summaryrefslogtreecommitdiffstats
path: root/editor/plugins/shader_graph_editor_plugin.h
diff options
context:
space:
mode:
Diffstat (limited to 'editor/plugins/shader_graph_editor_plugin.h')
-rw-r--r--editor/plugins/shader_graph_editor_plugin.h242
1 files changed, 242 insertions, 0 deletions
diff --git a/editor/plugins/shader_graph_editor_plugin.h b/editor/plugins/shader_graph_editor_plugin.h
new file mode 100644
index 0000000000..5143722242
--- /dev/null
+++ b/editor/plugins/shader_graph_editor_plugin.h
@@ -0,0 +1,242 @@
+/*************************************************************************/
+/* shader_graph_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SHADER_GRAPH_EDITOR_PLUGIN_H
+#define SHADER_GRAPH_EDITOR_PLUGIN_H
+
+
+#include "editor/editor_plugin.h"
+#include "editor/editor_node.h"
+#include "scene/resources/shader.h"
+#include "scene/gui/tree.h"
+#include "scene/gui/button.h"
+#include "scene/gui/graph_edit.h"
+#include "scene/gui/popup.h"
+#include "editor/property_editor.h"
+#include "scene/resources/shader_graph.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+#if 0
+class GraphColorRampEdit : public Control {
+
+ GDCLASS(GraphColorRampEdit,Control);
+
+
+ struct Point {
+
+ float offset;
+ Color color;
+ bool operator<(const Point& p_ponit) const {
+ return offset<p_ponit.offset;
+ }
+ };
+
+ PopupPanel *popup;
+ ColorPicker *picker;
+
+
+ bool grabbing;
+ int grabbed;
+ float grabbed_at;
+ Vector<Point> points;
+
+ void _color_changed(const Color& p_color);
+
+protected:
+ void _gui_input(const InputEvent& p_event);
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors);
+ Vector<float> get_offsets() const;
+ Vector<Color> get_colors() const;
+ virtual Size2 get_minimum_size() const;
+ GraphColorRampEdit();
+};
+
+
+class GraphCurveMapEdit : public Control {
+
+ GDCLASS(GraphCurveMapEdit,Control);
+
+
+ struct Point {
+
+ float offset;
+ float height;
+ bool operator<(const Point& p_ponit) const {
+ return offset<p_ponit.offset;
+ }
+ };
+
+
+ bool grabbing;
+ int grabbed;
+ Vector<Point> points;
+
+ void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d);
+protected:
+ void _gui_input(const InputEvent& p_event);
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_points(const Vector<Vector2>& p_points);
+ Vector<Vector2> get_points() const;
+ virtual Size2 get_minimum_size() const;
+ GraphCurveMapEdit();
+};
+
+class ShaderGraphView : public Control {
+
+ GDCLASS(ShaderGraphView,Control);
+
+
+
+ CustomPropertyEditor *ped_popup;
+ bool block_update;
+
+ Label *status;
+ GraphEdit *graph_edit;
+ Ref<ShaderGraph> graph;
+ int edited_id;
+ int edited_def;
+
+ ShaderGraph::ShaderType type;
+
+ void _update_graph();
+ void _create_node(int p_id);
+
+
+ ToolButton *make_label(String text, Variant::Type v_type = Variant::NIL);
+ ToolButton *make_editor(String text, GraphNode* gn, int p_id, int param, Variant::Type type, String p_hint="");
+
+ void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
+ void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
+
+ void _node_removed(int p_id);
+ void _begin_node_move();
+ void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id);
+ void _end_node_move();
+ void _move_node(int p_id,const Vector2& p_to);
+ void _duplicate_nodes_request();
+ void _duplicate_nodes(const Array &p_nodes);
+ void _delete_nodes_request();
+
+
+ void _default_changed(int p_id, Node* p_button, int p_param, int v_type, String p_hint);
+
+ void _scalar_const_changed(double p_value,int p_id);
+ void _vec_const_changed(double p_value, int p_id, Array p_arr);
+ void _rgb_const_changed(const Color& p_color, int p_id);
+ void _xform_const_changed(int p_id,Node* p_button);
+ void _scalar_op_changed(int p_op, int p_id);
+ void _vec_op_changed(int p_op, int p_id);
+ void _vec_scalar_op_changed(int p_op, int p_id);
+ void _rgb_op_changed(int p_op, int p_id);
+ void _xform_inv_rev_changed(bool p_enabled, int p_id);
+ void _scalar_func_changed(int p_func, int p_id);
+ void _vec_func_changed(int p_func, int p_id);
+ void _scalar_input_changed(double p_value,int p_id);
+ void _vec_input_changed(double p_value, int p_id, Array p_arr);
+ void _xform_input_changed(int p_id,Node* p_button);
+ void _rgb_input_changed(const Color& p_color, int p_id);
+ void _tex_input_change(int p_id,Node* p_button);
+ void _cube_input_change(int p_id);
+ void _input_name_changed(const String& p_name,int p_id,Node* p_line_edit);
+ void _tex_edited(int p_id,Node* p_button);
+ void _cube_edited(int p_id,Node* p_button);
+ void _variant_edited();
+ void _comment_edited(int p_id,Node* p_button);
+ void _color_ramp_changed(int p_id,Node* p_ramp);
+ void _curve_changed(int p_id,Node* p_curve);
+ void _sg_updated();
+ Map<int,GraphNode*> node_map;
+
+ Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
+ bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
+ void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void add_node(int p_type, const Vector2 &location);
+ GraphEdit *get_graph_edit() { return graph_edit; }
+ void set_graph(Ref<ShaderGraph> p_graph);
+
+ ShaderGraphView(ShaderGraph::ShaderType p_type=ShaderGraph::SHADER_TYPE_FRAGMENT);
+};
+
+class ShaderGraphEditor : public VBoxContainer {
+
+ GDCLASS(ShaderGraphEditor,VBoxContainer);
+
+ PopupMenu *popup;
+ TabContainer *tabs;
+ ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX];
+ static const char* node_names[ShaderGraph::NODE_TYPE_MAX];
+ Vector2 next_location;
+
+ bool _2d;
+ void _add_node(int p_type);
+ void _popup_requested(const Vector2 &p_position);
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void edit(Ref<ShaderGraph> p_shader);
+ ShaderGraphEditor(bool p_2d);
+};
+
+class ShaderGraphEditorPlugin : public EditorPlugin {
+
+ GDCLASS( ShaderGraphEditorPlugin, EditorPlugin );
+
+ bool _2d;
+ ShaderGraphEditor *shader_editor;
+ EditorNode *editor;
+
+public:
+
+ virtual String get_name() const { return "ShaderGraph"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_node);
+ virtual bool handles(Object *p_node) const;
+ virtual void make_visible(bool p_visible);
+
+ ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d);
+ ~ShaderGraphEditorPlugin();
+
+};
+#endif
+#endif