diff options
Diffstat (limited to 'editor/plugins/sprite_frames_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/sprite_frames_editor_plugin.cpp | 969 |
1 files changed, 969 insertions, 0 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp new file mode 100644 index 0000000000..44d6d3c6e1 --- /dev/null +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -0,0 +1,969 @@ +/*************************************************************************/ +/* sprite_frames_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "sprite_frames_editor_plugin.h" + +#include "io/resource_loader.h" +#include "global_config.h" +#include "editor/editor_settings.h" +#include "scene/3d/sprite_3d.h" + + + +void SpriteFramesEditor::_gui_input(InputEvent p_event) { + + +} + +void SpriteFramesEditor::_notification(int p_what) { + + if (p_what==NOTIFICATION_FIXED_PROCESS) { + + } + + if (p_what==NOTIFICATION_ENTER_TREE) { + load->set_icon( get_icon("Folder","EditorIcons") ); + _delete->set_icon( get_icon("Del","EditorIcons") ); + new_anim->set_icon( get_icon("New","EditorIcons") ); + remove_anim->set_icon( get_icon("Del","EditorIcons") ); + + } + + if (p_what==NOTIFICATION_READY) { + + //NodePath("/root")->connect("node_removed", this,"_node_removed",Vector<Variant>(),true); + } + + if (p_what==NOTIFICATION_DRAW) { + + } +} + +void SpriteFramesEditor::_file_load_request(const PoolVector<String>& p_path,int p_at_pos) { + + ERR_FAIL_COND(!frames->has_animation(edited_anim)); + + List< Ref<Texture> > resources; + + for(int i=0;i<p_path.size();i++) { + + Ref<Texture> resource; + resource = ResourceLoader::load(p_path[i]); + + if (resource.is_null()) { + dialog->set_text(TTR("ERROR: Couldn't load frame resource!")); + dialog->set_title(TTR("Error!")); + //dialog->get_cancel()->set_text("Close"); + dialog->get_ok()->set_text(TTR("Close")); + dialog->popup_centered_minsize(); + return; ///beh should show an error i guess + } + + resources.push_back(resource); + } + + + if (resources.empty()) { + //print_line("added frames!"); + return; + } + + undo_redo->create_action(TTR("Add Frame")); + int fc=frames->get_frame_count(edited_anim); + + int count=0; + + for(List< Ref<Texture> >::Element *E=resources.front();E;E=E->next() ) { + + undo_redo->add_do_method(frames,"add_frame",edited_anim,E->get(),p_at_pos==-1?-1:p_at_pos+count); + undo_redo->add_undo_method(frames,"remove_frame",edited_anim,p_at_pos==-1?fc:p_at_pos); + count++; + + } + undo_redo->add_do_method(this,"_update_library"); + undo_redo->add_undo_method(this,"_update_library"); + + undo_redo->commit_action(); + //print_line("added frames!"); +} + +void SpriteFramesEditor::_load_pressed() { + + ERR_FAIL_COND(!frames->has_animation(edited_anim)); + loading_scene=false; + + file->clear_filters(); + List<String> extensions; + ResourceLoader::get_recognized_extensions_for_type("Texture",&extensions); + for(int i=0;i<extensions.size();i++) + file->add_filter("*."+extensions[i]); + + file->set_mode(EditorFileDialog::MODE_OPEN_FILES); + + file->popup_centered_ratio(); + +} + + +void SpriteFramesEditor::_item_edited() { + +#if 0 + if (!tree->get_selected()) + return; + + TreeItem *s = tree->get_selected(); + + if (tree->get_selected_column()==0) { + // renamed + String old_name=s->get_metadata(0); + String new_name=s->get_text(0); + if (old_name==new_name) + return; + + if (new_name=="" || new_name.find("\\")!=-1 || new_name.find("/")!=-1 || frames->has_resource(new_name)) { + + s->set_text(0,old_name); + return; + } + + RES samp = frames->get_resource(old_name); + undo_redo->create_action("Rename Resource"); + undo_redo->add_do_method(frames,"remove_resource",old_name); + undo_redo->add_do_method(frames,"add_resource",new_name,samp); + undo_redo->add_undo_method(frames,"remove_resource",new_name); + undo_redo->add_undo_method(frames,"add_resource",old_name,samp); + undo_redo->add_do_method(this,"_update_library"); + undo_redo->add_undo_method(this,"_update_library"); + undo_redo->commit_action(); + + } +#endif + +} + +void SpriteFramesEditor::_delete_confirm_pressed() { + + ERR_FAIL_COND(!frames->has_animation(edited_anim)); + + if (tree->get_current()<0) + return; + + sel-=1; + if (sel<0 && frames->get_frame_count(edited_anim)) + sel=0; + + int to_remove = tree->get_current(); + sel=to_remove; + Ref<Texture> r = frames->get_frame(edited_anim,to_remove); + undo_redo->create_action(TTR("Delete Resource")); + undo_redo->add_do_method(frames,"remove_frame",edited_anim,to_remove); + undo_redo->add_undo_method(frames,"add_frame",edited_anim,r,to_remove); + undo_redo->add_do_method(this,"_update_library"); + undo_redo->add_undo_method(this,"_update_library"); + undo_redo->commit_action(); + +} + + +void SpriteFramesEditor::_paste_pressed() { + + ERR_FAIL_COND(!frames->has_animation(edited_anim)); + + Ref<Texture> r=EditorSettings::get_singleton()->get_resource_clipboard(); + if (!r.is_valid()) { + dialog->set_text(TTR("Resource clipboard is empty or not a texture!")); + dialog->set_title(TTR("Error!")); + //dialog->get_cancel()->set_text("Close"); + dialog->get_ok()->set_text(TTR("Close")); + dialog->popup_centered_minsize(); + return; ///beh should show an error i guess + } + + + undo_redo->create_action(TTR("Paste Frame")); + undo_redo->add_do_method(frames,"add_frame",edited_anim,r); + undo_redo->add_undo_method(frames,"remove_frame",edited_anim,frames->get_frame_count(edited_anim)); + undo_redo->add_do_method(this,"_update_library"); + undo_redo->add_undo_method(this,"_update_library"); + undo_redo->commit_action(); + +} + +void SpriteFramesEditor::_empty_pressed() { + + ERR_FAIL_COND(!frames->has_animation(edited_anim)); + + int from=-1; + + if (tree->get_current()>=0) { + + from = tree->get_current(); + sel=from; + + } else { + from=frames->get_frame_count(edited_anim); + } + + + + Ref<Texture> r; + + undo_redo->create_action(TTR("Add Empty")); + undo_redo->add_do_method(frames,"add_frame",edited_anim,r,from); + undo_redo->add_undo_method(frames,"remove_frame",edited_anim,from); + undo_redo->add_do_method(this,"_update_library"); + undo_redo->add_undo_method(this,"_update_library"); + undo_redo->commit_action(); + +} + +void SpriteFramesEditor::_empty2_pressed() { + + ERR_FAIL_COND(!frames->has_animation(edited_anim)); + + int from=-1; + + if (tree->get_current()>=0) { + + from = tree->get_current(); + sel=from; + + } else { + from=frames->get_frame_count(edited_anim); + } + + + + Ref<Texture> r; + + undo_redo->create_action(TTR("Add Empty")); + undo_redo->add_do_method(frames,"add_frame",edited_anim,r,from+1); + undo_redo->add_undo_method(frames,"remove_frame",edited_anim,from+1); + undo_redo->add_do_method(this,"_update_library"); + undo_redo->add_undo_method(this,"_update_library"); + undo_redo->commit_action(); + +} + +void SpriteFramesEditor::_up_pressed() { + + ERR_FAIL_COND(!frames->has_animation(edited_anim)); + + if (tree->get_current()<0) + return; + + int to_move = tree->get_current(); + if (to_move<1) + return; + + sel=to_move; + sel-=1; + + Ref<Texture> r = frames->get_frame(edited_anim,to_move); + undo_redo->create_action(TTR("Delete Resource")); + undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move-1)); + undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move-1,frames->get_frame(edited_anim,to_move)); + undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move)); + undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move-1,frames->get_frame(edited_anim,to_move-1)); + undo_redo->add_do_method(this,"_update_library"); + undo_redo->add_undo_method(this,"_update_library"); + undo_redo->commit_action(); + +} + +void SpriteFramesEditor::_down_pressed() { + + ERR_FAIL_COND(!frames->has_animation(edited_anim)); + + if (tree->get_current()<0) + return; + + int to_move = tree->get_current(); + if (to_move<0 || to_move>=frames->get_frame_count(edited_anim)-1) + return; + + sel=to_move; + sel+=1; + + Ref<Texture> r = frames->get_frame(edited_anim,to_move); + undo_redo->create_action(TTR("Delete Resource")); + undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move+1)); + undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move+1,frames->get_frame(edited_anim,to_move)); + undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move)); + undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move+1,frames->get_frame(edited_anim,to_move+1)); + undo_redo->add_do_method(this,"_update_library"); + undo_redo->add_undo_method(this,"_update_library"); + undo_redo->commit_action(); + + + +} + + +void SpriteFramesEditor::_delete_pressed() { + + + if (tree->get_current()<0) + return; + + _delete_confirm_pressed(); //it has undo.. why bother with a dialog.. + /* + dialog->set_title("Confirm..."); + dialog->set_text("Remove Resource '"+tree->get_selected()->get_text(0)+"' ?"); + //dialog->get_cancel()->set_text("Cancel"); + //dialog->get_ok()->show(); + dialog->get_ok()->set_text("Remove"); + dialog->popup_centered(Size2(300,60));*/ + +} + + +void SpriteFramesEditor::_animation_select() { + + if (updating) + return; + + TreeItem *selected = animations->get_selected(); + ERR_FAIL_COND(!selected); + edited_anim=selected->get_text(0); + _update_library(true); + +} + + +static void _find_anim_sprites(Node* p_node,List<Node*> *r_nodes,Ref<SpriteFrames> p_sfames) { + + Node *edited = EditorNode::get_singleton()->get_edited_scene(); + if (!edited) + return; + if (p_node!=edited && p_node->get_owner()!=edited) + return; + + { + AnimatedSprite *as = p_node->cast_to<AnimatedSprite>(); + if (as && as->get_sprite_frames()==p_sfames) { + r_nodes->push_back(p_node); + } + } + + { + AnimatedSprite3D *as = p_node->cast_to<AnimatedSprite3D>(); + if (as && as->get_sprite_frames()==p_sfames) { + r_nodes->push_back(p_node); + } + } + + for(int i=0;i<p_node->get_child_count();i++) { + _find_anim_sprites(p_node->get_child(i),r_nodes,p_sfames); + } + +} + +void SpriteFramesEditor::_animation_name_edited(){ + + if (updating) + return; + + if (!frames->has_animation(edited_anim)) + return; + + TreeItem *edited = animations->get_edited(); + if (!edited) + return; + + String new_name = edited->get_text(0); + + if (new_name==String(edited_anim)) + return; + + new_name=new_name.replace("/","_").replace(","," "); + + String name=new_name; + int counter=0; + while(frames->has_animation(name)) { + counter++; + name=new_name+" "+itos(counter); + } + + List<Node*> nodes; + _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(),&nodes,Ref<SpriteFrames>(frames)); + + undo_redo->create_action(TTR("Rename Animation")); + undo_redo->add_do_method(frames,"rename_animation",edited_anim,name); + undo_redo->add_undo_method(frames,"rename_animation",name,edited_anim); + + for(List<Node*>::Element *E=nodes.front();E;E=E->next()) { + + String current = E->get()->call("get_animation"); + if (current!=edited_anim) + continue; + + undo_redo->add_do_method(E->get(),"set_animation",name); + undo_redo->add_undo_method(E->get(),"set_animation",edited_anim); + + } + + undo_redo->add_do_method(this,"_update_library"); + undo_redo->add_undo_method(this,"_update_library"); + + edited_anim=new_name; + + undo_redo->commit_action(); + + + +} +void SpriteFramesEditor::_animation_add(){ + + + String new_name = "New Anim"; + + String name=new_name; + int counter=0; + while(frames->has_animation(name)) { + counter++; + name=new_name+" "+itos(counter); + } + + List<Node*> nodes; + _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(),&nodes,Ref<SpriteFrames>(frames)); + + + undo_redo->create_action(TTR("Add Animation")); + undo_redo->add_do_method(frames,"add_animation",name); + undo_redo->add_undo_method(frames,"remove_animation",name); + undo_redo->add_do_method(this,"_update_library"); + undo_redo->add_undo_method(this,"_update_library"); + + + for(List<Node*>::Element *E=nodes.front();E;E=E->next()) { + + String current = E->get()->call("get_animation"); + if (frames->has_animation(current)) + continue; + + undo_redo->add_do_method(E->get(),"set_animation",name); + undo_redo->add_undo_method(E->get(),"set_animation",current); + + } + + edited_anim=new_name; + + undo_redo->commit_action(); + +} +void SpriteFramesEditor::_animation_remove(){ + + //fuck everything + if (updating) + return; + + if (!frames->has_animation(edited_anim)) + return; + + + undo_redo->create_action(TTR("Remove Animation")); + undo_redo->add_do_method(frames,"remove_animation",edited_anim); + undo_redo->add_undo_method(frames,"add_animation",edited_anim); + undo_redo->add_undo_method(frames,"set_animation_speed",edited_anim,frames->get_animation_speed(edited_anim)); + undo_redo->add_undo_method(frames,"set_animation_loop",edited_anim,frames->get_animation_loop(edited_anim)); + int fc = frames->get_frame_count(edited_anim); + for(int i=0;i<fc;i++) { + Ref<Texture> frame = frames->get_frame(edited_anim,i); + undo_redo->add_undo_method(frames,"add_frame",edited_anim,frame); + } + undo_redo->add_do_method(this,"_update_library"); + undo_redo->add_undo_method(this,"_update_library"); + + undo_redo->commit_action(); + +} + + +void SpriteFramesEditor::_animation_loop_changed() { + + if (updating) + return; + + undo_redo->create_action(TTR("Change Animation Loop")); + undo_redo->add_do_method(frames,"set_animation_loop",edited_anim,anim_loop->is_pressed()); + undo_redo->add_undo_method(frames,"set_animation_loop",edited_anim,frames->get_animation_loop(edited_anim)); + undo_redo->add_do_method(this,"_update_library",true); + undo_redo->add_undo_method(this,"_update_library",true); + undo_redo->commit_action(); + +} + +void SpriteFramesEditor::_animation_fps_changed(double p_value) { + + if (updating) + return; + + undo_redo->create_action(TTR("Change Animation FPS"),UndoRedo::MERGE_ENDS); + undo_redo->add_do_method(frames,"set_animation_speed",edited_anim,p_value); + undo_redo->add_undo_method(frames,"set_animation_speed",edited_anim,frames->get_animation_speed(edited_anim)); + undo_redo->add_do_method(this,"_update_library",true); + undo_redo->add_undo_method(this,"_update_library",true); + + undo_redo->commit_action(); + +} + +void SpriteFramesEditor::_update_library(bool p_skip_selector) { + + updating=true; + + if (!p_skip_selector) { + animations->clear(); + + TreeItem *anim_root=animations->create_item(); + + List<StringName> anim_names; + + anim_names.sort_custom<StringName::AlphCompare>(); + + frames->get_animation_list(&anim_names); + + anim_names.sort_custom<StringName::AlphCompare>(); + + for(List<StringName>::Element *E=anim_names.front();E;E=E->next()) { + + String name = E->get(); + + TreeItem *it = animations->create_item(anim_root); + + it->set_metadata(0,name); + + it->set_text(0,name); + it->set_editable(0,true); + + if (E->get()==edited_anim) { + it->select(0); + } + } + } + + + tree->clear(); + + if (!frames->has_animation(edited_anim)) { + updating=false; + return; + } + + + if (sel>=frames->get_frame_count(edited_anim)) + sel=frames->get_frame_count(edited_anim)-1; + else if (sel<0 && frames->get_frame_count(edited_anim)) + sel=0; + + for(int i=0;i<frames->get_frame_count(edited_anim);i++) { + + + String name; + Ref<Texture> icon; + + + if (frames->get_frame(edited_anim,i).is_null()) { + + name=itos(i)+": "+TTR("(empty)"); + + } else { + name=itos(i)+": "+frames->get_frame(edited_anim,i)->get_name(); + icon=frames->get_frame(edited_anim,i); + } + + tree->add_item(name,icon); + if (frames->get_frame(edited_anim,i).is_valid()) + tree->set_item_tooltip(tree->get_item_count()-1,frames->get_frame(edited_anim,i)->get_path()); + if (sel==i) + tree->select(tree->get_item_count()-1); + } + + anim_speed->set_value(frames->get_animation_speed(edited_anim)); + anim_loop->set_pressed(frames->get_animation_loop(edited_anim)); + + updating=false; + //player->add_resource("default",resource); +} + + + +void SpriteFramesEditor::edit(SpriteFrames* p_frames) { + + if (frames==p_frames) + return; + + frames=p_frames; + + + if (p_frames) { + + if (!p_frames->has_animation(edited_anim)) { + + List<StringName> anim_names; + frames->get_animation_list(&anim_names); + anim_names.sort_custom<StringName::AlphCompare>(); + if (anim_names.size()) { + edited_anim=anim_names.front()->get(); + } else { + edited_anim=StringName(); + } + + } + + _update_library(); + } else { + + hide(); + //set_fixed_process(false); + } + +} + + +Variant SpriteFramesEditor::get_drag_data_fw(const Point2& p_point,Control* p_from) { + + if (!frames->has_animation(edited_anim)) + return false; + + int idx = tree->get_item_at_pos(p_point,true); + + if (idx<0 || idx>=frames->get_frame_count(edited_anim)) + return Variant(); + + RES frame = frames->get_frame(edited_anim,idx); + + if (frame.is_null()) + return Variant(); + + return EditorNode::get_singleton()->drag_resource(frame,p_from); + + +} + +bool SpriteFramesEditor::can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const{ + + Dictionary d = p_data; + + if (!d.has("type")) + return false; + + if (d.has("from") && (Object*)(d["from"])==tree) + return false; + + if (String(d["type"])=="resource" && d.has("resource")) { + RES r=d["resource"]; + + Ref<Texture> texture = r; + + if (texture.is_valid()) { + + return true; + } + } + + + if (String(d["type"])=="files") { + + Vector<String> files = d["files"]; + + if (files.size()==0) + return false; + + for(int i=0;i<files.size();i++) { + String file = files[0]; + String ftype = EditorFileSystem::get_singleton()->get_file_type(file); + + if (!ClassDB::is_parent_class(ftype,"Texture")) { + return false; + } + + } + + return true; + + } + return false; +} + +void SpriteFramesEditor::drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from){ + + if (!can_drop_data_fw(p_point,p_data,p_from)) + return; + + Dictionary d = p_data; + + if (!d.has("type")) + return; + + int at_pos = tree->get_item_at_pos(p_point,true); + + if (String(d["type"])=="resource" && d.has("resource")) { + RES r=d["resource"]; + + Ref<Texture> texture = r; + + if (texture.is_valid()) { + + undo_redo->create_action(TTR("Add Frame")); + undo_redo->add_do_method(frames,"add_frame",edited_anim,texture,at_pos==-1?-1:at_pos); + undo_redo->add_undo_method(frames,"remove_frame",edited_anim,at_pos==-1?frames->get_frame_count(edited_anim):at_pos); + undo_redo->add_do_method(this,"_update_library"); + undo_redo->add_undo_method(this,"_update_library"); + undo_redo->commit_action(); + + } + } + + + if (String(d["type"])=="files") { + + PoolVector<String> files = d["files"]; + + _file_load_request(files,at_pos); + } + +} + + +void SpriteFramesEditor::_bind_methods() { + + ClassDB::bind_method(D_METHOD("_gui_input"),&SpriteFramesEditor::_gui_input); + ClassDB::bind_method(D_METHOD("_load_pressed"),&SpriteFramesEditor::_load_pressed); + ClassDB::bind_method(D_METHOD("_empty_pressed"),&SpriteFramesEditor::_empty_pressed); + ClassDB::bind_method(D_METHOD("_empty2_pressed"),&SpriteFramesEditor::_empty2_pressed); + ClassDB::bind_method(D_METHOD("_item_edited"),&SpriteFramesEditor::_item_edited); + ClassDB::bind_method(D_METHOD("_delete_pressed"),&SpriteFramesEditor::_delete_pressed); + ClassDB::bind_method(D_METHOD("_paste_pressed"),&SpriteFramesEditor::_paste_pressed); + ClassDB::bind_method(D_METHOD("_delete_confirm_pressed"),&SpriteFramesEditor::_delete_confirm_pressed); + ClassDB::bind_method(D_METHOD("_file_load_request","files","atpos"),&SpriteFramesEditor::_file_load_request,DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("_update_library","skipsel"),&SpriteFramesEditor::_update_library,DEFVAL(false)); + ClassDB::bind_method(D_METHOD("_up_pressed"),&SpriteFramesEditor::_up_pressed); + ClassDB::bind_method(D_METHOD("_down_pressed"),&SpriteFramesEditor::_down_pressed); + ClassDB::bind_method(D_METHOD("_animation_select"),&SpriteFramesEditor::_animation_select); + ClassDB::bind_method(D_METHOD("_animation_name_edited"),&SpriteFramesEditor::_animation_name_edited); + ClassDB::bind_method(D_METHOD("_animation_add"),&SpriteFramesEditor::_animation_add); + ClassDB::bind_method(D_METHOD("_animation_remove"),&SpriteFramesEditor::_animation_remove); + ClassDB::bind_method(D_METHOD("_animation_loop_changed"),&SpriteFramesEditor::_animation_loop_changed); + ClassDB::bind_method(D_METHOD("_animation_fps_changed"),&SpriteFramesEditor::_animation_fps_changed); + ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw); + ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw); + ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw); + + +} + + +SpriteFramesEditor::SpriteFramesEditor() { + + //add_style_override("panel", get_stylebox("panel","Panel")); + + split = memnew( HSplitContainer ); + add_child(split); + + VBoxContainer *vbc_animlist = memnew( VBoxContainer ); + split->add_child(vbc_animlist); + vbc_animlist->set_custom_minimum_size(Size2(150,0)); + //vbc_animlist->set_v_size_flags(SIZE_EXPAND_FILL); + + + VBoxContainer *sub_vb = memnew( VBoxContainer ); + vbc_animlist->add_margin_child(TTR("Animations"),sub_vb,true); + sub_vb->set_v_size_flags(SIZE_EXPAND_FILL); + + HBoxContainer *hbc_animlist = memnew( HBoxContainer ); + sub_vb->add_child(hbc_animlist); + + new_anim = memnew( Button ); + hbc_animlist->add_child(new_anim); + new_anim->connect("pressed",this,"_animation_add"); + + + hbc_animlist->add_spacer(); + + remove_anim = memnew( Button ); + hbc_animlist->add_child(remove_anim); + remove_anim->connect("pressed",this,"_animation_remove"); + + animations = memnew( Tree ); + sub_vb->add_child(animations); + animations->set_v_size_flags(SIZE_EXPAND_FILL); + animations->set_hide_root(true); + animations->connect("cell_selected",this,"_animation_select"); + animations->connect("item_edited",this,"_animation_name_edited"); + animations->set_single_select_cell_editing_only_when_already_selected(true); + + + anim_speed = memnew( SpinBox); + vbc_animlist->add_margin_child(TTR("Speed (FPS):"),anim_speed); + anim_speed->set_min(0); + anim_speed->set_max(100); + anim_speed->set_step(0.01); + anim_speed->connect("value_changed",this,"_animation_fps_changed"); + + anim_loop = memnew( CheckButton ); + anim_loop->set_text(TTR("Loop")); + vbc_animlist->add_child(anim_loop); + anim_loop->connect("pressed",this,"_animation_loop_changed"); + + VBoxContainer *vbc = memnew( VBoxContainer ); + split->add_child(vbc); + vbc->set_h_size_flags(SIZE_EXPAND_FILL); + + sub_vb = memnew( VBoxContainer ); + vbc->add_margin_child(TTR("Animation Frames"),sub_vb,true); + + + HBoxContainer *hbc = memnew( HBoxContainer ); + sub_vb->add_child(hbc); + + //animations = memnew( ItemList ); + + + load = memnew( Button ); + load->set_tooltip(TTR("Load Resource")); + hbc->add_child(load); + + paste = memnew( Button ); + paste->set_text(TTR("Paste")); + hbc->add_child(paste); + + empty = memnew( Button ); + empty->set_text(TTR("Insert Empty (Before)")); + hbc->add_child(empty); + + empty2 = memnew( Button ); + empty2->set_text(TTR("Insert Empty (After)")); + hbc->add_child(empty2); + + move_up = memnew( Button ); + move_up->set_text(TTR("Up")); + hbc->add_child(move_up); + + move_down = memnew( Button ); + move_down->set_text(TTR("Down")); + hbc->add_child(move_down); + + _delete = memnew( Button ); + hbc->add_child(_delete); + + file = memnew( EditorFileDialog ); + add_child(file); + + + tree = memnew( ItemList ); + tree->set_v_size_flags(SIZE_EXPAND_FILL); + tree->set_icon_mode(ItemList::ICON_MODE_TOP); + + int thumbnail_size = 96; + tree->set_max_columns(0); + tree->set_icon_mode(ItemList::ICON_MODE_TOP); + tree->set_fixed_column_width(thumbnail_size*3/2); + tree->set_max_text_lines(2); + tree->set_fixed_icon_size(Size2(thumbnail_size,thumbnail_size)); + //tree->set_min_icon_size(Size2(thumbnail_size,thumbnail_size)); + tree->set_drag_forwarding(this); + + + + sub_vb->add_child(tree); + + dialog = memnew( AcceptDialog ); + add_child( dialog ); + + load->connect("pressed", this,"_load_pressed"); + _delete->connect("pressed", this,"_delete_pressed"); + paste->connect("pressed", this,"_paste_pressed"); + empty->connect("pressed", this,"_empty_pressed"); + empty2->connect("pressed", this,"_empty2_pressed"); + move_up->connect("pressed", this,"_up_pressed"); + move_down->connect("pressed", this,"_down_pressed"); + file->connect("files_selected", this,"_file_load_request"); + //dialog->connect("confirmed", this,"_delete_confirm_pressed"); + //tree->connect("item_selected", this,"_item_edited"); + loading_scene=false; + sel=-1; + + updating=false; + + edited_anim="default"; + +} + + +void SpriteFramesEditorPlugin::edit(Object *p_object) { + + frames_editor->set_undo_redo(&get_undo_redo()); + SpriteFrames * s = p_object->cast_to<SpriteFrames>(); + if (!s) + return; + + frames_editor->edit(s); +} + +bool SpriteFramesEditorPlugin::handles(Object *p_object) const { + + return p_object->is_class("SpriteFrames"); +} + +void SpriteFramesEditorPlugin::make_visible(bool p_visible) { + + if (p_visible) { + button->show(); + editor->make_bottom_panel_item_visible(frames_editor); + //frames_editor->set_process(true); + } else { + + button->hide(); + if (frames_editor->is_visible_in_tree()) + editor->hide_bottom_panel(); + + //frames_editor->set_process(false); + } + +} + +SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) { + + editor=p_node; + frames_editor = memnew( SpriteFramesEditor ); + frames_editor->set_custom_minimum_size(Size2(0,300)); + button=editor->add_bottom_panel_item("SpriteFrames",frames_editor); + button->hide(); + + + +} + + +SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin() +{ +} + + |