diff options
Diffstat (limited to 'editor/plugins/tiles/tiles_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/tiles/tiles_editor_plugin.cpp | 125 |
1 files changed, 123 insertions, 2 deletions
diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp index d0d01a8d49..cc1b80fa8e 100644 --- a/editor/plugins/tiles/tiles_editor_plugin.cpp +++ b/editor/plugins/tiles/tiles_editor_plugin.cpp @@ -30,17 +30,18 @@ #include "tiles_editor_plugin.h" +#include "core/os/mutex.h" + #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "scene/2d/tile_map.h" -#include "scene/resources/tile_set.h" - #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/control.h" #include "scene/gui/separator.h" +#include "scene/resources/tile_set.h" #include "tile_set_editor.h" @@ -65,6 +66,99 @@ void TilesEditor::_notification(int p_what) { } } +void TilesEditor::_pattern_preview_done(const Variant &p_udata) { + pattern_preview_done.set(); +} + +void TilesEditor::_thread_func(void *ud) { + TilesEditor *te = (TilesEditor *)ud; + te->_thread(); +} + +void TilesEditor::_thread() { + pattern_thread_exited.clear(); + while (!pattern_thread_exit.is_set()) { + pattern_preview_sem.wait(); + + pattern_preview_mutex.lock(); + if (pattern_preview_queue.size()) { + QueueItem item = pattern_preview_queue.front()->get(); + pattern_preview_queue.pop_front(); + pattern_preview_mutex.unlock(); + + int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size"); + thumbnail_size *= EDSCALE; + Vector2 thumbnail_size2 = Vector2(thumbnail_size, thumbnail_size); + + if (item.pattern.is_valid() && !item.pattern->is_empty()) { + // Generate the pattern preview + SubViewport *viewport = memnew(SubViewport); + viewport->set_size(thumbnail_size2); + viewport->set_disable_input(true); + viewport->set_transparent_background(true); + viewport->set_update_mode(SubViewport::UPDATE_ONCE); + + TileMap *tile_map = memnew(TileMap); + tile_map->set_tileset(item.tile_set); + tile_map->set_pattern(0, Vector2(), item.pattern); + viewport->add_child(tile_map); + + TypedArray<Vector2i> used_cells = tile_map->get_used_cells(0); + + Rect2 encompassing_rect = Rect2(); + encompassing_rect.set_position(tile_map->map_to_world(used_cells[0])); + for (int i = 0; i < used_cells.size(); i++) { + Vector2i cell = used_cells[i]; + Vector2 world_pos = tile_map->map_to_world(cell); + encompassing_rect.expand_to(world_pos); + + // Texture. + Ref<TileSetAtlasSource> atlas_source = tile_set->get_source(tile_map->get_cell_source_id(0, cell)); + if (atlas_source.is_valid()) { + Vector2i coords = tile_map->get_cell_atlas_coords(0, cell); + int alternative = tile_map->get_cell_alternative_tile(0, cell); + + Vector2 center = world_pos - atlas_source->get_tile_effective_texture_offset(coords, alternative); + encompassing_rect.expand_to(center - atlas_source->get_tile_texture_region(coords).size / 2); + encompassing_rect.expand_to(center + atlas_source->get_tile_texture_region(coords).size / 2); + } + } + + Vector2 scale = thumbnail_size2 / MAX(encompassing_rect.size.x, encompassing_rect.size.y); + tile_map->set_scale(scale); + tile_map->set_position(-(scale * encompassing_rect.get_center()) + thumbnail_size2 / 2); + + // Add the viewport at the lasst moment to avoid rendering too early. + EditorNode::get_singleton()->add_child(viewport); + + pattern_preview_done.clear(); + RS::get_singleton()->request_frame_drawn_callback(const_cast<TilesEditor *>(this), "_pattern_preview_done", Variant()); + + while (!pattern_preview_done.is_set()) { + OS::get_singleton()->delay_usec(10); + } + + Ref<Image> image = viewport->get_texture()->get_image(); + Ref<ImageTexture> image_texture; + image_texture.instantiate(); + image_texture->create_from_image(image); + + // Find the index for the given pattern. TODO: optimize. + Variant args[] = { item.pattern, image_texture }; + const Variant *args_ptr[] = { &args[0], &args[1] }; + Variant r; + Callable::CallError error; + item.callback.call(args_ptr, 2, r, error); + + viewport->queue_delete(); + } else { + pattern_preview_mutex.unlock(); + } + } + } + pattern_thread_exited.set(); +} + void TilesEditor::_tile_map_changed() { tile_map_changed_needs_update = true; } @@ -83,6 +177,7 @@ void TilesEditor::_update_editors() { // Set editors visibility. tilemap_toolbar->set_visible(!tileset_tilemap_switch_button->is_pressed()); tilemap_editor->set_visible(!tileset_tilemap_switch_button->is_pressed()); + tileset_toolbar->set_visible(tileset_tilemap_switch_button->is_pressed()); tileset_editor->set_visible(tileset_tilemap_switch_button->is_pressed()); // Enable/disable the switch button. @@ -150,6 +245,16 @@ void TilesEditor::synchronize_atlas_view(Object *p_current) { } } +void TilesEditor::queue_pattern_preview(Ref<TileSet> p_tile_set, Ref<TileMapPattern> p_pattern, Callable p_callback) { + ERR_FAIL_COND(!p_tile_set.is_valid()); + ERR_FAIL_COND(!p_pattern.is_valid()); + { + MutexLock lock(pattern_preview_mutex); + pattern_preview_queue.push_back({ p_tile_set, p_pattern, p_callback }); + } + pattern_preview_sem.post(); +} + void TilesEditor::edit(Object *p_object) { // Disconnect to changes. TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); @@ -192,6 +297,7 @@ void TilesEditor::edit(Object *p_object) { } void TilesEditor::_bind_methods() { + ClassDB::bind_method(D_METHOD("_pattern_preview_done", "pattern"), &TilesEditor::_pattern_preview_done); } TilesEditor::TilesEditor(EditorNode *p_editor) { @@ -229,12 +335,27 @@ TilesEditor::TilesEditor(EditorNode *p_editor) { tileset_editor->hide(); add_child(tileset_editor); + tileset_toolbar = tileset_editor->get_toolbar(); + toolbar->add_child(tileset_toolbar); + + // Pattern preview generation thread. + pattern_preview_thread.start(_thread_func, this); + // Initialization. _update_switch_button(); _update_editors(); } TilesEditor::~TilesEditor() { + if (pattern_preview_thread.is_started()) { + pattern_thread_exit.set(); + pattern_preview_sem.post(); + while (!pattern_thread_exited.is_set()) { + OS::get_singleton()->delay_usec(10000); + RenderingServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on visual server + } + pattern_preview_thread.wait_to_finish(); + } } /////////////////////////////////////////////////////////////// |
