diff options
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
| -rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 07251ad7ad..2cf18a4d13 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -48,7 +48,6 @@ #include "servers/rendering/shader_types.h" Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) { - if (get_script_instance()) { return get_script_instance()->call("create_editor", p_parent_resource, p_node); } @@ -56,14 +55,12 @@ Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_res } void VisualShaderNodePlugin::_bind_methods() { - BIND_VMETHOD(MethodInfo(Variant::OBJECT, "create_editor", PropertyInfo(Variant::OBJECT, "parent_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::OBJECT, "for_node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode"))); } /////////////////// void VisualShaderEditor::edit(VisualShader *p_visual_shader) { - bool changed = false; if (p_visual_shader) { if (visual_shader.is_null()) { @@ -125,7 +122,6 @@ void VisualShaderEditor::clear_custom_types() { } void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend) { - ERR_FAIL_COND(!p_name.is_valid_identifier()); ERR_FAIL_COND(!p_script.is_valid()); @@ -166,11 +162,9 @@ void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> } bool VisualShaderEditor::_is_available(int p_mode) { - int current_mode = edit_type->get_selected(); if (p_mode != -1) { - switch (current_mode) { case VisualShader::TYPE_VERTEX: current_mode = 1; @@ -215,7 +209,6 @@ void VisualShaderEditor::update_custom_nodes() { Dictionary added; for (int i = 0; i < class_list.size(); i++) { if (ScriptServer::get_global_class_native_base(class_list[i]) == "VisualShaderNodeCustom") { - String script_path = ScriptServer::get_global_class_path(class_list[i]); Ref<Resource> res = ResourceLoader::load(script_path); ERR_FAIL_COND(res.is_null()); @@ -285,7 +278,6 @@ void VisualShaderEditor::update_custom_nodes() { keys.sort(); for (int i = 0; i < keys.size(); i++) { - const Variant &key = keys.get(i); const Dictionary &value = (Dictionary)added[key]; @@ -301,7 +293,6 @@ String VisualShaderEditor::_get_description(int p_idx) { } void VisualShaderEditor::_update_options_menu() { - node_desc->set_text(""); members_dialog->get_ok()->set_disabled(true); @@ -411,12 +402,10 @@ void VisualShaderEditor::_update_options_menu() { } Size2 VisualShaderEditor::get_minimum_size() const { - return Size2(10, 200); } void VisualShaderEditor::_draw_color_over_button(Object *obj, Color p_color) { - Button *button = Object::cast_to<Button>(obj); if (!button) return; @@ -435,7 +424,6 @@ static Ref<StyleBoxEmpty> make_empty_stylebox(float p_margin_left = -1, float p_ } void VisualShaderEditor::_update_created_node(GraphNode *node) { - if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { Ref<StyleBoxFlat> sb = node->get_theme_stylebox("frame", "GraphNode"); Color c = sb->get_border_color(); @@ -459,7 +447,6 @@ void VisualShaderEditor::_update_created_node(GraphNode *node) { } void VisualShaderEditor::_update_graph() { - if (updating) return; @@ -472,7 +459,6 @@ void VisualShaderEditor::_update_graph() { graph->clear_connections(); //erase all nodes for (int i = 0; i < graph->get_child_count(); i++) { - if (Object::cast_to<GraphNode>(graph->get_child(i))) { Node *node = graph->get_child(i); graph->remove_child(node); @@ -500,7 +486,6 @@ void VisualShaderEditor::_update_graph() { Control *offset; for (int n_i = 0; n_i < nodes.size(); n_i++) { - Vector2 position = visual_shader->get_node_position(type, nodes[n_i]); Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, nodes[n_i]); @@ -592,7 +577,6 @@ void VisualShaderEditor::_update_graph() { if (custom_editor && !float_uniform.is_valid() && !int_uniform.is_valid() && !vec3_uniform.is_valid() && !bool_uniform.is_valid() && !transform_uniform.is_valid() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) { //will be embedded in first port } else if (custom_editor) { - port_offset++; node->add_child(custom_editor); if (color_uniform.is_valid()) { @@ -606,7 +590,6 @@ void VisualShaderEditor::_update_graph() { } if (is_group) { - offset = memnew(Control); offset->set_custom_minimum_size(Size2(0, 6 * EDSCALE)); node->add_child(offset); @@ -631,7 +614,6 @@ void VisualShaderEditor::_update_graph() { } for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) { - if (vsnode->is_port_separator(i)) { node->add_child(memnew(HSeparator)); port_offset++; @@ -674,7 +656,6 @@ void VisualShaderEditor::_update_graph() { button->connect("pressed", callable_mp(this, &VisualShaderEditor::_edit_port_default_input), varray(button, nodes[n_i], i)); switch (default_value.get_type()) { - case Variant::COLOR: { button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); button->connect("draw", callable_mp(this, &VisualShaderEditor::_draw_color_over_button), varray(button, default_value)); @@ -699,9 +680,7 @@ void VisualShaderEditor::_update_graph() { hb->add_child(custom_editor); custom_editor->set_h_size_flags(SIZE_EXPAND_FILL); } else { - if (valid_left) { - if (is_group) { OptionButton *type_box = memnew(OptionButton); hb->add_child(type_box); @@ -729,14 +708,12 @@ void VisualShaderEditor::_update_graph() { remove_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_remove_input_port), varray(nodes[n_i], i), CONNECT_DEFERRED); hb->add_child(remove_btn); } else { - Label *label = memnew(Label); label->set_text(name_left); label->add_theme_style_override("normal", label_style); //more compact hb->add_child(label); if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) { - Label *hint_label = memnew(Label); hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]"); hint_label->add_theme_color_override("font_color", get_theme_color("font_color_readonly", "TextEdit")); @@ -840,7 +817,6 @@ void VisualShaderEditor::_update_graph() { } if (is_expression) { - TextEdit *expression_box = memnew(TextEdit); expression_node->set_control(expression_box, 0); node->add_child(expression_box); @@ -855,7 +831,6 @@ void VisualShaderEditor::_update_graph() { expression_box->add_theme_color_override("background_color", background_color); for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) { - expression_box->add_keyword_color(E->get(), keyword_color); } @@ -881,7 +856,6 @@ void VisualShaderEditor::_update_graph() { } for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) { - int from = E->get().from_node; int from_idx = E->get().from_port; int to = E->get().to_node; @@ -892,7 +866,6 @@ void VisualShaderEditor::_update_graph() { } void VisualShaderEditor::_add_input_port(int p_node, int p_port, int p_port_type, const String &p_name) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node); if (node.is_null()) { @@ -910,7 +883,6 @@ void VisualShaderEditor::_add_input_port(int p_node, int p_port, int p_port_type } void VisualShaderEditor::_add_output_port(int p_node, int p_port, int p_port_type, const String &p_name) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); if (node.is_null()) { @@ -928,7 +900,6 @@ void VisualShaderEditor::_add_output_port(int p_node, int p_port, int p_port_typ } void VisualShaderEditor::_change_input_port_type(int p_type, int p_node, int p_port) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); if (node.is_null()) { @@ -946,7 +917,6 @@ void VisualShaderEditor::_change_input_port_type(int p_type, int p_node, int p_p } void VisualShaderEditor::_change_output_port_type(int p_type, int p_node, int p_port) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); if (node.is_null()) { @@ -964,7 +934,6 @@ void VisualShaderEditor::_change_output_port_type(int p_type, int p_node, int p_ } void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id); @@ -979,7 +948,6 @@ void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *l } void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id); @@ -994,7 +962,6 @@ void VisualShaderEditor::_change_output_port_name(const String &p_text, Object * } void VisualShaderEditor::_remove_input_port(int p_node, int p_port) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); if (node.is_null()) { @@ -1006,7 +973,6 @@ void VisualShaderEditor::_remove_input_port(int p_node, int p_port) { List<VisualShader::Connection> conns; visual_shader->get_node_connections(type, &conns); for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) { - int from_node = E->get().from_node; int from_port = E->get().from_port; int to_node = E->get().to_node; @@ -1039,7 +1005,6 @@ void VisualShaderEditor::_remove_input_port(int p_node, int p_port) { } void VisualShaderEditor::_remove_output_port(int p_node, int p_port) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); if (node.is_null()) { @@ -1051,7 +1016,6 @@ void VisualShaderEditor::_remove_output_port(int p_node, int p_port) { List<VisualShader::Connection> conns; visual_shader->get_node_connections(type, &conns); for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) { - int from_node = E->get().from_node; int from_port = E->get().from_port; int to_node = E->get().to_node; @@ -1084,7 +1048,6 @@ void VisualShaderEditor::_remove_output_port(int p_node, int p_port) { } void VisualShaderEditor::_expression_focus_out(Object *text_edit, int p_node) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node); if (node.is_null()) { @@ -1112,7 +1075,6 @@ void VisualShaderEditor::_rebuild() { } void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p_size) { - VisualShader::Type type = VisualShader::Type(p_type); Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node); if (node.is_null()) { @@ -1159,7 +1121,6 @@ void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p } void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, int p_node) { - VisualShader::Type type = VisualShader::Type(p_type); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); if (node.is_null()) { @@ -1173,7 +1134,6 @@ void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, in } void VisualShaderEditor::_preview_select_port(int p_node, int p_port) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node); if (node.is_null()) { @@ -1192,7 +1152,6 @@ void VisualShaderEditor::_preview_select_port(int p_node, int p_port) { } void VisualShaderEditor::_line_edit_changed(const String &p_text, Object *line_edit, int p_node_id) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); Ref<VisualShaderNodeUniform> node = visual_shader->get_node(type, p_node_id); @@ -1213,13 +1172,11 @@ void VisualShaderEditor::_line_edit_changed(const String &p_text, Object *line_e } void VisualShaderEditor::_line_edit_focus_out(Object *line_edit, int p_node_id) { - String text = Object::cast_to<LineEdit>(line_edit)->get_text(); _line_edit_changed(text, line_edit, p_node_id); } void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id); @@ -1267,7 +1224,6 @@ void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, } void VisualShaderEditor::_port_edited() { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); Variant value = property_editor->get_variant(); @@ -1285,7 +1241,6 @@ void VisualShaderEditor::_port_edited() { } void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node, int p_port) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); Ref<VisualShaderNode> vsn = visual_shader->get_node(type, p_node); @@ -1301,7 +1256,6 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node, } void VisualShaderEditor::_add_custom_node(const String &p_path) { - int idx = -1; for (int i = custom_node_option_idx; i < add_options.size(); i++) { @@ -1323,7 +1277,6 @@ void VisualShaderEditor::_add_texture_node(const String &p_path) { } VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { - ERR_FAIL_INDEX_V(p_idx, add_options.size(), nullptr); Ref<VisualShaderNode> vsnode; @@ -1342,7 +1295,6 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { } if (p_op_idx != -1) { - VisualShaderNodeInput *input = Object::cast_to<VisualShaderNodeInput>(vsn); if (input) { @@ -1463,7 +1415,6 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { if (to_node != -1 && to_slot != -1) { if (vsnode->get_output_port_count() > 0) { - int _from_node = id_to_use; int _from_slot = 0; @@ -1474,7 +1425,6 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { } } else if (from_node != -1 && from_slot != -1) { if (vsnode->get_input_port_count() > 0) { - int _to_node = id_to_use; int _to_slot = 0; @@ -1492,7 +1442,6 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { } void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); updating = true; @@ -1506,7 +1455,6 @@ void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_t } void VisualShaderEditor::_connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); int from = p_from.to_int(); @@ -1536,7 +1484,6 @@ void VisualShaderEditor::_connection_request(const String &p_from, int p_from_in } void VisualShaderEditor::_disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) { - graph->disconnect_node(p_from, p_from_index, p_to, p_to_index); VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); @@ -1567,7 +1514,6 @@ void VisualShaderEditor::_connection_from_empty(const String &p_to, int p_to_slo } void VisualShaderEditor::_delete_request(int which) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); Ref<VisualShaderNode> node = Ref<VisualShaderNode>(visual_shader->get_node(type, which)); @@ -1607,7 +1553,6 @@ void VisualShaderEditor::_delete_request(int which) { } void VisualShaderEditor::_node_selected(Object *p_node) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); GraphNode *gn = Object::cast_to<GraphNode>(p_node); @@ -1623,7 +1568,6 @@ void VisualShaderEditor::_node_selected(Object *p_node) { } void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { - Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { @@ -1652,7 +1596,6 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { } void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) { - if (at_mouse_pos) { saved_node_pos_dirty = true; saved_node_pos = graph->get_local_mouse_position(); @@ -1688,7 +1631,6 @@ void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) { ie->get_keycode() == KEY_DOWN || ie->get_keycode() == KEY_ENTER || ie->get_keycode() == KEY_KP_ENTER)) { - members->call("_gui_input", ie); node_filter->accept_event(); } @@ -1696,7 +1638,6 @@ void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) { void VisualShaderEditor::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - node_filter->set_clear_button_enabled(true); // collapse tree by default @@ -1723,7 +1664,6 @@ void VisualShaderEditor::_notification(int p_what) { } if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - highend_label->set_modulate(get_theme_color("vulkan_color", "Editor")); error_panel->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree")); @@ -1743,7 +1683,6 @@ void VisualShaderEditor::_notification(int p_what) { preview_text->add_theme_color_override("background_color", background_color); for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) { - preview_text->add_keyword_color(E->get(), keyword_color); } @@ -1786,7 +1725,6 @@ void VisualShaderEditor::_dup_update_excluded(int p_type, Set<int> &r_excluded) VisualShader::Type type = (VisualShader::Type)p_type; for (int i = 0; i < graph->get_child_count(); i++) { - GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); if (gn) { int id = String(gn->get_name()).to_int(); @@ -1802,14 +1740,12 @@ void VisualShaderEditor::_dup_update_excluded(int p_type, Set<int> &r_excluded) } void VisualShaderEditor::_dup_copy_nodes(int p_type, List<int> &r_nodes, Set<int> &r_excluded) { - VisualShader::Type type = (VisualShader::Type)p_type; selection_center.x = 0.0f; selection_center.y = 0.0f; for (int i = 0; i < graph->get_child_count(); i++) { - GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); if (gn) { int id = String(gn->get_name()).to_int(); @@ -1832,7 +1768,6 @@ void VisualShaderEditor::_dup_copy_nodes(int p_type, List<int> &r_nodes, Set<int } void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<int> &r_nodes, Set<int> &r_excluded, const Vector2 &p_offset, bool p_select) { - VisualShader::Type type = (VisualShader::Type)p_type; VisualShader::Type pasted_type = (VisualShader::Type)p_pasted_type; @@ -1842,7 +1777,6 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<in Set<int> unsupported_set; for (List<int>::Element *E = r_nodes.front(); E; E = E->next()) { - connection_remap[E->get()] = id_from; Ref<VisualShaderNode> node = visual_shader->get_node(pasted_type, E->get()); @@ -1900,7 +1834,6 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<in if (p_select) { // reselect duplicated nodes by excluding the other ones for (int i = 0; i < graph->get_child_count(); i++) { - GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); if (gn) { int id = String(gn->get_name()).to_int(); @@ -1915,13 +1848,11 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<in } void VisualShaderEditor::_clear_buffer() { - copy_nodes_buffer.clear(); copy_nodes_excluded_buffer.clear(); } void VisualShaderEditor::_duplicate_nodes() { - int type = edit_type->get_selected(); List<int> nodes; @@ -1938,7 +1869,6 @@ void VisualShaderEditor::_duplicate_nodes() { } void VisualShaderEditor::_copy_nodes() { - copy_type = edit_type->get_selected(); _clear_buffer(); @@ -1947,7 +1877,6 @@ void VisualShaderEditor::_copy_nodes() { } void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2 &p_custom_position) { - if (copy_nodes_buffer.empty()) return; @@ -1970,7 +1899,6 @@ void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2 } void VisualShaderEditor::_delete_nodes() { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); List<int> to_erase; @@ -1989,7 +1917,6 @@ void VisualShaderEditor::_delete_nodes() { undo_redo->create_action(TTR("Delete Nodes")); for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { - Ref<VisualShaderNode> node = visual_shader->get_node(type, F->get()); undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, F->get()); @@ -2020,7 +1947,6 @@ void VisualShaderEditor::_delete_nodes() { for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) { if (E->get().from_node == F->get() || E->get().to_node == F->get()) { - bool cancel = false; for (List<VisualShader::Connection>::Element *R = used_conns.front(); R; R = R->next()) { if (R->get().from_node == E->get().from_node && R->get().from_port == E->get().from_port && R->get().to_node == E->get().to_node && R->get().to_port == E->get().to_port) { @@ -2042,13 +1968,11 @@ void VisualShaderEditor::_delete_nodes() { } void VisualShaderEditor::_mode_selected(int p_id) { - _update_options_menu(); _update_graph(); } void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> input, String name) { - String prev_name = input->get_input_name(); if (name == prev_name) @@ -2119,7 +2043,6 @@ void VisualShaderEditor::_member_cancel() { } void VisualShaderEditor::_tools_menu_option(int p_idx) { - TreeItem *category = members->get_root()->get_children(); switch (p_idx) { @@ -2176,7 +2099,6 @@ void VisualShaderEditor::_node_menu_id_pressed(int p_idx) { } Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { - if (p_from == members) { TreeItem *it = members->get_item_at_position(p_point); if (!it) @@ -2204,9 +2126,7 @@ Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f } bool VisualShaderEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { - if (p_from == graph) { - Dictionary d = p_data; if (d.has("id")) { @@ -2221,9 +2141,7 @@ bool VisualShaderEditor::can_drop_data_fw(const Point2 &p_point, const Variant & } void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { - if (p_from == graph) { - Dictionary d = p_data; if (d.has("id")) { @@ -2233,11 +2151,9 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da _add_node(idx, add_options[idx].sub_func); } else if (d.has("files")) { if (d["files"].get_type() == Variant::PACKED_STRING_ARRAY) { - int j = 0; PackedStringArray arr = d["files"]; for (int i = 0; i < arr.size(); i++) { - String type = ResourceLoader::get_resource_type(arr[i]); if (type == "GDScript") { Ref<Script> script = ResourceLoader::load(arr[i]); @@ -2271,13 +2187,11 @@ void VisualShaderEditor::_show_preview_text() { } static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) { - RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable); return RS::global_variable_type_get_shader_datatype(gvt); } void VisualShaderEditor::_update_preview() { - if (!preview_showed) { pending_update_preview = true; return; @@ -2327,7 +2241,6 @@ void VisualShaderEditor::_bind_methods() { VisualShaderEditor *VisualShaderEditor::singleton = nullptr; VisualShaderEditor::VisualShaderEditor() { - singleton = this; updating = false; saved_node_pos_dirty = false; @@ -2945,17 +2858,14 @@ VisualShaderEditor::VisualShaderEditor() { } void VisualShaderEditorPlugin::edit(Object *p_object) { - visual_shader_editor->edit(Object::cast_to<VisualShader>(p_object)); } bool VisualShaderEditorPlugin::handles(Object *p_object) const { - return p_object->is_class("VisualShader"); } void VisualShaderEditorPlugin::make_visible(bool p_visible) { - if (p_visible) { //editor->hide_animation_player_editors(); //editor->animation_panel_make_visible(true); @@ -2965,7 +2875,6 @@ void VisualShaderEditorPlugin::make_visible(bool p_visible) { visual_shader_editor->set_process_input(true); //visual_shader_editor->set_process(true); } else { - if (visual_shader_editor->is_visible_in_tree()) editor->hide_bottom_panel(); button->hide(); @@ -2975,7 +2884,6 @@ void VisualShaderEditorPlugin::make_visible(bool p_visible) { } VisualShaderEditorPlugin::VisualShaderEditorPlugin(EditorNode *p_node) { - editor = p_node; visual_shader_editor = memnew(VisualShaderEditor); visual_shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE); @@ -3037,7 +2945,6 @@ class VisualShaderNodePluginDefaultEditor : public VBoxContainer { public: void _property_changed(const String &p_property, const Variant &p_value, const String &p_field = "", bool p_changing = false) { - if (p_changing) return; @@ -3049,7 +2956,6 @@ public: undo_redo->add_undo_property(node.ptr(), p_property, node->get(p_property)); if (p_value.get_type() == Variant::OBJECT) { - RES prev_res = node->get(p_property); RES curr_res = p_value; @@ -3109,7 +3015,6 @@ public: properties = p_properties; for (int i = 0; i < p_properties.size(); i++) { - HBoxContainer *hbox = memnew(HBoxContainer); hbox->set_h_size_flags(SIZE_EXPAND_FILL); add_child(hbox); @@ -3147,7 +3052,6 @@ public: }; Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) { - if (p_node->is_class("VisualShaderNodeInput")) { //create input VisualShaderNodePluginInputEditor *input_editor = memnew(VisualShaderNodePluginInputEditor); @@ -3166,7 +3070,6 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par Vector<PropertyInfo> pinfo; for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { - for (int i = 0; i < properties.size(); i++) { if (E->get().name == String(properties[i])) { pinfo.push_back(E->get()); @@ -3183,7 +3086,6 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par Vector<EditorProperty *> editors; for (int i = 0; i < pinfo.size(); i++) { - EditorProperty *prop = EditorInspector::instantiate_property_editor(node.ptr(), pinfo[i].type, pinfo[i].name, pinfo[i].hint, pinfo[i].hint_string, pinfo[i].usage); if (!prop) return nullptr; @@ -3209,7 +3111,6 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par } void EditorPropertyShaderMode::_option_selected(int p_which) { - //will not use this, instead will do all the logic setting manually //emit_signal("property_changed", get_edited_property(), p_which); @@ -3227,7 +3128,6 @@ void EditorPropertyShaderMode::_option_selected(int p_which) { //1. restore connections to output for (int i = 0; i < VisualShader::TYPE_MAX; i++) { - VisualShader::Type type = VisualShader::Type(i); List<VisualShader::Connection> conns; visual_shader->get_node_connections(type, &conns); @@ -3239,7 +3139,6 @@ void EditorPropertyShaderMode::_option_selected(int p_which) { } //2. restore input indices for (int i = 0; i < VisualShader::TYPE_MAX; i++) { - VisualShader::Type type = VisualShader::Type(i); Vector<int> nodes = visual_shader->get_node_list(type); for (int j = 0; j < nodes.size(); j++) { @@ -3257,7 +3156,6 @@ void EditorPropertyShaderMode::_option_selected(int p_which) { visual_shader->get_property_list(&props); for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { - if (E->get().name.begins_with("flags/") || E->get().name.begins_with("modes/")) { undo_redo->add_undo_property(visual_shader.ptr(), E->get().name, visual_shader->get(E->get().name)); } @@ -3274,7 +3172,6 @@ void EditorPropertyShaderMode::_option_selected(int p_which) { } void EditorPropertyShaderMode::update_property() { - int which = get_edited_object()->get(get_edited_property()); options->select(which); } @@ -3309,9 +3206,7 @@ void EditorInspectorShaderModePlugin::parse_begin(Object *p_object) { } bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) { - if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) { - EditorPropertyShaderMode *editor = memnew(EditorPropertyShaderMode); Vector<String> options = p_hint_text.split(","); editor->setup(options); @@ -3355,7 +3250,6 @@ void VisualShaderNodePortPreview::_shader_changed() { continue; ShaderMaterial *src_mat = Object::cast_to<ShaderMaterial>(object); if (src_mat && src_mat->get_shader().is_valid()) { - List<PropertyInfo> params; src_mat->get_shader()->get_param_list(¶ms); for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) { @@ -3368,7 +3262,6 @@ void VisualShaderNodePortPreview::_shader_changed() { } void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port) { - shader = p_shader; shader->connect("changed", callable_mp(this, &VisualShaderNodePortPreview::_shader_changed)); type = p_type; @@ -3413,18 +3306,15 @@ VisualShaderNodePortPreview::VisualShaderNodePortPreview() { ////////////////////////////////// String VisualShaderConversionPlugin::converts_to() const { - return "Shader"; } bool VisualShaderConversionPlugin::handles(const Ref<Resource> &p_resource) const { - Ref<VisualShader> vshader = p_resource; return vshader.is_valid(); } Ref<Resource> VisualShaderConversionPlugin::convert(const Ref<Resource> &p_resource) const { - Ref<VisualShader> vshader = p_resource; ERR_FAIL_COND_V(!vshader.is_valid(), Ref<Resource>()); |
