diff options
Diffstat (limited to 'editor/plugins/skeleton_3d_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 0b04c2e50e..4202d8b611 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -44,7 +44,7 @@ #include "scene/resources/sphere_shape_3d.h" void BoneTransformEditor::create_editors() { - const Color section_color = get_theme_color("prop_subsection", "Editor"); + const Color section_color = get_theme_color(SNAME("prop_subsection"), SNAME("Editor")); section = memnew(EditorInspectorSection); section->setup("trf_properties", label, this, section_color, true); @@ -53,7 +53,7 @@ void BoneTransformEditor::create_editors() { key_button = memnew(Button); key_button->set_text(TTR("Key Transform")); key_button->set_visible(keyable); - key_button->set_icon(get_theme_icon("Key", "EditorIcons")); + key_button->set_icon(get_theme_icon(SNAME("Key"), SNAME("EditorIcons"))); key_button->set_flat(true); section->get_vbox()->add_child(key_button); @@ -113,19 +113,19 @@ void BoneTransformEditor::_notification(int p_what) { [[fallthrough]]; } case NOTIFICATION_SORT_CHILDREN: { - const Ref<Font> font = get_theme_font("font", "Tree"); - int font_size = get_theme_font_size("font_size", "Tree"); + const Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree")); + int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree")); Point2 buffer; - buffer.x += get_theme_constant("inspector_margin", "Editor"); + buffer.x += get_theme_constant(SNAME("inspector_margin"), SNAME("Editor")); buffer.y += font->get_height(font_size); - buffer.y += get_theme_constant("vseparation", "Tree"); + buffer.y += get_theme_constant(SNAME("vseparation"), SNAME("Tree")); const float vector_height = translation_property->get_size().y; const float transform_height = transform_property->get_size().y; const float button_height = key_button->get_size().y; - const float width = get_size().x - get_theme_constant("inspector_margin", "Editor"); + const float width = get_size().x - get_theme_constant(SNAME("inspector_margin"), SNAME("Editor")); Vector<Rect2> input_rects; if (keyable && section->get_vbox()->is_visible()) { input_rects.push_back(Rect2(key_button->get_position() + buffer, Size2(width, button_height))); @@ -155,7 +155,7 @@ void BoneTransformEditor::_notification(int p_what) { break; } case NOTIFICATION_DRAW: { - const Color dark_color = get_theme_color("dark_color_2", "Editor"); + const Color dark_color = get_theme_color(SNAME("dark_color_2"), SNAME("Editor")); for (int i = 0; i < 5; ++i) { draw_rect(background_rects[i], dark_color); @@ -552,7 +552,7 @@ void Skeleton3DEditor::update_joint_tree() { items.insert(-1, root); const Vector<int> &joint_porder = skeleton->get_bone_process_orders(); - Ref<Texture> bone_icon = get_theme_icon("BoneAttachment3D", "EditorIcons"); + Ref<Texture> bone_icon = get_theme_icon(SNAME("BoneAttachment3D"), SNAME("EditorIcons")); for (int i = 0; i < joint_porder.size(); ++i) { const int b_idx = joint_porder[i]; @@ -584,13 +584,13 @@ void Skeleton3DEditor::create_editors() { Node3DEditor::get_singleton()->add_control_to_menu_panel(options); options->set_text(TTR("Skeleton3D")); - options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Skeleton3D", "EditorIcons")); + options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton3D"), SNAME("EditorIcons"))); options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON); options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_option)); - const Color section_color = get_theme_color("prop_subsection", "Editor"); + const Color section_color = get_theme_color(SNAME("prop_subsection"), SNAME("Editor")); EditorInspectorSection *bones_section = memnew(EditorInspectorSection); bones_section->setup("bones", "Bones", skeleton, section_color, true); |