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Diffstat (limited to 'editor/plugins/sprite_frames_editor_plugin.cpp')
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp969
1 files changed, 969 insertions, 0 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
new file mode 100644
index 0000000000..44d6d3c6e1
--- /dev/null
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -0,0 +1,969 @@
+/*************************************************************************/
+/* sprite_frames_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "sprite_frames_editor_plugin.h"
+
+#include "io/resource_loader.h"
+#include "global_config.h"
+#include "editor/editor_settings.h"
+#include "scene/3d/sprite_3d.h"
+
+
+
+void SpriteFramesEditor::_gui_input(InputEvent p_event) {
+
+
+}
+
+void SpriteFramesEditor::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_FIXED_PROCESS) {
+
+ }
+
+ if (p_what==NOTIFICATION_ENTER_TREE) {
+ load->set_icon( get_icon("Folder","EditorIcons") );
+ _delete->set_icon( get_icon("Del","EditorIcons") );
+ new_anim->set_icon( get_icon("New","EditorIcons") );
+ remove_anim->set_icon( get_icon("Del","EditorIcons") );
+
+ }
+
+ if (p_what==NOTIFICATION_READY) {
+
+ //NodePath("/root")->connect("node_removed", this,"_node_removed",Vector<Variant>(),true);
+ }
+
+ if (p_what==NOTIFICATION_DRAW) {
+
+ }
+}
+
+void SpriteFramesEditor::_file_load_request(const PoolVector<String>& p_path,int p_at_pos) {
+
+ ERR_FAIL_COND(!frames->has_animation(edited_anim));
+
+ List< Ref<Texture> > resources;
+
+ for(int i=0;i<p_path.size();i++) {
+
+ Ref<Texture> resource;
+ resource = ResourceLoader::load(p_path[i]);
+
+ if (resource.is_null()) {
+ dialog->set_text(TTR("ERROR: Couldn't load frame resource!"));
+ dialog->set_title(TTR("Error!"));
+ //dialog->get_cancel()->set_text("Close");
+ dialog->get_ok()->set_text(TTR("Close"));
+ dialog->popup_centered_minsize();
+ return; ///beh should show an error i guess
+ }
+
+ resources.push_back(resource);
+ }
+
+
+ if (resources.empty()) {
+ //print_line("added frames!");
+ return;
+ }
+
+ undo_redo->create_action(TTR("Add Frame"));
+ int fc=frames->get_frame_count(edited_anim);
+
+ int count=0;
+
+ for(List< Ref<Texture> >::Element *E=resources.front();E;E=E->next() ) {
+
+ undo_redo->add_do_method(frames,"add_frame",edited_anim,E->get(),p_at_pos==-1?-1:p_at_pos+count);
+ undo_redo->add_undo_method(frames,"remove_frame",edited_anim,p_at_pos==-1?fc:p_at_pos);
+ count++;
+
+ }
+ undo_redo->add_do_method(this,"_update_library");
+ undo_redo->add_undo_method(this,"_update_library");
+
+ undo_redo->commit_action();
+ //print_line("added frames!");
+}
+
+void SpriteFramesEditor::_load_pressed() {
+
+ ERR_FAIL_COND(!frames->has_animation(edited_anim));
+ loading_scene=false;
+
+ file->clear_filters();
+ List<String> extensions;
+ ResourceLoader::get_recognized_extensions_for_type("Texture",&extensions);
+ for(int i=0;i<extensions.size();i++)
+ file->add_filter("*."+extensions[i]);
+
+ file->set_mode(EditorFileDialog::MODE_OPEN_FILES);
+
+ file->popup_centered_ratio();
+
+}
+
+
+void SpriteFramesEditor::_item_edited() {
+
+#if 0
+ if (!tree->get_selected())
+ return;
+
+ TreeItem *s = tree->get_selected();
+
+ if (tree->get_selected_column()==0) {
+ // renamed
+ String old_name=s->get_metadata(0);
+ String new_name=s->get_text(0);
+ if (old_name==new_name)
+ return;
+
+ if (new_name=="" || new_name.find("\\")!=-1 || new_name.find("/")!=-1 || frames->has_resource(new_name)) {
+
+ s->set_text(0,old_name);
+ return;
+ }
+
+ RES samp = frames->get_resource(old_name);
+ undo_redo->create_action("Rename Resource");
+ undo_redo->add_do_method(frames,"remove_resource",old_name);
+ undo_redo->add_do_method(frames,"add_resource",new_name,samp);
+ undo_redo->add_undo_method(frames,"remove_resource",new_name);
+ undo_redo->add_undo_method(frames,"add_resource",old_name,samp);
+ undo_redo->add_do_method(this,"_update_library");
+ undo_redo->add_undo_method(this,"_update_library");
+ undo_redo->commit_action();
+
+ }
+#endif
+
+}
+
+void SpriteFramesEditor::_delete_confirm_pressed() {
+
+ ERR_FAIL_COND(!frames->has_animation(edited_anim));
+
+ if (tree->get_current()<0)
+ return;
+
+ sel-=1;
+ if (sel<0 && frames->get_frame_count(edited_anim))
+ sel=0;
+
+ int to_remove = tree->get_current();
+ sel=to_remove;
+ Ref<Texture> r = frames->get_frame(edited_anim,to_remove);
+ undo_redo->create_action(TTR("Delete Resource"));
+ undo_redo->add_do_method(frames,"remove_frame",edited_anim,to_remove);
+ undo_redo->add_undo_method(frames,"add_frame",edited_anim,r,to_remove);
+ undo_redo->add_do_method(this,"_update_library");
+ undo_redo->add_undo_method(this,"_update_library");
+ undo_redo->commit_action();
+
+}
+
+
+void SpriteFramesEditor::_paste_pressed() {
+
+ ERR_FAIL_COND(!frames->has_animation(edited_anim));
+
+ Ref<Texture> r=EditorSettings::get_singleton()->get_resource_clipboard();
+ if (!r.is_valid()) {
+ dialog->set_text(TTR("Resource clipboard is empty or not a texture!"));
+ dialog->set_title(TTR("Error!"));
+ //dialog->get_cancel()->set_text("Close");
+ dialog->get_ok()->set_text(TTR("Close"));
+ dialog->popup_centered_minsize();
+ return; ///beh should show an error i guess
+ }
+
+
+ undo_redo->create_action(TTR("Paste Frame"));
+ undo_redo->add_do_method(frames,"add_frame",edited_anim,r);
+ undo_redo->add_undo_method(frames,"remove_frame",edited_anim,frames->get_frame_count(edited_anim));
+ undo_redo->add_do_method(this,"_update_library");
+ undo_redo->add_undo_method(this,"_update_library");
+ undo_redo->commit_action();
+
+}
+
+void SpriteFramesEditor::_empty_pressed() {
+
+ ERR_FAIL_COND(!frames->has_animation(edited_anim));
+
+ int from=-1;
+
+ if (tree->get_current()>=0) {
+
+ from = tree->get_current();
+ sel=from;
+
+ } else {
+ from=frames->get_frame_count(edited_anim);
+ }
+
+
+
+ Ref<Texture> r;
+
+ undo_redo->create_action(TTR("Add Empty"));
+ undo_redo->add_do_method(frames,"add_frame",edited_anim,r,from);
+ undo_redo->add_undo_method(frames,"remove_frame",edited_anim,from);
+ undo_redo->add_do_method(this,"_update_library");
+ undo_redo->add_undo_method(this,"_update_library");
+ undo_redo->commit_action();
+
+}
+
+void SpriteFramesEditor::_empty2_pressed() {
+
+ ERR_FAIL_COND(!frames->has_animation(edited_anim));
+
+ int from=-1;
+
+ if (tree->get_current()>=0) {
+
+ from = tree->get_current();
+ sel=from;
+
+ } else {
+ from=frames->get_frame_count(edited_anim);
+ }
+
+
+
+ Ref<Texture> r;
+
+ undo_redo->create_action(TTR("Add Empty"));
+ undo_redo->add_do_method(frames,"add_frame",edited_anim,r,from+1);
+ undo_redo->add_undo_method(frames,"remove_frame",edited_anim,from+1);
+ undo_redo->add_do_method(this,"_update_library");
+ undo_redo->add_undo_method(this,"_update_library");
+ undo_redo->commit_action();
+
+}
+
+void SpriteFramesEditor::_up_pressed() {
+
+ ERR_FAIL_COND(!frames->has_animation(edited_anim));
+
+ if (tree->get_current()<0)
+ return;
+
+ int to_move = tree->get_current();
+ if (to_move<1)
+ return;
+
+ sel=to_move;
+ sel-=1;
+
+ Ref<Texture> r = frames->get_frame(edited_anim,to_move);
+ undo_redo->create_action(TTR("Delete Resource"));
+ undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move-1));
+ undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move-1,frames->get_frame(edited_anim,to_move));
+ undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move));
+ undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move-1,frames->get_frame(edited_anim,to_move-1));
+ undo_redo->add_do_method(this,"_update_library");
+ undo_redo->add_undo_method(this,"_update_library");
+ undo_redo->commit_action();
+
+}
+
+void SpriteFramesEditor::_down_pressed() {
+
+ ERR_FAIL_COND(!frames->has_animation(edited_anim));
+
+ if (tree->get_current()<0)
+ return;
+
+ int to_move = tree->get_current();
+ if (to_move<0 || to_move>=frames->get_frame_count(edited_anim)-1)
+ return;
+
+ sel=to_move;
+ sel+=1;
+
+ Ref<Texture> r = frames->get_frame(edited_anim,to_move);
+ undo_redo->create_action(TTR("Delete Resource"));
+ undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move+1));
+ undo_redo->add_do_method(frames,"set_frame",edited_anim,to_move+1,frames->get_frame(edited_anim,to_move));
+ undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move,frames->get_frame(edited_anim,to_move));
+ undo_redo->add_undo_method(frames,"set_frame",edited_anim,to_move+1,frames->get_frame(edited_anim,to_move+1));
+ undo_redo->add_do_method(this,"_update_library");
+ undo_redo->add_undo_method(this,"_update_library");
+ undo_redo->commit_action();
+
+
+
+}
+
+
+void SpriteFramesEditor::_delete_pressed() {
+
+
+ if (tree->get_current()<0)
+ return;
+
+ _delete_confirm_pressed(); //it has undo.. why bother with a dialog..
+ /*
+ dialog->set_title("Confirm...");
+ dialog->set_text("Remove Resource '"+tree->get_selected()->get_text(0)+"' ?");
+ //dialog->get_cancel()->set_text("Cancel");
+ //dialog->get_ok()->show();
+ dialog->get_ok()->set_text("Remove");
+ dialog->popup_centered(Size2(300,60));*/
+
+}
+
+
+void SpriteFramesEditor::_animation_select() {
+
+ if (updating)
+ return;
+
+ TreeItem *selected = animations->get_selected();
+ ERR_FAIL_COND(!selected);
+ edited_anim=selected->get_text(0);
+ _update_library(true);
+
+}
+
+
+static void _find_anim_sprites(Node* p_node,List<Node*> *r_nodes,Ref<SpriteFrames> p_sfames) {
+
+ Node *edited = EditorNode::get_singleton()->get_edited_scene();
+ if (!edited)
+ return;
+ if (p_node!=edited && p_node->get_owner()!=edited)
+ return;
+
+ {
+ AnimatedSprite *as = p_node->cast_to<AnimatedSprite>();
+ if (as && as->get_sprite_frames()==p_sfames) {
+ r_nodes->push_back(p_node);
+ }
+ }
+
+ {
+ AnimatedSprite3D *as = p_node->cast_to<AnimatedSprite3D>();
+ if (as && as->get_sprite_frames()==p_sfames) {
+ r_nodes->push_back(p_node);
+ }
+ }
+
+ for(int i=0;i<p_node->get_child_count();i++) {
+ _find_anim_sprites(p_node->get_child(i),r_nodes,p_sfames);
+ }
+
+}
+
+void SpriteFramesEditor::_animation_name_edited(){
+
+ if (updating)
+ return;
+
+ if (!frames->has_animation(edited_anim))
+ return;
+
+ TreeItem *edited = animations->get_edited();
+ if (!edited)
+ return;
+
+ String new_name = edited->get_text(0);
+
+ if (new_name==String(edited_anim))
+ return;
+
+ new_name=new_name.replace("/","_").replace(","," ");
+
+ String name=new_name;
+ int counter=0;
+ while(frames->has_animation(name)) {
+ counter++;
+ name=new_name+" "+itos(counter);
+ }
+
+ List<Node*> nodes;
+ _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(),&nodes,Ref<SpriteFrames>(frames));
+
+ undo_redo->create_action(TTR("Rename Animation"));
+ undo_redo->add_do_method(frames,"rename_animation",edited_anim,name);
+ undo_redo->add_undo_method(frames,"rename_animation",name,edited_anim);
+
+ for(List<Node*>::Element *E=nodes.front();E;E=E->next()) {
+
+ String current = E->get()->call("get_animation");
+ if (current!=edited_anim)
+ continue;
+
+ undo_redo->add_do_method(E->get(),"set_animation",name);
+ undo_redo->add_undo_method(E->get(),"set_animation",edited_anim);
+
+ }
+
+ undo_redo->add_do_method(this,"_update_library");
+ undo_redo->add_undo_method(this,"_update_library");
+
+ edited_anim=new_name;
+
+ undo_redo->commit_action();
+
+
+
+}
+void SpriteFramesEditor::_animation_add(){
+
+
+ String new_name = "New Anim";
+
+ String name=new_name;
+ int counter=0;
+ while(frames->has_animation(name)) {
+ counter++;
+ name=new_name+" "+itos(counter);
+ }
+
+ List<Node*> nodes;
+ _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(),&nodes,Ref<SpriteFrames>(frames));
+
+
+ undo_redo->create_action(TTR("Add Animation"));
+ undo_redo->add_do_method(frames,"add_animation",name);
+ undo_redo->add_undo_method(frames,"remove_animation",name);
+ undo_redo->add_do_method(this,"_update_library");
+ undo_redo->add_undo_method(this,"_update_library");
+
+
+ for(List<Node*>::Element *E=nodes.front();E;E=E->next()) {
+
+ String current = E->get()->call("get_animation");
+ if (frames->has_animation(current))
+ continue;
+
+ undo_redo->add_do_method(E->get(),"set_animation",name);
+ undo_redo->add_undo_method(E->get(),"set_animation",current);
+
+ }
+
+ edited_anim=new_name;
+
+ undo_redo->commit_action();
+
+}
+void SpriteFramesEditor::_animation_remove(){
+
+ //fuck everything
+ if (updating)
+ return;
+
+ if (!frames->has_animation(edited_anim))
+ return;
+
+
+ undo_redo->create_action(TTR("Remove Animation"));
+ undo_redo->add_do_method(frames,"remove_animation",edited_anim);
+ undo_redo->add_undo_method(frames,"add_animation",edited_anim);
+ undo_redo->add_undo_method(frames,"set_animation_speed",edited_anim,frames->get_animation_speed(edited_anim));
+ undo_redo->add_undo_method(frames,"set_animation_loop",edited_anim,frames->get_animation_loop(edited_anim));
+ int fc = frames->get_frame_count(edited_anim);
+ for(int i=0;i<fc;i++) {
+ Ref<Texture> frame = frames->get_frame(edited_anim,i);
+ undo_redo->add_undo_method(frames,"add_frame",edited_anim,frame);
+ }
+ undo_redo->add_do_method(this,"_update_library");
+ undo_redo->add_undo_method(this,"_update_library");
+
+ undo_redo->commit_action();
+
+}
+
+
+void SpriteFramesEditor::_animation_loop_changed() {
+
+ if (updating)
+ return;
+
+ undo_redo->create_action(TTR("Change Animation Loop"));
+ undo_redo->add_do_method(frames,"set_animation_loop",edited_anim,anim_loop->is_pressed());
+ undo_redo->add_undo_method(frames,"set_animation_loop",edited_anim,frames->get_animation_loop(edited_anim));
+ undo_redo->add_do_method(this,"_update_library",true);
+ undo_redo->add_undo_method(this,"_update_library",true);
+ undo_redo->commit_action();
+
+}
+
+void SpriteFramesEditor::_animation_fps_changed(double p_value) {
+
+ if (updating)
+ return;
+
+ undo_redo->create_action(TTR("Change Animation FPS"),UndoRedo::MERGE_ENDS);
+ undo_redo->add_do_method(frames,"set_animation_speed",edited_anim,p_value);
+ undo_redo->add_undo_method(frames,"set_animation_speed",edited_anim,frames->get_animation_speed(edited_anim));
+ undo_redo->add_do_method(this,"_update_library",true);
+ undo_redo->add_undo_method(this,"_update_library",true);
+
+ undo_redo->commit_action();
+
+}
+
+void SpriteFramesEditor::_update_library(bool p_skip_selector) {
+
+ updating=true;
+
+ if (!p_skip_selector) {
+ animations->clear();
+
+ TreeItem *anim_root=animations->create_item();
+
+ List<StringName> anim_names;
+
+ anim_names.sort_custom<StringName::AlphCompare>();
+
+ frames->get_animation_list(&anim_names);
+
+ anim_names.sort_custom<StringName::AlphCompare>();
+
+ for(List<StringName>::Element *E=anim_names.front();E;E=E->next()) {
+
+ String name = E->get();
+
+ TreeItem *it = animations->create_item(anim_root);
+
+ it->set_metadata(0,name);
+
+ it->set_text(0,name);
+ it->set_editable(0,true);
+
+ if (E->get()==edited_anim) {
+ it->select(0);
+ }
+ }
+ }
+
+
+ tree->clear();
+
+ if (!frames->has_animation(edited_anim)) {
+ updating=false;
+ return;
+ }
+
+
+ if (sel>=frames->get_frame_count(edited_anim))
+ sel=frames->get_frame_count(edited_anim)-1;
+ else if (sel<0 && frames->get_frame_count(edited_anim))
+ sel=0;
+
+ for(int i=0;i<frames->get_frame_count(edited_anim);i++) {
+
+
+ String name;
+ Ref<Texture> icon;
+
+
+ if (frames->get_frame(edited_anim,i).is_null()) {
+
+ name=itos(i)+": "+TTR("(empty)");
+
+ } else {
+ name=itos(i)+": "+frames->get_frame(edited_anim,i)->get_name();
+ icon=frames->get_frame(edited_anim,i);
+ }
+
+ tree->add_item(name,icon);
+ if (frames->get_frame(edited_anim,i).is_valid())
+ tree->set_item_tooltip(tree->get_item_count()-1,frames->get_frame(edited_anim,i)->get_path());
+ if (sel==i)
+ tree->select(tree->get_item_count()-1);
+ }
+
+ anim_speed->set_value(frames->get_animation_speed(edited_anim));
+ anim_loop->set_pressed(frames->get_animation_loop(edited_anim));
+
+ updating=false;
+ //player->add_resource("default",resource);
+}
+
+
+
+void SpriteFramesEditor::edit(SpriteFrames* p_frames) {
+
+ if (frames==p_frames)
+ return;
+
+ frames=p_frames;
+
+
+ if (p_frames) {
+
+ if (!p_frames->has_animation(edited_anim)) {
+
+ List<StringName> anim_names;
+ frames->get_animation_list(&anim_names);
+ anim_names.sort_custom<StringName::AlphCompare>();
+ if (anim_names.size()) {
+ edited_anim=anim_names.front()->get();
+ } else {
+ edited_anim=StringName();
+ }
+
+ }
+
+ _update_library();
+ } else {
+
+ hide();
+ //set_fixed_process(false);
+ }
+
+}
+
+
+Variant SpriteFramesEditor::get_drag_data_fw(const Point2& p_point,Control* p_from) {
+
+ if (!frames->has_animation(edited_anim))
+ return false;
+
+ int idx = tree->get_item_at_pos(p_point,true);
+
+ if (idx<0 || idx>=frames->get_frame_count(edited_anim))
+ return Variant();
+
+ RES frame = frames->get_frame(edited_anim,idx);
+
+ if (frame.is_null())
+ return Variant();
+
+ return EditorNode::get_singleton()->drag_resource(frame,p_from);
+
+
+}
+
+bool SpriteFramesEditor::can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const{
+
+ Dictionary d = p_data;
+
+ if (!d.has("type"))
+ return false;
+
+ if (d.has("from") && (Object*)(d["from"])==tree)
+ return false;
+
+ if (String(d["type"])=="resource" && d.has("resource")) {
+ RES r=d["resource"];
+
+ Ref<Texture> texture = r;
+
+ if (texture.is_valid()) {
+
+ return true;
+ }
+ }
+
+
+ if (String(d["type"])=="files") {
+
+ Vector<String> files = d["files"];
+
+ if (files.size()==0)
+ return false;
+
+ for(int i=0;i<files.size();i++) {
+ String file = files[0];
+ String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
+
+ if (!ClassDB::is_parent_class(ftype,"Texture")) {
+ return false;
+ }
+
+ }
+
+ return true;
+
+ }
+ return false;
+}
+
+void SpriteFramesEditor::drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from){
+
+ if (!can_drop_data_fw(p_point,p_data,p_from))
+ return;
+
+ Dictionary d = p_data;
+
+ if (!d.has("type"))
+ return;
+
+ int at_pos = tree->get_item_at_pos(p_point,true);
+
+ if (String(d["type"])=="resource" && d.has("resource")) {
+ RES r=d["resource"];
+
+ Ref<Texture> texture = r;
+
+ if (texture.is_valid()) {
+
+ undo_redo->create_action(TTR("Add Frame"));
+ undo_redo->add_do_method(frames,"add_frame",edited_anim,texture,at_pos==-1?-1:at_pos);
+ undo_redo->add_undo_method(frames,"remove_frame",edited_anim,at_pos==-1?frames->get_frame_count(edited_anim):at_pos);
+ undo_redo->add_do_method(this,"_update_library");
+ undo_redo->add_undo_method(this,"_update_library");
+ undo_redo->commit_action();
+
+ }
+ }
+
+
+ if (String(d["type"])=="files") {
+
+ PoolVector<String> files = d["files"];
+
+ _file_load_request(files,at_pos);
+ }
+
+}
+
+
+void SpriteFramesEditor::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_gui_input"),&SpriteFramesEditor::_gui_input);
+ ClassDB::bind_method(D_METHOD("_load_pressed"),&SpriteFramesEditor::_load_pressed);
+ ClassDB::bind_method(D_METHOD("_empty_pressed"),&SpriteFramesEditor::_empty_pressed);
+ ClassDB::bind_method(D_METHOD("_empty2_pressed"),&SpriteFramesEditor::_empty2_pressed);
+ ClassDB::bind_method(D_METHOD("_item_edited"),&SpriteFramesEditor::_item_edited);
+ ClassDB::bind_method(D_METHOD("_delete_pressed"),&SpriteFramesEditor::_delete_pressed);
+ ClassDB::bind_method(D_METHOD("_paste_pressed"),&SpriteFramesEditor::_paste_pressed);
+ ClassDB::bind_method(D_METHOD("_delete_confirm_pressed"),&SpriteFramesEditor::_delete_confirm_pressed);
+ ClassDB::bind_method(D_METHOD("_file_load_request","files","atpos"),&SpriteFramesEditor::_file_load_request,DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("_update_library","skipsel"),&SpriteFramesEditor::_update_library,DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("_up_pressed"),&SpriteFramesEditor::_up_pressed);
+ ClassDB::bind_method(D_METHOD("_down_pressed"),&SpriteFramesEditor::_down_pressed);
+ ClassDB::bind_method(D_METHOD("_animation_select"),&SpriteFramesEditor::_animation_select);
+ ClassDB::bind_method(D_METHOD("_animation_name_edited"),&SpriteFramesEditor::_animation_name_edited);
+ ClassDB::bind_method(D_METHOD("_animation_add"),&SpriteFramesEditor::_animation_add);
+ ClassDB::bind_method(D_METHOD("_animation_remove"),&SpriteFramesEditor::_animation_remove);
+ ClassDB::bind_method(D_METHOD("_animation_loop_changed"),&SpriteFramesEditor::_animation_loop_changed);
+ ClassDB::bind_method(D_METHOD("_animation_fps_changed"),&SpriteFramesEditor::_animation_fps_changed);
+ ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw);
+
+
+}
+
+
+SpriteFramesEditor::SpriteFramesEditor() {
+
+ //add_style_override("panel", get_stylebox("panel","Panel"));
+
+ split = memnew( HSplitContainer );
+ add_child(split);
+
+ VBoxContainer *vbc_animlist = memnew( VBoxContainer );
+ split->add_child(vbc_animlist);
+ vbc_animlist->set_custom_minimum_size(Size2(150,0));
+ //vbc_animlist->set_v_size_flags(SIZE_EXPAND_FILL);
+
+
+ VBoxContainer *sub_vb = memnew( VBoxContainer );
+ vbc_animlist->add_margin_child(TTR("Animations"),sub_vb,true);
+ sub_vb->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ HBoxContainer *hbc_animlist = memnew( HBoxContainer );
+ sub_vb->add_child(hbc_animlist);
+
+ new_anim = memnew( Button );
+ hbc_animlist->add_child(new_anim);
+ new_anim->connect("pressed",this,"_animation_add");
+
+
+ hbc_animlist->add_spacer();
+
+ remove_anim = memnew( Button );
+ hbc_animlist->add_child(remove_anim);
+ remove_anim->connect("pressed",this,"_animation_remove");
+
+ animations = memnew( Tree );
+ sub_vb->add_child(animations);
+ animations->set_v_size_flags(SIZE_EXPAND_FILL);
+ animations->set_hide_root(true);
+ animations->connect("cell_selected",this,"_animation_select");
+ animations->connect("item_edited",this,"_animation_name_edited");
+ animations->set_single_select_cell_editing_only_when_already_selected(true);
+
+
+ anim_speed = memnew( SpinBox);
+ vbc_animlist->add_margin_child(TTR("Speed (FPS):"),anim_speed);
+ anim_speed->set_min(0);
+ anim_speed->set_max(100);
+ anim_speed->set_step(0.01);
+ anim_speed->connect("value_changed",this,"_animation_fps_changed");
+
+ anim_loop = memnew( CheckButton );
+ anim_loop->set_text(TTR("Loop"));
+ vbc_animlist->add_child(anim_loop);
+ anim_loop->connect("pressed",this,"_animation_loop_changed");
+
+ VBoxContainer *vbc = memnew( VBoxContainer );
+ split->add_child(vbc);
+ vbc->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ sub_vb = memnew( VBoxContainer );
+ vbc->add_margin_child(TTR("Animation Frames"),sub_vb,true);
+
+
+ HBoxContainer *hbc = memnew( HBoxContainer );
+ sub_vb->add_child(hbc);
+
+ //animations = memnew( ItemList );
+
+
+ load = memnew( Button );
+ load->set_tooltip(TTR("Load Resource"));
+ hbc->add_child(load);
+
+ paste = memnew( Button );
+ paste->set_text(TTR("Paste"));
+ hbc->add_child(paste);
+
+ empty = memnew( Button );
+ empty->set_text(TTR("Insert Empty (Before)"));
+ hbc->add_child(empty);
+
+ empty2 = memnew( Button );
+ empty2->set_text(TTR("Insert Empty (After)"));
+ hbc->add_child(empty2);
+
+ move_up = memnew( Button );
+ move_up->set_text(TTR("Up"));
+ hbc->add_child(move_up);
+
+ move_down = memnew( Button );
+ move_down->set_text(TTR("Down"));
+ hbc->add_child(move_down);
+
+ _delete = memnew( Button );
+ hbc->add_child(_delete);
+
+ file = memnew( EditorFileDialog );
+ add_child(file);
+
+
+ tree = memnew( ItemList );
+ tree->set_v_size_flags(SIZE_EXPAND_FILL);
+ tree->set_icon_mode(ItemList::ICON_MODE_TOP);
+
+ int thumbnail_size = 96;
+ tree->set_max_columns(0);
+ tree->set_icon_mode(ItemList::ICON_MODE_TOP);
+ tree->set_fixed_column_width(thumbnail_size*3/2);
+ tree->set_max_text_lines(2);
+ tree->set_fixed_icon_size(Size2(thumbnail_size,thumbnail_size));
+ //tree->set_min_icon_size(Size2(thumbnail_size,thumbnail_size));
+ tree->set_drag_forwarding(this);
+
+
+
+ sub_vb->add_child(tree);
+
+ dialog = memnew( AcceptDialog );
+ add_child( dialog );
+
+ load->connect("pressed", this,"_load_pressed");
+ _delete->connect("pressed", this,"_delete_pressed");
+ paste->connect("pressed", this,"_paste_pressed");
+ empty->connect("pressed", this,"_empty_pressed");
+ empty2->connect("pressed", this,"_empty2_pressed");
+ move_up->connect("pressed", this,"_up_pressed");
+ move_down->connect("pressed", this,"_down_pressed");
+ file->connect("files_selected", this,"_file_load_request");
+ //dialog->connect("confirmed", this,"_delete_confirm_pressed");
+ //tree->connect("item_selected", this,"_item_edited");
+ loading_scene=false;
+ sel=-1;
+
+ updating=false;
+
+ edited_anim="default";
+
+}
+
+
+void SpriteFramesEditorPlugin::edit(Object *p_object) {
+
+ frames_editor->set_undo_redo(&get_undo_redo());
+ SpriteFrames * s = p_object->cast_to<SpriteFrames>();
+ if (!s)
+ return;
+
+ frames_editor->edit(s);
+}
+
+bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_class("SpriteFrames");
+}
+
+void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ button->show();
+ editor->make_bottom_panel_item_visible(frames_editor);
+ //frames_editor->set_process(true);
+ } else {
+
+ button->hide();
+ if (frames_editor->is_visible_in_tree())
+ editor->hide_bottom_panel();
+
+ //frames_editor->set_process(false);
+ }
+
+}
+
+SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) {
+
+ editor=p_node;
+ frames_editor = memnew( SpriteFramesEditor );
+ frames_editor->set_custom_minimum_size(Size2(0,300));
+ button=editor->add_bottom_panel_item("SpriteFrames",frames_editor);
+ button->hide();
+
+
+
+}
+
+
+SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin()
+{
+}
+
+