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path: root/editor/plugins/polygon_2d_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/polygon_2d_editor_plugin.cpp')
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 3f8ca825c0..6218c887fb 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -32,8 +32,10 @@
#include "core/input/input_event.h"
#include "core/math/geometry_2d.h"
+#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/gui/menu_button.h"
@@ -150,6 +152,7 @@ void Polygon2DEditor::_sync_bones() {
Array new_bones = node->call("_get_bones");
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Sync Bones"));
undo_redo->add_do_method(node, "_set_bones", new_bones);
undo_redo->add_undo_method(node, "_set_bones", prev_bones);
@@ -279,6 +282,7 @@ void Polygon2DEditor::_uv_edit_popup_hide() {
}
void Polygon2DEditor::_menu_option(int p_option) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
switch (p_option) {
case MODE_EDIT_UV: {
if (node->get_texture().is_null()) {
@@ -391,6 +395,7 @@ void Polygon2DEditor::_update_polygon_editing_state() {
void Polygon2DEditor::_commit_action() {
// Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport");
@@ -458,8 +463,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
mtx.columns[2] = -uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
- Ref<InputEventMouseButton> mb = p_input;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {