diff options
Diffstat (limited to 'editor/plugins/polygon_2d_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/polygon_2d_editor_plugin.cpp | 414 |
1 files changed, 264 insertions, 150 deletions
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 7879d2ac7f..a2873fe7d7 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -52,6 +52,14 @@ Vector2 Polygon2DEditor::_get_offset(int p_idx) const { return node->get_offset(); } +int Polygon2DEditor::_get_polygon_count() const { + if (node->get_internal_vertex_count() > 0) { + return 0; //do not edit if internal vertices exist + } else { + return 1; + } +} + void Polygon2DEditor::_notification(int p_what) { switch (p_what) { @@ -66,13 +74,15 @@ void Polygon2DEditor::_notification(int p_what) { button_uv->set_icon(get_icon("Uv", "EditorIcons")); - uv_button[UV_MODE_CREATE]->set_icon(get_icon("Add", "EditorIcons")); + uv_button[UV_MODE_CREATE]->set_icon(get_icon("Edit", "EditorIcons")); + uv_button[UV_MODE_CREATE_INTERNAL]->set_icon(get_icon("EditInternal", "EditorIcons")); + uv_button[UV_MODE_REMOVE_INTERNAL]->set_icon(get_icon("RemoveInternal", "EditorIcons")); uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect", "EditorIcons")); uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons")); uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons")); uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons")); - uv_button[UV_MODE_ADD_SPLIT]->set_icon(get_icon("AddSplit", "EditorIcons")); - uv_button[UV_MODE_REMOVE_SPLIT]->set_icon(get_icon("DeleteSplit", "EditorIcons")); + uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_icon("Edit", "EditorIcons")); + uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_icon("Close", "EditorIcons")); uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("PaintVertex", "EditorIcons")); uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("UnpaintVertex", "EditorIcons")); @@ -191,11 +201,13 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) { if (p_mode == 0) { //uv uv_button[UV_MODE_CREATE]->hide(); + uv_button[UV_MODE_CREATE_INTERNAL]->hide(); + uv_button[UV_MODE_REMOVE_INTERNAL]->hide(); for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) { uv_button[i]->show(); } - uv_button[UV_MODE_ADD_SPLIT]->hide(); - uv_button[UV_MODE_REMOVE_SPLIT]->hide(); + uv_button[UV_MODE_ADD_POLYGON]->hide(); + uv_button[UV_MODE_REMOVE_POLYGON]->hide(); uv_button[UV_MODE_PAINT_WEIGHT]->hide(); uv_button[UV_MODE_CLEAR_WEIGHT]->hide(); _uv_mode(UV_MODE_EDIT_POINT); @@ -209,8 +221,8 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) { for (int i = 0; i <= UV_MODE_SCALE; i++) { uv_button[i]->show(); } - uv_button[UV_MODE_ADD_SPLIT]->hide(); - uv_button[UV_MODE_REMOVE_SPLIT]->hide(); + uv_button[UV_MODE_ADD_POLYGON]->hide(); + uv_button[UV_MODE_REMOVE_POLYGON]->hide(); uv_button[UV_MODE_PAINT_WEIGHT]->hide(); uv_button[UV_MODE_CLEAR_WEIGHT]->hide(); _uv_mode(UV_MODE_EDIT_POINT); @@ -224,11 +236,11 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) { for (int i = 0; i <= UV_MODE_SCALE; i++) { uv_button[i]->hide(); } - uv_button[UV_MODE_ADD_SPLIT]->show(); - uv_button[UV_MODE_REMOVE_SPLIT]->show(); + uv_button[UV_MODE_ADD_POLYGON]->show(); + uv_button[UV_MODE_REMOVE_POLYGON]->show(); uv_button[UV_MODE_PAINT_WEIGHT]->hide(); uv_button[UV_MODE_CLEAR_WEIGHT]->hide(); - _uv_mode(UV_MODE_ADD_SPLIT); + _uv_mode(UV_MODE_ADD_POLYGON); bone_scroll_main_vb->hide(); bone_paint_strength->hide(); @@ -236,7 +248,7 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) { bone_paint_radius_label->hide(); } else if (p_mode == 3) { //bones´ - for (int i = 0; i <= UV_MODE_REMOVE_SPLIT; i++) { + for (int i = 0; i <= UV_MODE_REMOVE_POLYGON; i++) { uv_button[i]->hide(); } uv_button[UV_MODE_PAINT_WEIGHT]->show(); @@ -290,6 +302,7 @@ void Polygon2DEditor::_menu_option(int p_option) { uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds")); else uv_edit->popup_centered_ratio(0.85); + _update_bone_list(); } break; case UVEDIT_POLYGON_TO_UV: { @@ -348,8 +361,10 @@ void Polygon2DEditor::_cancel_editing() { uv_create = false; node->set_uv(uv_create_uv_prev); node->set_polygon(uv_create_poly_prev); + node->set_internal_vertex_count(uv_create_prev_internal_vertices); + node->set_vertex_colors(uv_create_colors_prev); node->call("_set_bones", uv_create_bones_prev); - node->set_splits(splits_prev); + node->set_polygons(polygons_prev); } else if (uv_drag) { uv_drag = false; if (uv_edit_mode[0]->is_pressed()) { // Edit UV. @@ -357,9 +372,9 @@ void Polygon2DEditor::_cancel_editing() { } else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon. node->set_polygon(points_prev); } - } else if (split_create) { - split_create = false; } + + polygon_create.clear(); } void Polygon2DEditor::_commit_action() { @@ -409,7 +424,7 @@ void Polygon2DEditor::_set_snap_step_y(float p_val) { void Polygon2DEditor::_uv_mode(int p_mode) { - split_create = false; + polygon_create.clear(); uv_drag = false; uv_create = false; @@ -461,8 +476,10 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { uv_create = true; uv_create_uv_prev = node->get_uv(); uv_create_poly_prev = node->get_polygon(); + uv_create_prev_internal_vertices = node->get_internal_vertex_count(); + uv_create_colors_prev = node->get_vertex_colors(); uv_create_bones_prev = node->call("_get_bones"); - splits_prev = node->get_splits(); + polygons_prev = node->get_polygons(); node->set_polygon(points_prev); node->set_uv(points_prev); @@ -477,6 +494,10 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev); undo_redo->add_do_method(node, "set_polygon", node->get_polygon()); undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev); + undo_redo->add_do_method(node, "set_internal_vertex_count", 0); + undo_redo->add_undo_method(node, "set_internal_vertex_count", uv_create_prev_internal_vertices); + undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>()); + undo_redo->add_undo_method(node, "set_vertex_colors", uv_create_colors_prev); undo_redo->add_do_method(node, "clear_bones"); undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev); undo_redo->add_do_method(uv_edit_draw, "update"); @@ -499,6 +520,97 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { CanvasItemEditor::get_singleton()->update_viewport(); } + if (uv_move_current == UV_MODE_CREATE_INTERNAL) { + + uv_create_uv_prev = node->get_uv(); + uv_create_poly_prev = node->get_polygon(); + uv_create_colors_prev = node->get_vertex_colors(); + uv_create_bones_prev = node->call("_get_bones"); + int internal_vertices = node->get_internal_vertex_count(); + + Vector2 pos = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y))); + + uv_create_poly_prev.push_back(pos); + uv_create_uv_prev.push_back(pos); + if (uv_create_colors_prev.size()) { + uv_create_colors_prev.push_back(Color(1, 1, 1)); + } + + undo_redo->create_action(TTR("Create Internal Vertex")); + undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev); + undo_redo->add_undo_method(node, "set_uv", node->get_uv()); + undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev); + undo_redo->add_undo_method(node, "set_polygon", node->get_polygon()); + undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev); + undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors()); + for (int i = 0; i < node->get_bone_count(); i++) { + PoolVector<float> bonew = node->get_bone_weights(i); + bonew.push_back(0); + undo_redo->add_do_method(node, "set_bone_weights", i, bonew); + undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i)); + } + undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1); + undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices); + + undo_redo->add_do_method(uv_edit_draw, "update"); + undo_redo->add_undo_method(uv_edit_draw, "update"); + undo_redo->commit_action(); + } + + if (uv_move_current == UV_MODE_REMOVE_INTERNAL) { + + uv_create_uv_prev = node->get_uv(); + uv_create_poly_prev = node->get_polygon(); + uv_create_colors_prev = node->get_vertex_colors(); + uv_create_bones_prev = node->call("_get_bones"); + int internal_vertices = node->get_internal_vertex_count(); + + if (internal_vertices <= 0) + return; + + int closest = -1; + float closest_dist = 1e20; + + for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) { + + Vector2 tuv = mtx.xform(uv_create_poly_prev[i]); + float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)); + if (dist < 8 && dist < closest_dist) { + closest = i; + closest_dist = dist; + } + } + + if (closest == -1) + return; + + uv_create_poly_prev.remove(closest); + uv_create_uv_prev.remove(closest); + if (uv_create_colors_prev.size()) { + uv_create_colors_prev.remove(closest); + } + + undo_redo->create_action(TTR("Remove Internal Vertex")); + undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev); + undo_redo->add_undo_method(node, "set_uv", node->get_uv()); + undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev); + undo_redo->add_undo_method(node, "set_polygon", node->get_polygon()); + undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev); + undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors()); + for (int i = 0; i < node->get_bone_count(); i++) { + PoolVector<float> bonew = node->get_bone_weights(i); + bonew.remove(closest); + undo_redo->add_do_method(node, "set_bone_weights", i, bonew); + undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i)); + } + undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1); + undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices); + + undo_redo->add_do_method(uv_edit_draw, "update"); + undo_redo->add_undo_method(uv_edit_draw, "update"); + undo_redo->commit_action(); + } + if (uv_move_current == UV_MODE_EDIT_POINT) { if (mb->get_shift() && mb->get_command()) @@ -526,129 +638,80 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { } } - if (uv_move_current == UV_MODE_ADD_SPLIT) { + if (uv_move_current == UV_MODE_ADD_POLYGON) { + + int closest = -1; + float closest_dist = 1e20; - int split_to_index = -1; - split_to_index = -1; for (int i = 0; i < points_prev.size(); i++) { Vector2 tuv = mtx.xform(points_prev[i]); - if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) { - split_to_index = i; + float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)); + if (dist < 8 && dist < closest_dist) { + closest = i; + closest_dist = dist; } } - if (split_to_index == -1) { - split_create = false; - return; - } - - if (split_create) { - - split_create = false; - if (split_to_index < point_drag_index) { - SWAP(split_to_index, point_drag_index); - } - bool valid = true; - String split_error; - if (split_to_index == point_drag_index) { - split_error = TTR("Split point with itself."); - valid = false; - } - if (split_to_index + 1 == point_drag_index) { - //not a split,goes along the edge - split_error = TTR("Split can't form an existing edge."); - valid = false; - } - if (split_to_index == points_prev.size() - 1 && point_drag_index == 0) { - //not a split,goes along the edge - split_error = TTR("Split can't form an existing edge."); - valid = false; - } - - for (int i = 0; i < splits_prev.size(); i += 2) { - - if (splits_prev[i] == point_drag_index && splits_prev[i + 1] == split_to_index) { - //already exists - split_error = TTR("Split already exists."); - valid = false; - break; - } - - int a_state; //-1, outside split, 0 split point, +1, inside split - if (point_drag_index == splits_prev[i] || point_drag_index == splits_prev[i + 1]) { - a_state = 0; - } else if (point_drag_index < splits_prev[i] || point_drag_index > splits_prev[i + 1]) { - a_state = -1; - } else { - a_state = 1; - } - - int b_state; //-1, outside split, 0 split point, +1, inside split - if (split_to_index == splits_prev[i] || split_to_index == splits_prev[i + 1]) { - b_state = 0; - } else if (split_to_index < splits_prev[i] || split_to_index > splits_prev[i + 1]) { - b_state = -1; + if (closest != -1) { + if (polygon_create.size() && closest == polygon_create[0]) { + //close + if (polygon_create.size() < 3) { + error->set_text(TTR("Invalid Polygon (need 3 different vertices)")); + error->popup_centered_minsize(); } else { - b_state = 1; + Array polygons = node->get_polygons(); + polygons = polygons.duplicate(); //copy because its a reference + + //todo, could check whether it already exists? + polygons.push_back(polygon_create); + undo_redo->create_action(TTR("Add Polygon")); + undo_redo->add_do_method(node, "set_polygons", polygons); + undo_redo->add_undo_method(node, "set_polygons", polygons_prev); + undo_redo->add_do_method(uv_edit_draw, "update"); + undo_redo->add_undo_method(uv_edit_draw, "update"); + undo_redo->commit_action(); } - if (b_state * a_state < 0) { - //crossing - split_error = "Split crosses another split."; - valid = false; - break; - } + polygon_create.clear(); + } else if (polygon_create.find(closest) == -1) { + //add temporarily if not exists + polygon_create.push_back(closest); } - - if (valid) { - - splits_prev.push_back(point_drag_index); - splits_prev.push_back(split_to_index); - - undo_redo->create_action(TTR("Add Split")); - undo_redo->add_do_method(node, "set_splits", splits_prev); - undo_redo->add_undo_method(node, "set_splits", node->get_splits()); - undo_redo->add_do_method(uv_edit_draw, "update"); - undo_redo->add_undo_method(uv_edit_draw, "update"); - undo_redo->commit_action(); - } else { - error->set_text(TTR("Invalid Split: ") + split_error); - error->popup_centered_minsize(); - } - - } else { - point_drag_index = split_to_index; - split_create = true; - splits_prev = node->get_splits(); - uv_create_to = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y)); } } - if (uv_move_current == UV_MODE_REMOVE_SPLIT) { + if (uv_move_current == UV_MODE_REMOVE_POLYGON) { + Array polygons = node->get_polygons(); + polygons = polygons.duplicate(); //copy because its a reference + + int erase_index = -1; + for (int i = polygons.size() - 1; i >= 0; i--) { + PoolVector<int> points = polygons[i]; + Vector<Vector2> polys; + polys.resize(points.size()); + for (int j = 0; j < polys.size(); j++) { + int idx = points[j]; + if (idx < 0 || idx >= points_prev.size()) + continue; + polys.write[j] = mtx.xform(points_prev[idx]); + } - splits_prev = node->get_splits(); - for (int i = 0; i < splits_prev.size(); i += 2) { - if (splits_prev[i] < 0 || splits_prev[i] >= points_prev.size()) - continue; - if (splits_prev[i + 1] < 0 || splits_prev[i] >= points_prev.size()) - continue; - Vector2 e[2] = { mtx.xform(points_prev[splits_prev[i]]), mtx.xform(points_prev[splits_prev[i + 1]]) }; - Vector2 mp = Vector2(mb->get_position().x, mb->get_position().y); - Vector2 cp = Geometry::get_closest_point_to_segment_2d(mp, e); - if (cp.distance_to(mp) < 8) { - splits_prev.remove(i); - splits_prev.remove(i); - - undo_redo->create_action(TTR("Remove Split")); - undo_redo->add_do_method(node, "set_splits", splits_prev); - undo_redo->add_undo_method(node, "set_splits", node->get_splits()); - undo_redo->add_do_method(uv_edit_draw, "update"); - undo_redo->add_undo_method(uv_edit_draw, "update"); - undo_redo->commit_action(); + if (Geometry::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) { + erase_index = i; break; } } + + if (erase_index != -1) { + polygons.remove(erase_index); + undo_redo->create_action(TTR("Remove Polygon")); + undo_redo->add_do_method(node, "set_polygons", polygons); + undo_redo->add_undo_method(node, "set_polygons", polygons_prev); + undo_redo->add_do_method(uv_edit_draw, "update"); + undo_redo->add_undo_method(uv_edit_draw, "update"); + undo_redo->commit_action(); + } } if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) { @@ -849,7 +912,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { uv_edit_draw->update(); CanvasItemEditor::get_singleton()->update_viewport(); - } else if (split_create) { + } else if (polygon_create.size()) { uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y)); uv_edit_draw->update(); } else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) { @@ -930,6 +993,8 @@ void Polygon2DEditor::_uv_draw() { } } + Array polygons = node->get_polygons(); + PoolVector<Vector2> uvs; if (uv_edit_mode[0]->is_pressed()) { //edit uv uvs = node->get_uv(); @@ -956,17 +1021,54 @@ void Polygon2DEditor::_uv_draw() { } Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons"); + Ref<Texture> internal_handle = get_icon("EditorInternalHandle", "EditorIcons"); Color poly_line_color = Color(0.9, 0.5, 0.5); + Color polygon_line_color = Color(0.5, 0.5, 0.9); + Vector<Color> polygon_fill_color; + { + Color pf = polygon_line_color; + pf.a *= 0.5; + polygon_fill_color.push_back(pf); + } Color prev_color = Color(0.5, 0.5, 0.5); Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size())); rect.expand_to(mtx.basis_xform(uv_edit_draw->get_size())); + int uv_draw_max = uvs.size(); + + for (int i = 0; i < polygons.size(); i++) { + + PoolVector<int> points = polygons[i]; + Vector<Vector2> polypoints; + for (int i = 0; i < points.size(); i++) { + int next = (i + 1) % points.size(); + + int idx = points[i]; + int idx_next = points[next]; + if (idx < 0 || idx >= uvs.size()) + continue; + polypoints.push_back(mtx.xform(uvs[idx])); + + if (idx_next < 0 || idx_next >= uvs.size()) + continue; + uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, 2 * EDSCALE); + } + if (points.size() >= 3) { + uv_edit_draw->draw_polygon(polypoints, polygon_fill_color); + } + } + + uv_draw_max -= node->get_internal_vertex_count(); + if (uv_draw_max < 0) { + uv_draw_max = 0; + } + for (int i = 0; i < uvs.size(); i++) { - int next = (i + 1) % uvs.size(); + int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0; - if (uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) { + if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) { uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, 2 * EDSCALE); } @@ -974,24 +1076,33 @@ void Polygon2DEditor::_uv_draw() { if (uv_create && i == uvs.size() - 1) { next_point = uv_create_to; } - uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, 2 * EDSCALE); + if (i < uv_draw_max && polygons.size() == 0 && polygon_create.size() == 0) { //if using or creating polygons, do not show outline (will show polygons instead) + uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, 2 * EDSCALE); + } if (weight_r.ptr()) { Vector2 draw_pos = mtx.xform(uvs[i]); float weight = weight_r[i]; uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0)); } else { - uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5); + if (i < uv_draw_max) { + uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5); + } else { + uv_edit_draw->draw_texture(internal_handle, mtx.xform(uvs[i]) - internal_handle->get_size() * 0.5); + } } rect.expand_to(mtx.basis_xform(uvs[i])); } - if (split_create) { - Vector2 from = uvs[point_drag_index]; - Vector2 to = uv_create_to; - uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), poly_line_color, 2); + if (polygon_create.size()) { + for (int i = 0; i < polygon_create.size(); i++) { + Vector2 from = uvs[polygon_create[i]]; + Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : uv_create_to; + uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), poly_line_color, 2); + } } +#if 0 PoolVector<int> splits = node->get_splits(); for (int i = 0; i < splits.size(); i += 2) { @@ -1001,7 +1112,7 @@ void Polygon2DEditor::_uv_draw() { continue; uv_edit_draw->draw_line(mtx.xform(uvs[idx_from]), mtx.xform(uvs[idx_to]), poly_line_color, 2); } - +#endif if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) { NodePath bone_path; @@ -1155,8 +1266,8 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : uv_edit_mode[0]->set_text(TTR("UV")); uv_edit_mode[0]->set_pressed(true); - uv_edit_mode[1]->set_text(TTR("Poly")); - uv_edit_mode[2]->set_text(TTR("Splits")); + uv_edit_mode[1]->set_text(TTR("Points")); + uv_edit_mode[2]->set_text(TTR("Polygons")); uv_edit_mode[3]->set_text(TTR("Bones")); uv_edit_mode[0]->set_button_group(uv_edit_group); @@ -1181,22 +1292,26 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : uv_button[i]->set_focus_mode(FOCUS_NONE); } - uv_button[0]->set_tooltip(TTR("Create Polygon")); - uv_button[1]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale")); - uv_button[2]->set_tooltip(TTR("Move Polygon")); - uv_button[3]->set_tooltip(TTR("Rotate Polygon")); - uv_button[4]->set_tooltip(TTR("Scale Polygon")); - uv_button[5]->set_tooltip(TTR("Connect two points to make a split.")); - uv_button[6]->set_tooltip(TTR("Select a split to erase it.")); - uv_button[7]->set_tooltip(TTR("Paint weights with specified intensity.")); - uv_button[8]->set_tooltip(TTR("Unpaint weights with specified intensity.")); - - uv_button[0]->hide(); - uv_button[5]->hide(); - uv_button[6]->hide(); - uv_button[7]->hide(); - uv_button[8]->hide(); - uv_button[1]->set_pressed(true); + uv_button[UV_MODE_CREATE]->set_tooltip(TTR("Create Polygon")); + uv_button[UV_MODE_CREATE_INTERNAL]->set_tooltip(TTR("Create Internal Vertex")); + uv_button[UV_MODE_REMOVE_INTERNAL]->set_tooltip(TTR("Erase Internal Vertex")); + uv_button[UV_MODE_EDIT_POINT]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale")); + uv_button[UV_MODE_MOVE]->set_tooltip(TTR("Move Polygon")); + uv_button[UV_MODE_ROTATE]->set_tooltip(TTR("Rotate Polygon")); + uv_button[UV_MODE_SCALE]->set_tooltip(TTR("Scale Polygon")); + uv_button[UV_MODE_ADD_POLYGON]->set_tooltip(TTR("Create a custom polygon. Enables custom polygon rendering.")); + uv_button[UV_MODE_REMOVE_POLYGON]->set_tooltip(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled.")); + uv_button[UV_MODE_PAINT_WEIGHT]->set_tooltip(TTR("Paint weights with specified intensity.")); + uv_button[UV_MODE_CLEAR_WEIGHT]->set_tooltip(TTR("Unpaint weights with specified intensity.")); + + uv_button[UV_MODE_CREATE]->hide(); + uv_button[UV_MODE_CREATE_INTERNAL]->hide(); + uv_button[UV_MODE_REMOVE_INTERNAL]->hide(); + uv_button[UV_MODE_ADD_POLYGON]->hide(); + uv_button[UV_MODE_REMOVE_POLYGON]->hide(); + uv_button[UV_MODE_PAINT_WEIGHT]->hide(); + uv_button[UV_MODE_CLEAR_WEIGHT]->hide(); + uv_button[UV_MODE_EDIT_POINT]->set_pressed(true); bone_paint_strength = memnew(HSlider); uv_mode_hb->add_child(bone_paint_strength); @@ -1354,7 +1469,6 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : uv_drag = false; uv_create = false; updating_uv_scroll = false; - split_create = false; bone_painting = false; error = memnew(AcceptDialog); |