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path: root/editor/plugins/spatial_editor_plugin.cpp
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* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-6770/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-425/+425
* Open sub-windows as embedded if the OS does not support themJuan Linietsky2020-03-261-1/+1
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-98/+98
* Working multiple window support, including editorJuan Linietsky2020-03-261-3/+3
* Refactored input, goes all via windows now.Juan Linietsky2020-03-261-12/+12
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky2020-03-261-4/+8
* Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky2020-03-261-1/+1
* Fixes transform gizmo position when node has default transformsimpuid2020-03-211-1/+2
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-7/+7
* Merge pull request #36970 from JFonS/fix_viewports_updateRémi Verschelde2020-03-141-0/+4
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| * Update all editor viewports after settings changesJFonS2020-03-141-0/+4
* | Fix rotation gizmo for empty SpatialsJFonS2020-03-101-6/+8
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* Merge pull request #36751 from Faless/debugger/threads_and_profilersRémi Verschelde2020-03-091-5/+5
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| * Threaded networking for editor debugger.Fabio Alessandrelli2020-03-081-5/+5
* | Merge pull request #36917 from volzhs/cancel-snap-settingRémi Verschelde2020-03-091-6/+27
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| * | Update snap setting only with OKvolzhs2020-03-091-6/+27
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* | Merge pull request #36914 from guilhermefelipecgs/fix_check_view_informationRémi Verschelde2020-03-091-1/+1
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| * | Fix the VIEW_INFORMATION checkbox not being selectedGuilherme Felipe2020-03-081-1/+1
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* / Add rotation widget to 3D viewportjfons2020-03-081-3/+274
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* Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde2020-03-011-4/+4
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| * Rename `scancode` to `keycode`.bruvzg2020-02-251-4/+4
* | Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-68/+47
* | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-1/+1
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* Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli2020-02-211-7/+7
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-47/+47
* Make orthogonal view mode persistent in new scenejanglee2020-02-191-0/+2
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-2/+2
* Remove obsolete GLES3 backendRémi Verschelde2020-02-131-1/+1
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-15/+15
* Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky2020-02-111-2/+12
* Re-implemented screen space ambient occlusionJuan Linietsky2020-02-111-2/+7
* Auto exposure re-implemented in VulkanJuan Linietsky2020-02-111-2/+7
* More GIProbe work and fixesJuan Linietsky2020-02-111-2/+6
* Fixed display menu visualizations.Juan Linietsky2020-02-111-2/+4
* GIProbes working.Juan Linietsky2020-02-111-38/+65
* Modernized default 3D material, fixes material bugs.Juan Linietsky2020-02-111-59/+59
* Base 3D engine done, still untested, though.Juan Linietsky2020-02-111-3/+0
* Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky2020-02-111-2/+1
* Texture refactorJuan Linietsky2020-02-111-9/+9
* Include locked nodes on selection listTomasz Chabora2020-02-101-11/+36
* Change CameraMatrix::get_viewport_size to get_viewport_half_extentslawnjelly2020-01-221-3/+2
* Mark alternate editor display modes as disabled in the GLES2 rendererHugo Locurcio2020-01-171-0/+18
* Add a crosshair to the 3D viewportHugo Locurcio2020-01-131-0/+15
* Merge pull request #34720 from Calinou/light-gizmo-color-by-lightRémi Verschelde2020-01-021-0/+2
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| * Tint 3D light gizmos using the light's colorHugo Locurcio2020-01-011-0/+2
* | Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
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* Cleans up headers included in editor_node.hHaoyu Qiu2019-12-241-0/+2
* Fix selection on 3D viewport with half resolutionJFonS2019-12-191-1/+2