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path: root/editor/plugins/sprite_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/sprite_editor_plugin.cpp')
-rw-r--r--editor/plugins/sprite_editor_plugin.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
index 6757b180a3..2736bbfd3a 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -167,7 +167,7 @@ void SpriteEditor::_menu_option(int p_option) {
void SpriteEditor::_update_mesh_data() {
- Ref<Texture> texture = node->get_texture();
+ Ref<Texture2D> texture = node->get_texture();
if (texture.is_null()) {
err_dialog->set_text(TTR("Sprite is empty!"));
err_dialog->popup_centered_minsize();
@@ -330,7 +330,7 @@ void SpriteEditor::_convert_to_mesh_2d_node() {
a[Mesh::ARRAY_TEX_UV] = computed_uv;
a[Mesh::ARRAY_INDEX] = computed_indices;
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
MeshInstance2D *mesh_instance = memnew(MeshInstance2D);
mesh_instance->set_mesh(mesh);
@@ -476,7 +476,7 @@ void SpriteEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node)
void SpriteEditor::_debug_uv_draw() {
- Ref<Texture> tex = node->get_texture();
+ Ref<Texture2D> tex = node->get_texture();
ERR_FAIL_COND(!tex.is_valid());
Point2 draw_pos_offset = Point2(1.0, 1.0);