin);
+ parallax2d->set_limit_end(limit_end);
+ parallax2d->set_follow_viewport(!parallax_bg->is_ignore_camera_zoom());
+ parallax2d->set_repeat_size(parallax_layer->get_mirroring());
+ parallax2d->set_scroll_scale(parallax_bg->get_scroll_base_scale() * parallax_layer->get_motion_scale());
+
+ SceneTreeDock::get_singleton()->replace_node(parallax_layer, parallax2d);
+ }
+
+ if (parallax_bg->is_ignore_camera_zoom()) {
+ CanvasLayer *canvas_layer = memnew(CanvasLayer);
+ SceneTreeDock::get_singleton()->replace_node(parallax_bg, canvas_layer);
+ } else {
+ Node2D *node2d = memnew(Node2D);
+ SceneTreeDock::get_singleton()->replace_node(parallax_bg, node2d);
+ }
+
+ ur->commit_action(false);
+}
+
+void ParallaxBackgroundEditorPlugin::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ menu->get_popup()->connect("id_pressed", callable_mp(this, &ParallaxBackgroundEditorPlugin::_menu_callback));
+ menu->set_icon(menu->get_editor_theme_icon(SNAME("ParallaxBackground")));
+ } break;
+ }
+}
+
+ParallaxBackgroundEditorPlugin::ParallaxBackgroundEditorPlugin() {
+ toolbar = memnew(HBoxContainer);
+ toolbar->hide();
+ add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar);
+
+ menu = memnew(MenuButton);
+ menu->get_popup()->add_item(TTR("Convert to Parallax2D"), MENU_CONVERT_TO_PARALLAX_2D);
+ menu->set_text(TTR("ParallaxBackground"));
+ menu->set_switch_on_hover(true);
+ toolbar->add_child(menu);
+}