summaryrefslogtreecommitdiffstats
path: root/editor/plugins/polygon_3d_editor_plugin.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'editor/plugins/polygon_3d_editor_plugin.cpp')
-rw-r--r--editor/plugins/polygon_3d_editor_plugin.cpp606
1 files changed, 606 insertions, 0 deletions
diff --git a/editor/plugins/polygon_3d_editor_plugin.cpp b/editor/plugins/polygon_3d_editor_plugin.cpp
new file mode 100644
index 0000000000..4014da2441
--- /dev/null
+++ b/editor/plugins/polygon_3d_editor_plugin.cpp
@@ -0,0 +1,606 @@
+/*************************************************************************/
+/* polygon_3d_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "polygon_3d_editor_plugin.h"
+
+#include "canvas_item_editor_plugin.h"
+#include "core/core_string_names.h"
+#include "core/input/input.h"
+#include "core/io/file_access.h"
+#include "core/math/geometry_2d.h"
+#include "core/os/keyboard.h"
+#include "editor/editor_settings.h"
+#include "node_3d_editor_plugin.h"
+#include "scene/3d/camera_3d.h"
+
+void Polygon3DEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_READY: {
+ button_create->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
+ button_edit->set_icon(get_theme_icon(SNAME("MovePoint"), SNAME("EditorIcons")));
+ button_edit->set_pressed(true);
+ get_tree()->connect("node_removed", callable_mp(this, &Polygon3DEditor::_node_removed));
+
+ } break;
+ case NOTIFICATION_PROCESS: {
+ if (!node) {
+ return;
+ }
+
+ if (_get_depth() != prev_depth) {
+ _polygon_draw();
+ prev_depth = _get_depth();
+ }
+
+ } break;
+ }
+}
+
+void Polygon3DEditor::_node_removed(Node *p_node) {
+ if (p_node == node) {
+ node = nullptr;
+ if (imgeom->get_parent() == p_node) {
+ p_node->remove_child(imgeom);
+ }
+ hide();
+ set_process(false);
+ }
+}
+
+void Polygon3DEditor::_menu_option(int p_option) {
+ switch (p_option) {
+ case MODE_CREATE: {
+ mode = MODE_CREATE;
+ button_create->set_pressed(true);
+ button_edit->set_pressed(false);
+ } break;
+ case MODE_EDIT: {
+ mode = MODE_EDIT;
+ button_create->set_pressed(false);
+ button_edit->set_pressed(true);
+ } break;
+ }
+}
+
+void Polygon3DEditor::_wip_close() {
+ Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node;
+ ERR_FAIL_COND_MSG(!obj, "Edited object is not valid.");
+ undo_redo->create_action(TTR("Create Polygon3D"));
+ undo_redo->add_undo_method(obj, "set_polygon", obj->call("get_polygon"));
+ undo_redo->add_do_method(obj, "set_polygon", wip);
+ undo_redo->add_do_method(this, "_polygon_draw");
+ undo_redo->add_undo_method(this, "_polygon_draw");
+ wip.clear();
+ wip_active = false;
+ mode = MODE_EDIT;
+ button_edit->set_pressed(true);
+ button_create->set_pressed(false);
+ edited_point = -1;
+ undo_redo->commit_action();
+}
+
+EditorPlugin::AfterGUIInput Polygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
+ if (!node) {
+ return EditorPlugin::AFTER_GUI_INPUT_PASS;
+ }
+
+ Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node;
+ Transform3D gt = node->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
+ float depth = _get_depth() * 0.5;
+ Vector3 n = gt.basis.get_axis(2).normalized();
+ Plane p(n, gt.origin + n * depth);
+
+ Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid()) {
+ Vector2 gpoint = mb->get_position();
+ Vector3 ray_from = p_camera->project_ray_origin(gpoint);
+ Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
+
+ Vector3 spoint;
+
+ if (!p.intersects_ray(ray_from, ray_dir, &spoint)) {
+ return EditorPlugin::AFTER_GUI_INPUT_PASS;
+ }
+
+ spoint = gi.xform(spoint);
+
+ Vector2 cpoint(spoint.x, spoint.y);
+
+ //DO NOT snap here, it's confusing in 3D for adding points.
+ //Let the snap happen when the point is being moved, instead.
+ //cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
+
+ PackedVector2Array poly = _get_polygon();
+
+ //first check if a point is to be added (segment split)
+ real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
+
+ switch (mode) {
+ case MODE_CREATE: {
+ if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
+ if (!wip_active) {
+ wip.clear();
+ wip.push_back(cpoint);
+ wip_active = true;
+ edited_point_pos = cpoint;
+ snap_ignore = false;
+ _polygon_draw();
+ edited_point = 1;
+ return EditorPlugin::AFTER_GUI_INPUT_STOP;
+ } else {
+ if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_threshold) {
+ //wip closed
+ _wip_close();
+
+ return EditorPlugin::AFTER_GUI_INPUT_STOP;
+ } else {
+ wip.push_back(cpoint);
+ edited_point = wip.size();
+ snap_ignore = false;
+ _polygon_draw();
+ return EditorPlugin::AFTER_GUI_INPUT_STOP;
+ }
+ }
+ } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && wip_active) {
+ _wip_close();
+ }
+
+ } break;
+
+ case MODE_EDIT: {
+ if (mb->get_button_index() == MouseButton::LEFT) {
+ if (mb->is_pressed()) {
+ if (mb->is_ctrl_pressed()) {
+ if (poly.size() < 3) {
+ undo_redo->create_action(TTR("Edit Poly"));
+ undo_redo->add_undo_method(obj, "set_polygon", poly);
+ poly.push_back(cpoint);
+ undo_redo->add_do_method(obj, "set_polygon", poly);
+ undo_redo->add_do_method(this, "_polygon_draw");
+ undo_redo->add_undo_method(this, "_polygon_draw");
+ undo_redo->commit_action();
+ return EditorPlugin::AFTER_GUI_INPUT_STOP;
+ }
+
+ //search edges
+ int closest_idx = -1;
+ Vector2 closest_pos;
+ real_t closest_dist = 1e10;
+ for (int i = 0; i < poly.size(); i++) {
+ Vector2 points[2] = {
+ p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))),
+ p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.size()].y, depth)))
+ };
+
+ Vector2 cp = Geometry2D::get_closest_point_to_segment(gpoint, points);
+ if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2) {
+ continue; //not valid to reuse point
+ }
+
+ real_t d = cp.distance_to(gpoint);
+ if (d < closest_dist && d < grab_threshold) {
+ closest_dist = d;
+ closest_pos = cp;
+ closest_idx = i;
+ }
+ }
+
+ if (closest_idx >= 0) {
+ pre_move_edit = poly;
+ poly.insert(closest_idx + 1, cpoint);
+ edited_point = closest_idx + 1;
+ edited_point_pos = cpoint;
+ _set_polygon(poly);
+ _polygon_draw();
+ snap_ignore = true;
+
+ return EditorPlugin::AFTER_GUI_INPUT_STOP;
+ }
+ } else {
+ //look for points to move
+
+ int closest_idx = -1;
+ Vector2 closest_pos;
+ real_t closest_dist = 1e10;
+ for (int i = 0; i < poly.size(); i++) {
+ Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
+
+ real_t d = cp.distance_to(gpoint);
+ if (d < closest_dist && d < grab_threshold) {
+ closest_dist = d;
+ closest_pos = cp;
+ closest_idx = i;
+ }
+ }
+
+ if (closest_idx >= 0) {
+ pre_move_edit = poly;
+ edited_point = closest_idx;
+ edited_point_pos = poly[closest_idx];
+ _polygon_draw();
+ snap_ignore = false;
+ return EditorPlugin::AFTER_GUI_INPUT_STOP;
+ }
+ }
+ } else {
+ snap_ignore = false;
+
+ if (edited_point != -1) {
+ //apply
+
+ ERR_FAIL_INDEX_V(edited_point, poly.size(), EditorPlugin::AFTER_GUI_INPUT_PASS);
+ poly.write[edited_point] = edited_point_pos;
+ undo_redo->create_action(TTR("Edit Poly"));
+ undo_redo->add_do_method(obj, "set_polygon", poly);
+ undo_redo->add_undo_method(obj, "set_polygon", pre_move_edit);
+ undo_redo->add_do_method(this, "_polygon_draw");
+ undo_redo->add_undo_method(this, "_polygon_draw");
+ undo_redo->commit_action();
+
+ edited_point = -1;
+ return EditorPlugin::AFTER_GUI_INPUT_STOP;
+ }
+ }
+ }
+ if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && edited_point == -1) {
+ int closest_idx = -1;
+ Vector2 closest_pos;
+ real_t closest_dist = 1e10;
+ for (int i = 0; i < poly.size(); i++) {
+ Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
+
+ real_t d = cp.distance_to(gpoint);
+ if (d < closest_dist && d < grab_threshold) {
+ closest_dist = d;
+ closest_pos = cp;
+ closest_idx = i;
+ }
+ }
+
+ if (closest_idx >= 0) {
+ undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
+ undo_redo->add_undo_method(obj, "set_polygon", poly);
+ poly.remove_at(closest_idx);
+ undo_redo->add_do_method(obj, "set_polygon", poly);
+ undo_redo->add_do_method(this, "_polygon_draw");
+ undo_redo->add_undo_method(this, "_polygon_draw");
+ undo_redo->commit_action();
+ return EditorPlugin::AFTER_GUI_INPUT_STOP;
+ }
+ }
+
+ } break;
+ }
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+
+ if (mm.is_valid()) {
+ if (edited_point != -1 && (wip_active || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE)) {
+ Vector2 gpoint = mm->get_position();
+
+ Vector3 ray_from = p_camera->project_ray_origin(gpoint);
+ Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
+
+ Vector3 spoint;
+
+ if (!p.intersects_ray(ray_from, ray_dir, &spoint)) {
+ return EditorPlugin::AFTER_GUI_INPUT_PASS;
+ }
+
+ spoint = gi.xform(spoint);
+
+ Vector2 cpoint(spoint.x, spoint.y);
+
+ if (snap_ignore && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
+ snap_ignore = false;
+ }
+
+ if (!snap_ignore && Node3DEditor::get_singleton()->is_snap_enabled()) {
+ cpoint = cpoint.snapped(Vector2(
+ Node3DEditor::get_singleton()->get_translate_snap(),
+ Node3DEditor::get_singleton()->get_translate_snap()));
+ }
+ edited_point_pos = cpoint;
+
+ _polygon_draw();
+ }
+ }
+
+ return EditorPlugin::AFTER_GUI_INPUT_PASS;
+}
+
+float Polygon3DEditor::_get_depth() {
+ Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node;
+ ERR_FAIL_COND_V_MSG(!obj, 0.0f, "Edited object is not valid.");
+
+ if (bool(obj->call("_has_editable_3d_polygon_no_depth"))) {
+ return 0.0f;
+ }
+
+ return float(obj->call("get_depth"));
+}
+
+PackedVector2Array Polygon3DEditor::_get_polygon() {
+ Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node;
+ ERR_FAIL_COND_V_MSG(!obj, PackedVector2Array(), "Edited object is not valid.");
+ return PackedVector2Array(obj->call("get_polygon"));
+}
+
+void Polygon3DEditor::_set_polygon(PackedVector2Array p_poly) {
+ Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node;
+ ERR_FAIL_COND_MSG(!obj, "Edited object is not valid.");
+ obj->call("set_polygon", p_poly);
+}
+
+void Polygon3DEditor::_polygon_draw() {
+ if (!node) {
+ return;
+ }
+
+ PackedVector2Array poly;
+
+ if (wip_active) {
+ poly = wip;
+ } else {
+ poly = _get_polygon();
+ }
+
+ float depth = _get_depth() * 0.5;
+
+ m->clear_surfaces();
+ imesh->clear_surfaces();
+ imgeom->set_material_override(line_material);
+ imesh->surface_begin(Mesh::PRIMITIVE_LINES);
+
+ Rect2 rect;
+
+ for (int i = 0; i < poly.size(); i++) {
+ Vector2 p, p2;
+ p = i == edited_point ? edited_point_pos : poly[i];
+ if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point)) {
+ p2 = edited_point_pos;
+ } else {
+ p2 = poly[(i + 1) % poly.size()];
+ }
+
+ if (i == 0) {
+ rect.position = p;
+ } else {
+ rect.expand_to(p);
+ }
+
+ Vector3 point = Vector3(p.x, p.y, depth);
+ Vector3 next_point = Vector3(p2.x, p2.y, depth);
+
+ imesh->surface_set_color(Color(1, 0.3, 0.1, 0.8));
+ imesh->surface_add_vertex(point);
+ imesh->surface_set_color(Color(1, 0.3, 0.1, 0.8));
+ imesh->surface_add_vertex(next_point);
+
+ //Color col=Color(1,0.3,0.1,0.8);
+ //vpc->draw_line(point,next_point,col,2);
+ //vpc->draw_texture(handle,point-handle->get_size()*0.5);
+ }
+
+ rect = rect.grow(1);
+
+ AABB r;
+ r.position.x = rect.position.x;
+ r.position.y = rect.position.y;
+ r.position.z = depth;
+ r.size.x = rect.size.x;
+ r.size.y = rect.size.y;
+ r.size.z = 0;
+
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position);
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(0.3, 0, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position);
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(0.0, 0.3, 0));
+
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0) - Vector3(0.3, 0, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0) + Vector3(0, 0.3, 0));
+
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0) - Vector3(0, 0.3, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0) + Vector3(0.3, 0, 0));
+
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + r.size);
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + r.size - Vector3(0.3, 0, 0));
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + r.size);
+ imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imesh->surface_add_vertex(r.position + r.size - Vector3(0.0, 0.3, 0));
+
+ imesh->surface_end();
+
+ if (poly.size() == 0) {
+ return;
+ }
+
+ Array a;
+ a.resize(Mesh::ARRAY_MAX);
+ Vector<Vector3> va;
+ {
+ va.resize(poly.size());
+ Vector3 *w = va.ptrw();
+ for (int i = 0; i < poly.size(); i++) {
+ Vector2 p, p2;
+ p = i == edited_point ? edited_point_pos : poly[i];
+
+ Vector3 point = Vector3(p.x, p.y, depth);
+ w[i] = point;
+ }
+ }
+ a[Mesh::ARRAY_VERTEX] = va;
+ m->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, a);
+ m->surface_set_material(0, handle_material);
+}
+
+void Polygon3DEditor::edit(Node *p_node) {
+ if (p_node) {
+ node = Object::cast_to<Node3D>(p_node);
+ node_resource = node->call("_get_editable_3d_polygon_resource");
+
+ if (node_resource.is_valid()) {
+ node_resource->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Polygon3DEditor::_polygon_draw));
+ }
+ //Enable the pencil tool if the polygon is empty
+ if (_get_polygon().is_empty()) {
+ _menu_option(MODE_CREATE);
+ }
+ wip.clear();
+ wip_active = false;
+ edited_point = -1;
+ p_node->add_child(imgeom);
+ _polygon_draw();
+ set_process(true);
+ prev_depth = -1;
+
+ } else {
+ node = nullptr;
+ if (node_resource.is_valid()) {
+ node_resource->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Polygon3DEditor::_polygon_draw));
+ }
+ node_resource.unref();
+
+ if (imgeom->get_parent()) {
+ imgeom->get_parent()->remove_child(imgeom);
+ }
+
+ set_process(false);
+ }
+}
+
+void Polygon3DEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_polygon_draw"), &Polygon3DEditor::_polygon_draw);
+}
+
+Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) {
+ node = nullptr;
+ editor = p_editor;
+ undo_redo = EditorNode::get_undo_redo();
+
+ add_child(memnew(VSeparator));
+ button_create = memnew(Button);
+ button_create->set_flat(true);
+ add_child(button_create);
+ button_create->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_CREATE));
+ button_create->set_toggle_mode(true);
+
+ button_edit = memnew(Button);
+ button_edit->set_flat(true);
+ add_child(button_edit);
+ button_edit->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_EDIT));
+ button_edit->set_toggle_mode(true);
+
+ mode = MODE_EDIT;
+ wip_active = false;
+ imgeom = memnew(MeshInstance3D);
+ imesh.instantiate();
+ imgeom->set_mesh(imesh);
+ imgeom->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001)));
+
+ line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ line_material->set_albedo(Color(1, 1, 1));
+
+ handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
+ handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ Ref<Texture2D> handle = editor->get_gui_base()->get_theme_icon(SNAME("Editor3DHandle"), SNAME("EditorIcons"));
+ handle_material->set_point_size(handle->get_width());
+ handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle);
+
+ pointsm = memnew(MeshInstance3D);
+ imgeom->add_child(pointsm);
+ m.instantiate();
+ pointsm->set_mesh(m);
+ pointsm->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001)));
+
+ snap_ignore = false;
+}
+
+Polygon3DEditor::~Polygon3DEditor() {
+ memdelete(imgeom);
+}
+
+void Polygon3DEditorPlugin::edit(Object *p_object) {
+ polygon_editor->edit(Object::cast_to<Node>(p_object));
+}
+
+bool Polygon3DEditorPlugin::handles(Object *p_object) const {
+ return Object::cast_to<Node3D>(p_object) && bool(p_object->call("_is_editable_3d_polygon"));
+}
+
+void Polygon3DEditorPlugin::make_visible(bool p_visible) {
+ if (p_visible) {
+ polygon_editor->show();
+ } else {
+ polygon_editor->hide();
+ polygon_editor->edit(nullptr);
+ }
+}
+
+Polygon3DEditorPlugin::Polygon3DEditorPlugin(EditorNode *p_node) {
+ editor = p_node;
+ polygon_editor = memnew(Polygon3DEditor(p_node));
+ Node3DEditor::get_singleton()->add_control_to_menu_panel(polygon_editor);
+
+ polygon_editor->hide();
+}
+
+Polygon3DEditorPlugin::~Polygon3DEditorPlugin() {
+}