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path: root/editor/plugins/sprite_frames_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/sprite_frames_editor_plugin.cpp')
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 3134c0b951..1844358069 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -188,7 +188,7 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
// Prevent double-toggling the same frame when moving the mouse when the mouse button is still held.
frames_toggled_by_mouse_hover.insert(this_idx);
- if (mb->is_ctrl_pressed()) {
+ if (mb->is_command_or_control_pressed()) {
frames_selected.erase(this_idx);
} else if (!frames_selected.has(this_idx)) {
frames_selected.insert(this_idx, selected_count);
@@ -255,6 +255,7 @@ void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
// Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer
// to allow performing this action anywhere, even if the cursor isn't
// hovering the texture in the workspace.
+ // keep CTRL and not CMD_OR_CTRL as CTRL is expected even on MacOS.
if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) {
_sheet_zoom_on_position(scale_ratio, mb->get_position());
// Don't scroll up after zooming in.
@@ -1485,7 +1486,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "files") {
Vector<String> files = d["files"];
- if (Input::get_singleton()->is_key_pressed(Key::CTRL)) {
+ if (Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) {
_prepare_sprite_sheet(files[0]);
} else {
_file_load_request(files, at_pos);