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-rw-r--r--editor/plugins/spatial_editor_plugin.cpp31
1 files changed, 24 insertions, 7 deletions
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index c3d48d498c..906c51b9f6 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -2081,6 +2081,15 @@ void SpatialEditorViewport::set_message(String p_message, float p_time) {
message_time = p_time;
}
+void SpatialEditorPlugin::edited_scene_changed() {
+ for (int i = 0; i < SpatialEditor::VIEWPORTS_COUNT; i++) {
+ SpatialEditorViewport *viewport = SpatialEditor::get_singleton()->get_editor_viewport(i);
+ if (viewport->is_visible()) {
+ viewport->notification(Control::NOTIFICATION_VISIBILITY_CHANGED);
+ }
+ }
+}
+
void SpatialEditorViewport::_notification(int p_what) {
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
@@ -4343,10 +4352,13 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
- is_checked = !is_checked;
- VisualServer::get_singleton()->instance_set_visible(origin_instance, is_checked);
+ origin_enabled = !is_checked;
+ VisualServer::get_singleton()->instance_set_visible(origin_instance, origin_enabled);
+ // Update the grid since its appearance depends on whether the origin is enabled
+ _finish_grid();
+ _init_grid();
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), is_checked);
+ view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), origin_enabled);
} break;
case MENU_VIEW_GRID: {
@@ -4769,7 +4781,11 @@ void SpatialEditor::_init_grid() {
Vector3 p2_dest = p2 * (-axis_n1 + axis_n2);
Color line_color = secondary_grid_color;
- if (j % primary_grid_steps == 0) {
+ if (origin_enabled && j == 0) {
+ // Don't draw the center lines of the grid if the origin is enabled
+ // The origin would overlap the grid lines in this case, causing flickering
+ continue;
+ } else if (j % primary_grid_steps == 0) {
line_color = primary_grid_color;
}
@@ -5178,9 +5194,10 @@ void SpatialEditor::_register_all_gizmos() {
register_gizmo_plugin(Ref<MeshInstanceSpatialGizmoPlugin>(memnew(MeshInstanceSpatialGizmoPlugin)));
register_gizmo_plugin(Ref<SoftBodySpatialGizmoPlugin>(memnew(SoftBodySpatialGizmoPlugin)));
register_gizmo_plugin(Ref<Sprite3DSpatialGizmoPlugin>(memnew(Sprite3DSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin)));
register_gizmo_plugin(Ref<SkeletonSpatialGizmoPlugin>(memnew(SkeletonSpatialGizmoPlugin)));
+ register_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin)));
register_gizmo_plugin(Ref<RayCastSpatialGizmoPlugin>(memnew(RayCastSpatialGizmoPlugin)));
+ register_gizmo_plugin(Ref<SpringArmSpatialGizmoPlugin>(memnew(SpringArmSpatialGizmoPlugin)));
register_gizmo_plugin(Ref<VehicleWheelSpatialGizmoPlugin>(memnew(VehicleWheelSpatialGizmoPlugin)));
register_gizmo_plugin(Ref<VisibilityNotifierGizmoPlugin>(memnew(VisibilityNotifierGizmoPlugin)));
register_gizmo_plugin(Ref<ParticlesGizmoPlugin>(memnew(ParticlesGizmoPlugin)));
@@ -5647,7 +5664,7 @@ SpatialEditorPlugin::~SpatialEditorPlugin() {
void EditorSpatialGizmoPlugin::create_material(const String &p_name, const Color &p_color, bool p_billboard, bool p_on_top, bool p_use_vertex_color) {
- Color instanced_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instanced");
+ Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.5));
Vector<Ref<SpatialMaterial> > mats;
@@ -5689,7 +5706,7 @@ void EditorSpatialGizmoPlugin::create_material(const String &p_name, const Color
void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top, const Color &p_albedo) {
- Color instanced_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instanced");
+ Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.5));
Vector<Ref<SpatialMaterial> > icons;