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path: root/editor/plugins/texture_layered_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/texture_layered_editor_plugin.cpp')
-rw-r--r--editor/plugins/texture_layered_editor_plugin.cpp241
1 files changed, 159 insertions, 82 deletions
diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp
index 4ec9c91cf9..a8aa89a8c4 100644
--- a/editor/plugins/texture_layered_editor_plugin.cpp
+++ b/editor/plugins/texture_layered_editor_plugin.cpp
@@ -30,16 +30,64 @@
#include "texture_layered_editor_plugin.h"
+#include "editor/editor_string_names.h"
+#include "editor/themes/editor_scale.h"
#include "scene/gui/label.h"
+// Shader sources.
+
+constexpr const char *array_2d_shader = R"(
+ // TextureLayeredEditor preview shader (2D array).
+
+ shader_type canvas_item;
+
+ uniform sampler2DArray tex;
+ uniform float layer;
+
+ void fragment() {
+ COLOR = textureLod(tex, vec3(UV, layer), 0.0);
+ }
+)";
+
+constexpr const char *cubemap_shader = R"(
+ // TextureLayeredEditor preview shader (cubemap).
+
+ shader_type canvas_item;
+
+ uniform samplerCube tex;
+ uniform vec3 normal;
+ uniform mat3 rot;
+
+ void fragment() {
+ vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
+ COLOR = textureLod(tex, n, 0.0);
+ }
+)";
+
+constexpr const char *cubemap_array_shader = R"(
+ // TextureLayeredEditor preview shader (cubemap array).
+
+ shader_type canvas_item;
+ uniform samplerCubeArray tex;
+ uniform vec3 normal;
+ uniform mat3 rot;
+ uniform float layer;
+
+ void fragment() {
+ vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
+ COLOR = textureLod(tex, vec4(n, layer), 0.0);
+ }
+)";
+
void TextureLayeredEditor::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
y_rot += -mm->get_relative().x * 0.01;
- x_rot += mm->get_relative().y * 0.01;
- _update_material();
+ x_rot += -mm->get_relative().y * 0.01;
+
+ _update_material(false);
}
}
@@ -47,6 +95,69 @@ void TextureLayeredEditor::_texture_rect_draw() {
texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
}
+void TextureLayeredEditor::_update_gui() {
+ if (texture.is_null()) {
+ return;
+ }
+
+ _texture_rect_update_area();
+
+ const String format = Image::get_format_name(texture->get_format());
+ String texture_info;
+
+ switch (texture->get_layered_type()) {
+ case TextureLayered::LAYERED_TYPE_2D_ARRAY: {
+ layer->set_max(texture->get_layers() - 1);
+
+ texture_info = vformat(String::utf8("%d×%d (×%d) %s\n"),
+ texture->get_width(),
+ texture->get_height(),
+ texture->get_layers(),
+ format);
+
+ } break;
+ case TextureLayered::LAYERED_TYPE_CUBEMAP: {
+ layer->hide();
+
+ texture_info = vformat(String::utf8("%d×%d %s\n"),
+ texture->get_width(),
+ texture->get_height(),
+ format);
+
+ } break;
+ case TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY: {
+ layer->set_max(texture->get_layers() / 6 - 1);
+
+ texture_info = vformat(String::utf8("%d×%d (×%d) %s\n"),
+ texture->get_width(),
+ texture->get_height(),
+ texture->get_layers() / 6,
+ format);
+
+ } break;
+
+ default: {
+ }
+ }
+
+ if (texture->has_mipmaps()) {
+ const int mip_count = Image::get_image_required_mipmaps(texture->get_width(), texture->get_height(), texture->get_format());
+ const int memory = Image::get_image_data_size(texture->get_width(), texture->get_height(), texture->get_format(), true) * texture->get_layers();
+
+ texture_info += vformat(TTR("%s Mipmaps") + "\n" + TTR("Memory: %s"),
+ mip_count,
+ String::humanize_size(memory));
+
+ } else {
+ const int memory = Image::get_image_data_size(texture->get_width(), texture->get_height(), texture->get_format(), false) * texture->get_layers();
+
+ texture_info += vformat(TTR("No Mipmaps") + "\n" + TTR("Memory: %s"),
+ String::humanize_size(memory));
+ }
+
+ info->set_text(texture_info);
+}
+
void TextureLayeredEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_RESIZED: {
@@ -59,6 +170,13 @@ void TextureLayeredEditor::_notification(int p_what) {
draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
} break;
+
+ case NOTIFICATION_THEME_CHANGED: {
+ if (info) {
+ Ref<Font> metadata_label_font = get_theme_font(SNAME("expression"), EditorStringName(EditorFonts));
+ info->add_theme_font_override(SceneStringName(font), metadata_label_font);
+ }
+ } break;
}
}
@@ -66,13 +184,18 @@ void TextureLayeredEditor::_texture_changed() {
if (!is_visible()) {
return;
}
+
+ setting = true;
+ _update_gui();
+ setting = false;
+
+ _update_material(true);
queue_redraw();
}
-void TextureLayeredEditor::_update_material() {
+void TextureLayeredEditor::_update_material(bool p_texture_changed) {
materials[0]->set_shader_parameter("layer", layer->get_value());
materials[2]->set_shader_parameter("layer", layer->get_value());
- materials[texture->get_layered_type()]->set_shader_parameter("tex", texture->get_rid());
Vector3 v(1, 1, 1);
v.normalize();
@@ -86,67 +209,20 @@ void TextureLayeredEditor::_update_material() {
materials[2]->set_shader_parameter("normal", v);
materials[2]->set_shader_parameter("rot", b);
- String format = Image::get_format_name(texture->get_format());
-
- String text;
- if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
- text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers()) + ")" + format;
- } else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP) {
- text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
- } else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
- text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers() / 6) + ")" + format;
+ if (p_texture_changed) {
+ materials[texture->get_layered_type()]->set_shader_parameter("tex", texture->get_rid());
}
-
- info->set_text(text);
}
void TextureLayeredEditor::_make_shaders() {
shaders[0].instantiate();
- shaders[0]->set_code(R"(
-// TextureLayeredEditor preview shader (2D array).
-
-shader_type canvas_item;
-
-uniform sampler2DArray tex;
-uniform float layer;
-
-void fragment() {
- COLOR = textureLod(tex, vec3(UV, layer), 0.0);
-}
-)");
+ shaders[0]->set_code(array_2d_shader);
shaders[1].instantiate();
- shaders[1]->set_code(R"(
-// TextureLayeredEditor preview shader (cubemap).
-
-shader_type canvas_item;
-
-uniform samplerCube tex;
-uniform vec3 normal;
-uniform mat3 rot;
-
-void fragment() {
- vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
- COLOR = textureLod(tex, n, 0.0);
-}
-)");
+ shaders[1]->set_code(cubemap_shader);
shaders[2].instantiate();
- shaders[2]->set_code(R"(
-// TextureLayeredEditor preview shader (cubemap array).
-
-shader_type canvas_item;
-
-uniform samplerCubeArray tex;
-uniform vec3 normal;
-uniform mat3 rot;
-uniform float layer;
-
-void fragment() {
- vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
- COLOR = textureLod(tex, vec4(n, layer), 0.0);
-}
-)");
+ shaders[2]->set_code(cubemap_array_shader);
for (int i = 0; i < 3; i++) {
materials[i].instantiate();
@@ -192,25 +268,20 @@ void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
}
texture->connect_changed(callable_mp(this, &TextureLayeredEditor::_texture_changed));
- queue_redraw();
texture_rect->set_material(materials[texture->get_layered_type()]);
+
setting = true;
- if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
- layer->set_max(texture->get_layers() - 1);
- layer->set_value(0);
- layer->show();
- } else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
- layer->set_max(texture->get_layers() / 6 - 1);
- layer->set_value(0);
- layer->show();
- } else {
- layer->hide();
- }
+ layer->set_value(0);
+ layer->show();
+ _update_gui();
+ setting = false;
+
x_rot = 0;
y_rot = 0;
- _update_material();
- setting = false;
- _texture_rect_update_area();
+
+ _update_material(true);
+ queue_redraw();
+
} else {
hide();
}
@@ -218,42 +289,48 @@ void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
TextureLayeredEditor::TextureLayeredEditor() {
set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
- set_custom_minimum_size(Size2(1, 150));
+ set_custom_minimum_size(Size2(0, 256.0) * EDSCALE);
texture_rect = memnew(Control);
texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
- add_child(texture_rect);
texture_rect->connect(SceneStringName(draw), callable_mp(this, &TextureLayeredEditor::_texture_rect_draw));
+ add_child(texture_rect);
+
layer = memnew(SpinBox);
layer->set_step(1);
layer->set_max(100);
- layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
+
layer->set_modulate(Color(1, 1, 1, 0.8));
- add_child(layer);
+ layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
layer->set_anchor(SIDE_RIGHT, 1);
layer->set_anchor(SIDE_LEFT, 1);
layer->connect(SceneStringName(value_changed), callable_mp(this, &TextureLayeredEditor::_layer_changed));
+ add_child(layer);
+
info = memnew(Label);
+ info->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1));
+ info->add_theme_color_override("font_shadow_color", Color(0, 0, 0));
+ info->add_theme_font_size_override(SceneStringName(font_size), 14 * EDSCALE);
+ info->add_theme_color_override("font_outline_color", Color(0, 0, 0));
+ info->add_theme_constant_override("outline_size", 8 * EDSCALE);
+
info->set_h_grow_direction(GROW_DIRECTION_BEGIN);
info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
- info->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1, 1));
- info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5));
- info->add_theme_constant_override("shadow_outline_size", 1);
- info->add_theme_constant_override("shadow_offset_x", 2);
- info->add_theme_constant_override("shadow_offset_y", 2);
- add_child(info);
+ info->set_h_size_flags(Control::SIZE_SHRINK_END);
+ info->set_v_size_flags(Control::SIZE_SHRINK_END);
info->set_anchor(SIDE_RIGHT, 1);
info->set_anchor(SIDE_LEFT, 1);
info->set_anchor(SIDE_BOTTOM, 1);
info->set_anchor(SIDE_TOP, 1);
+
+ add_child(info);
}
TextureLayeredEditor::~TextureLayeredEditor() {
}
-//
bool EditorInspectorPluginLayeredTexture::can_handle(Object *p_object) {
return Object::cast_to<TextureLayered>(p_object) != nullptr;
}