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path: root/editor/plugins/texture_layered_editor_plugin.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Improve layered texture previewBlueCube33102024-08-161-82/+159
* [Scene] Add `SceneStringNames::text/value_changed`A Thousand Ships2024-06-191-1/+1
* [Scene] Add `SceneStringNames::font(_size/_color)`A Thousand Ships2024-06-181-1/+1
* Use Core/Scene stringnames consistentlykobewi2024-05-131-1/+1
* Add bulk change guards to successive theme overrides in Editor and GUIYuri Sizov2023-10-191-11/+11
* Add EditorStringNames singletonkobewi2023-09-031-1/+1
* Unify and streamline connecting to Resource changeskobewi2023-07-171-2/+2
* Use BitField<> in core type masksJuan Linietsky2023-01-081-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Use forward-declarations in big editor classestrollodel2022-11-291-0/+2
* Port remaining connections to callable_mpTomasz Chabora2022-09-181-5/+1
* Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-7/+7
* Rename `CanvasItem.update()` to `queue_redraw()`Micky2022-08-291-2/+2
* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-7/+7
* Convert _notification methods to switch - Chunk CJakob Bouchard2022-02-161-10/+9
* Editor: Cleanup some includes dependenciesRémi Verschelde2022-02-151-5/+0
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-1/+1
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+1
* Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde2022-02-081-5/+5
* Add missing SNAME macro optimization to all theme methods calljmb4622022-02-061-5/+5
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use "enum class" for input enumsAaron Franke2021-11-121-1/+1
* Fix Label and RichTextLabale text shadows and shadow outlines.bruvzg2021-11-061-1/+1
* Merge pull request #51821 from Calinou/builtin-shaders-add-commentsJFonS2021-08-251-0/+6
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| * Add comments at the top of each built-in shader to ease debuggingHugo Locurcio2021-08-181-0/+6
* | Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-2/+1
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* Merge pull request #50605 from Calinou/tweak-shader-code-styleRémi Verschelde2021-07-201-32/+35
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| * Use C++11 raw literals for shader code to improve readabilityHugo Locurcio2021-07-191-32/+35
* | Optimize StringName usagereduz2021-07-181-1/+1
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* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-5/+5
* Fix crashes in *_input functionsRafał Mikrut2021-04-051-0/+2
* Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-1/+1
* Removed _change_notifyreduz2021-02-101-6/+3
* Change themes *_color_* to *_*_colorMarcel Admiraal2021-01-241-2/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename Control margin to offsetMarcel Admiraal2020-12-231-6/+6
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-4/+8
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-13/+0
* Style: Fix missing/invalid copyright headersRémi Verschelde2020-05-141-1/+1
* New lightmapperJuan Linietsky2020-05-101-0/+286