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Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp110
1 files changed, 0 insertions, 110 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 07251ad7ad..2cf18a4d13 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -48,7 +48,6 @@
#include "servers/rendering/shader_types.h"
Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
-
if (get_script_instance()) {
return get_script_instance()->call("create_editor", p_parent_resource, p_node);
}
@@ -56,14 +55,12 @@ Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_res
}
void VisualShaderNodePlugin::_bind_methods() {
-
BIND_VMETHOD(MethodInfo(Variant::OBJECT, "create_editor", PropertyInfo(Variant::OBJECT, "parent_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::OBJECT, "for_node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode")));
}
///////////////////
void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
-
bool changed = false;
if (p_visual_shader) {
if (visual_shader.is_null()) {
@@ -125,7 +122,6 @@ void VisualShaderEditor::clear_custom_types() {
}
void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend) {
-
ERR_FAIL_COND(!p_name.is_valid_identifier());
ERR_FAIL_COND(!p_script.is_valid());
@@ -166,11 +162,9 @@ void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script>
}
bool VisualShaderEditor::_is_available(int p_mode) {
-
int current_mode = edit_type->get_selected();
if (p_mode != -1) {
-
switch (current_mode) {
case VisualShader::TYPE_VERTEX:
current_mode = 1;
@@ -215,7 +209,6 @@ void VisualShaderEditor::update_custom_nodes() {
Dictionary added;
for (int i = 0; i < class_list.size(); i++) {
if (ScriptServer::get_global_class_native_base(class_list[i]) == "VisualShaderNodeCustom") {
-
String script_path = ScriptServer::get_global_class_path(class_list[i]);
Ref<Resource> res = ResourceLoader::load(script_path);
ERR_FAIL_COND(res.is_null());
@@ -285,7 +278,6 @@ void VisualShaderEditor::update_custom_nodes() {
keys.sort();
for (int i = 0; i < keys.size(); i++) {
-
const Variant &key = keys.get(i);
const Dictionary &value = (Dictionary)added[key];
@@ -301,7 +293,6 @@ String VisualShaderEditor::_get_description(int p_idx) {
}
void VisualShaderEditor::_update_options_menu() {
-
node_desc->set_text("");
members_dialog->get_ok()->set_disabled(true);
@@ -411,12 +402,10 @@ void VisualShaderEditor::_update_options_menu() {
}
Size2 VisualShaderEditor::get_minimum_size() const {
-
return Size2(10, 200);
}
void VisualShaderEditor::_draw_color_over_button(Object *obj, Color p_color) {
-
Button *button = Object::cast_to<Button>(obj);
if (!button)
return;
@@ -435,7 +424,6 @@ static Ref<StyleBoxEmpty> make_empty_stylebox(float p_margin_left = -1, float p_
}
void VisualShaderEditor::_update_created_node(GraphNode *node) {
-
if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
Ref<StyleBoxFlat> sb = node->get_theme_stylebox("frame", "GraphNode");
Color c = sb->get_border_color();
@@ -459,7 +447,6 @@ void VisualShaderEditor::_update_created_node(GraphNode *node) {
}
void VisualShaderEditor::_update_graph() {
-
if (updating)
return;
@@ -472,7 +459,6 @@ void VisualShaderEditor::_update_graph() {
graph->clear_connections();
//erase all nodes
for (int i = 0; i < graph->get_child_count(); i++) {
-
if (Object::cast_to<GraphNode>(graph->get_child(i))) {
Node *node = graph->get_child(i);
graph->remove_child(node);
@@ -500,7 +486,6 @@ void VisualShaderEditor::_update_graph() {
Control *offset;
for (int n_i = 0; n_i < nodes.size(); n_i++) {
-
Vector2 position = visual_shader->get_node_position(type, nodes[n_i]);
Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, nodes[n_i]);
@@ -592,7 +577,6 @@ void VisualShaderEditor::_update_graph() {
if (custom_editor && !float_uniform.is_valid() && !int_uniform.is_valid() && !vec3_uniform.is_valid() && !bool_uniform.is_valid() && !transform_uniform.is_valid() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
//will be embedded in first port
} else if (custom_editor) {
-
port_offset++;
node->add_child(custom_editor);
if (color_uniform.is_valid()) {
@@ -606,7 +590,6 @@ void VisualShaderEditor::_update_graph() {
}
if (is_group) {
-
offset = memnew(Control);
offset->set_custom_minimum_size(Size2(0, 6 * EDSCALE));
node->add_child(offset);
@@ -631,7 +614,6 @@ void VisualShaderEditor::_update_graph() {
}
for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) {
-
if (vsnode->is_port_separator(i)) {
node->add_child(memnew(HSeparator));
port_offset++;
@@ -674,7 +656,6 @@ void VisualShaderEditor::_update_graph() {
button->connect("pressed", callable_mp(this, &VisualShaderEditor::_edit_port_default_input), varray(button, nodes[n_i], i));
switch (default_value.get_type()) {
-
case Variant::COLOR: {
button->set_custom_minimum_size(Size2(30, 0) * EDSCALE);
button->connect("draw", callable_mp(this, &VisualShaderEditor::_draw_color_over_button), varray(button, default_value));
@@ -699,9 +680,7 @@ void VisualShaderEditor::_update_graph() {
hb->add_child(custom_editor);
custom_editor->set_h_size_flags(SIZE_EXPAND_FILL);
} else {
-
if (valid_left) {
-
if (is_group) {
OptionButton *type_box = memnew(OptionButton);
hb->add_child(type_box);
@@ -729,14 +708,12 @@ void VisualShaderEditor::_update_graph() {
remove_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_remove_input_port), varray(nodes[n_i], i), CONNECT_DEFERRED);
hb->add_child(remove_btn);
} else {
-
Label *label = memnew(Label);
label->set_text(name_left);
label->add_theme_style_override("normal", label_style); //more compact
hb->add_child(label);
if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) {
-
Label *hint_label = memnew(Label);
hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]");
hint_label->add_theme_color_override("font_color", get_theme_color("font_color_readonly", "TextEdit"));
@@ -840,7 +817,6 @@ void VisualShaderEditor::_update_graph() {
}
if (is_expression) {
-
TextEdit *expression_box = memnew(TextEdit);
expression_node->set_control(expression_box, 0);
node->add_child(expression_box);
@@ -855,7 +831,6 @@ void VisualShaderEditor::_update_graph() {
expression_box->add_theme_color_override("background_color", background_color);
for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) {
-
expression_box->add_keyword_color(E->get(), keyword_color);
}
@@ -881,7 +856,6 @@ void VisualShaderEditor::_update_graph() {
}
for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) {
-
int from = E->get().from_node;
int from_idx = E->get().from_port;
int to = E->get().to_node;
@@ -892,7 +866,6 @@ void VisualShaderEditor::_update_graph() {
}
void VisualShaderEditor::_add_input_port(int p_node, int p_port, int p_port_type, const String &p_name) {
-
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
@@ -910,7 +883,6 @@ void VisualShaderEditor::_add_input_port(int p_node, int p_port, int p_port_type
}
void VisualShaderEditor::_add_output_port(int p_node, int p_port, int p_port_type, const String &p_name) {
-
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
@@ -928,7 +900,6 @@ void VisualShaderEditor::_add_output_port(int p_node, int p_port, int p_port_typ
}
void VisualShaderEditor::_change_input_port_type(int p_type, int p_node, int p_port) {
-
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
@@ -946,7 +917,6 @@ void VisualShaderEditor::_change_input_port_type(int p_type, int p_node, int p_p
}
void VisualShaderEditor::_change_output_port_type(int p_type, int p_node, int p_port) {
-
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
@@ -964,7 +934,6 @@ void VisualShaderEditor::_change_output_port_type(int p_type, int p_node, int p_
}
void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) {
-
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
@@ -979,7 +948,6 @@ void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *l
}
void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) {
-
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
@@ -994,7 +962,6 @@ void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *
}
void VisualShaderEditor::_remove_input_port(int p_node, int p_port) {
-
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
@@ -1006,7 +973,6 @@ void VisualShaderEditor::_remove_input_port(int p_node, int p_port) {
List<VisualShader::Connection> conns;
visual_shader->get_node_connections(type, &conns);
for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
-
int from_node = E->get().from_node;
int from_port = E->get().from_port;
int to_node = E->get().to_node;
@@ -1039,7 +1005,6 @@ void VisualShaderEditor::_remove_input_port(int p_node, int p_port) {
}
void VisualShaderEditor::_remove_output_port(int p_node, int p_port) {
-
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
@@ -1051,7 +1016,6 @@ void VisualShaderEditor::_remove_output_port(int p_node, int p_port) {
List<VisualShader::Connection> conns;
visual_shader->get_node_connections(type, &conns);
for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
-
int from_node = E->get().from_node;
int from_port = E->get().from_port;
int to_node = E->get().to_node;
@@ -1084,7 +1048,6 @@ void VisualShaderEditor::_remove_output_port(int p_node, int p_port) {
}
void VisualShaderEditor::_expression_focus_out(Object *text_edit, int p_node) {
-
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
@@ -1112,7 +1075,6 @@ void VisualShaderEditor::_rebuild() {
}
void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p_size) {
-
VisualShader::Type type = VisualShader::Type(p_type);
Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
@@ -1159,7 +1121,6 @@ void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p
}
void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, int p_node) {
-
VisualShader::Type type = VisualShader::Type(p_type);
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
@@ -1173,7 +1134,6 @@ void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, in
}
void VisualShaderEditor::_preview_select_port(int p_node, int p_port) {
-
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
@@ -1192,7 +1152,6 @@ void VisualShaderEditor::_preview_select_port(int p_node, int p_port) {
}
void VisualShaderEditor::_line_edit_changed(const String &p_text, Object *line_edit, int p_node_id) {
-
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
Ref<VisualShaderNodeUniform> node = visual_shader->get_node(type, p_node_id);
@@ -1213,13 +1172,11 @@ void VisualShaderEditor::_line_edit_changed(const String &p_text, Object *line_e
}
void VisualShaderEditor::_line_edit_focus_out(Object *line_edit, int p_node_id) {
-
String text = Object::cast_to<LineEdit>(line_edit)->get_text();
_line_edit_changed(text, line_edit, p_node_id);
}
void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output) {
-
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
@@ -1267,7 +1224,6 @@ void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id,
}
void VisualShaderEditor::_port_edited() {
-
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
Variant value = property_editor->get_variant();
@@ -1285,7 +1241,6 @@ void VisualShaderEditor::_port_edited() {
}
void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node, int p_port) {
-
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
Ref<VisualShaderNode> vsn = visual_shader->get_node(type, p_node);
@@ -1301,7 +1256,6 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node,
}
void VisualShaderEditor::_add_custom_node(const String &p_path) {
-
int idx = -1;
for (int i = custom_node_option_idx; i < add_options.size(); i++) {
@@ -1323,7 +1277,6 @@ void VisualShaderEditor::_add_texture_node(const String &p_path) {
}
VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
-
ERR_FAIL_INDEX_V(p_idx, add_options.size(), nullptr);
Ref<VisualShaderNode> vsnode;
@@ -1342,7 +1295,6 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
}
if (p_op_idx != -1) {
-
VisualShaderNodeInput *input = Object::cast_to<VisualShaderNodeInput>(vsn);
if (input) {
@@ -1463,7 +1415,6 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
if (to_node != -1 && to_slot != -1) {
if (vsnode->get_output_port_count() > 0) {
-
int _from_node = id_to_use;
int _from_slot = 0;
@@ -1474,7 +1425,6 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
}
} else if (from_node != -1 && from_slot != -1) {
if (vsnode->get_input_port_count() > 0) {
-
int _to_node = id_to_use;
int _to_slot = 0;
@@ -1492,7 +1442,6 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
}
void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node) {
-
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
updating = true;
@@ -1506,7 +1455,6 @@ void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_t
}
void VisualShaderEditor::_connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) {
-
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
int from = p_from.to_int();
@@ -1536,7 +1484,6 @@ void VisualShaderEditor::_connection_request(const String &p_from, int p_from_in
}
void VisualShaderEditor::_disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) {
-
graph->disconnect_node(p_from, p_from_index, p_to, p_to_index);
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
@@ -1567,7 +1514,6 @@ void VisualShaderEditor::_connection_from_empty(const String &p_to, int p_to_slo
}
void VisualShaderEditor::_delete_request(int which) {
-
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
Ref<VisualShaderNode> node = Ref<VisualShaderNode>(visual_shader->get_node(type, which));
@@ -1607,7 +1553,6 @@ void VisualShaderEditor::_delete_request(int which) {
}
void VisualShaderEditor::_node_selected(Object *p_node) {
-
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
GraphNode *gn = Object::cast_to<GraphNode>(p_node);
@@ -1623,7 +1568,6 @@ void VisualShaderEditor::_node_selected(Object *p_node) {
}
void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
-
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
@@ -1652,7 +1596,6 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
}
void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) {
-
if (at_mouse_pos) {
saved_node_pos_dirty = true;
saved_node_pos = graph->get_local_mouse_position();
@@ -1688,7 +1631,6 @@ void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
ie->get_keycode() == KEY_DOWN ||
ie->get_keycode() == KEY_ENTER ||
ie->get_keycode() == KEY_KP_ENTER)) {
-
members->call("_gui_input", ie);
node_filter->accept_event();
}
@@ -1696,7 +1638,6 @@ void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
void VisualShaderEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
-
node_filter->set_clear_button_enabled(true);
// collapse tree by default
@@ -1723,7 +1664,6 @@ void VisualShaderEditor::_notification(int p_what) {
}
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
-
highend_label->set_modulate(get_theme_color("vulkan_color", "Editor"));
error_panel->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
@@ -1743,7 +1683,6 @@ void VisualShaderEditor::_notification(int p_what) {
preview_text->add_theme_color_override("background_color", background_color);
for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) {
-
preview_text->add_keyword_color(E->get(), keyword_color);
}
@@ -1786,7 +1725,6 @@ void VisualShaderEditor::_dup_update_excluded(int p_type, Set<int> &r_excluded)
VisualShader::Type type = (VisualShader::Type)p_type;
for (int i = 0; i < graph->get_child_count(); i++) {
-
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
if (gn) {
int id = String(gn->get_name()).to_int();
@@ -1802,14 +1740,12 @@ void VisualShaderEditor::_dup_update_excluded(int p_type, Set<int> &r_excluded)
}
void VisualShaderEditor::_dup_copy_nodes(int p_type, List<int> &r_nodes, Set<int> &r_excluded) {
-
VisualShader::Type type = (VisualShader::Type)p_type;
selection_center.x = 0.0f;
selection_center.y = 0.0f;
for (int i = 0; i < graph->get_child_count(); i++) {
-
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
if (gn) {
int id = String(gn->get_name()).to_int();
@@ -1832,7 +1768,6 @@ void VisualShaderEditor::_dup_copy_nodes(int p_type, List<int> &r_nodes, Set<int
}
void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<int> &r_nodes, Set<int> &r_excluded, const Vector2 &p_offset, bool p_select) {
-
VisualShader::Type type = (VisualShader::Type)p_type;
VisualShader::Type pasted_type = (VisualShader::Type)p_pasted_type;
@@ -1842,7 +1777,6 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<in
Set<int> unsupported_set;
for (List<int>::Element *E = r_nodes.front(); E; E = E->next()) {
-
connection_remap[E->get()] = id_from;
Ref<VisualShaderNode> node = visual_shader->get_node(pasted_type, E->get());
@@ -1900,7 +1834,6 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<in
if (p_select) {
// reselect duplicated nodes by excluding the other ones
for (int i = 0; i < graph->get_child_count(); i++) {
-
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
if (gn) {
int id = String(gn->get_name()).to_int();
@@ -1915,13 +1848,11 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<in
}
void VisualShaderEditor::_clear_buffer() {
-
copy_nodes_buffer.clear();
copy_nodes_excluded_buffer.clear();
}
void VisualShaderEditor::_duplicate_nodes() {
-
int type = edit_type->get_selected();
List<int> nodes;
@@ -1938,7 +1869,6 @@ void VisualShaderEditor::_duplicate_nodes() {
}
void VisualShaderEditor::_copy_nodes() {
-
copy_type = edit_type->get_selected();
_clear_buffer();
@@ -1947,7 +1877,6 @@ void VisualShaderEditor::_copy_nodes() {
}
void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2 &p_custom_position) {
-
if (copy_nodes_buffer.empty())
return;
@@ -1970,7 +1899,6 @@ void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2
}
void VisualShaderEditor::_delete_nodes() {
-
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
List<int> to_erase;
@@ -1989,7 +1917,6 @@ void VisualShaderEditor::_delete_nodes() {
undo_redo->create_action(TTR("Delete Nodes"));
for (List<int>::Element *F = to_erase.front(); F; F = F->next()) {
-
Ref<VisualShaderNode> node = visual_shader->get_node(type, F->get());
undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, F->get());
@@ -2020,7 +1947,6 @@ void VisualShaderEditor::_delete_nodes() {
for (List<int>::Element *F = to_erase.front(); F; F = F->next()) {
for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
if (E->get().from_node == F->get() || E->get().to_node == F->get()) {
-
bool cancel = false;
for (List<VisualShader::Connection>::Element *R = used_conns.front(); R; R = R->next()) {
if (R->get().from_node == E->get().from_node && R->get().from_port == E->get().from_port && R->get().to_node == E->get().to_node && R->get().to_port == E->get().to_port) {
@@ -2042,13 +1968,11 @@ void VisualShaderEditor::_delete_nodes() {
}
void VisualShaderEditor::_mode_selected(int p_id) {
-
_update_options_menu();
_update_graph();
}
void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> input, String name) {
-
String prev_name = input->get_input_name();
if (name == prev_name)
@@ -2119,7 +2043,6 @@ void VisualShaderEditor::_member_cancel() {
}
void VisualShaderEditor::_tools_menu_option(int p_idx) {
-
TreeItem *category = members->get_root()->get_children();
switch (p_idx) {
@@ -2176,7 +2099,6 @@ void VisualShaderEditor::_node_menu_id_pressed(int p_idx) {
}
Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
-
if (p_from == members) {
TreeItem *it = members->get_item_at_position(p_point);
if (!it)
@@ -2204,9 +2126,7 @@ Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
}
bool VisualShaderEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
-
if (p_from == graph) {
-
Dictionary d = p_data;
if (d.has("id")) {
@@ -2221,9 +2141,7 @@ bool VisualShaderEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
}
void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
-
if (p_from == graph) {
-
Dictionary d = p_data;
if (d.has("id")) {
@@ -2233,11 +2151,9 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
_add_node(idx, add_options[idx].sub_func);
} else if (d.has("files")) {
if (d["files"].get_type() == Variant::PACKED_STRING_ARRAY) {
-
int j = 0;
PackedStringArray arr = d["files"];
for (int i = 0; i < arr.size(); i++) {
-
String type = ResourceLoader::get_resource_type(arr[i]);
if (type == "GDScript") {
Ref<Script> script = ResourceLoader::load(arr[i]);
@@ -2271,13 +2187,11 @@ void VisualShaderEditor::_show_preview_text() {
}
static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
-
RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable);
return RS::global_variable_type_get_shader_datatype(gvt);
}
void VisualShaderEditor::_update_preview() {
-
if (!preview_showed) {
pending_update_preview = true;
return;
@@ -2327,7 +2241,6 @@ void VisualShaderEditor::_bind_methods() {
VisualShaderEditor *VisualShaderEditor::singleton = nullptr;
VisualShaderEditor::VisualShaderEditor() {
-
singleton = this;
updating = false;
saved_node_pos_dirty = false;
@@ -2945,17 +2858,14 @@ VisualShaderEditor::VisualShaderEditor() {
}
void VisualShaderEditorPlugin::edit(Object *p_object) {
-
visual_shader_editor->edit(Object::cast_to<VisualShader>(p_object));
}
bool VisualShaderEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("VisualShader");
}
void VisualShaderEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
//editor->hide_animation_player_editors();
//editor->animation_panel_make_visible(true);
@@ -2965,7 +2875,6 @@ void VisualShaderEditorPlugin::make_visible(bool p_visible) {
visual_shader_editor->set_process_input(true);
//visual_shader_editor->set_process(true);
} else {
-
if (visual_shader_editor->is_visible_in_tree())
editor->hide_bottom_panel();
button->hide();
@@ -2975,7 +2884,6 @@ void VisualShaderEditorPlugin::make_visible(bool p_visible) {
}
VisualShaderEditorPlugin::VisualShaderEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
visual_shader_editor = memnew(VisualShaderEditor);
visual_shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
@@ -3037,7 +2945,6 @@ class VisualShaderNodePluginDefaultEditor : public VBoxContainer {
public:
void _property_changed(const String &p_property, const Variant &p_value, const String &p_field = "", bool p_changing = false) {
-
if (p_changing)
return;
@@ -3049,7 +2956,6 @@ public:
undo_redo->add_undo_property(node.ptr(), p_property, node->get(p_property));
if (p_value.get_type() == Variant::OBJECT) {
-
RES prev_res = node->get(p_property);
RES curr_res = p_value;
@@ -3109,7 +3015,6 @@ public:
properties = p_properties;
for (int i = 0; i < p_properties.size(); i++) {
-
HBoxContainer *hbox = memnew(HBoxContainer);
hbox->set_h_size_flags(SIZE_EXPAND_FILL);
add_child(hbox);
@@ -3147,7 +3052,6 @@ public:
};
Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
-
if (p_node->is_class("VisualShaderNodeInput")) {
//create input
VisualShaderNodePluginInputEditor *input_editor = memnew(VisualShaderNodePluginInputEditor);
@@ -3166,7 +3070,6 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
Vector<PropertyInfo> pinfo;
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
-
for (int i = 0; i < properties.size(); i++) {
if (E->get().name == String(properties[i])) {
pinfo.push_back(E->get());
@@ -3183,7 +3086,6 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
Vector<EditorProperty *> editors;
for (int i = 0; i < pinfo.size(); i++) {
-
EditorProperty *prop = EditorInspector::instantiate_property_editor(node.ptr(), pinfo[i].type, pinfo[i].name, pinfo[i].hint, pinfo[i].hint_string, pinfo[i].usage);
if (!prop)
return nullptr;
@@ -3209,7 +3111,6 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
}
void EditorPropertyShaderMode::_option_selected(int p_which) {
-
//will not use this, instead will do all the logic setting manually
//emit_signal("property_changed", get_edited_property(), p_which);
@@ -3227,7 +3128,6 @@ void EditorPropertyShaderMode::_option_selected(int p_which) {
//1. restore connections to output
for (int i = 0; i < VisualShader::TYPE_MAX; i++) {
-
VisualShader::Type type = VisualShader::Type(i);
List<VisualShader::Connection> conns;
visual_shader->get_node_connections(type, &conns);
@@ -3239,7 +3139,6 @@ void EditorPropertyShaderMode::_option_selected(int p_which) {
}
//2. restore input indices
for (int i = 0; i < VisualShader::TYPE_MAX; i++) {
-
VisualShader::Type type = VisualShader::Type(i);
Vector<int> nodes = visual_shader->get_node_list(type);
for (int j = 0; j < nodes.size(); j++) {
@@ -3257,7 +3156,6 @@ void EditorPropertyShaderMode::_option_selected(int p_which) {
visual_shader->get_property_list(&props);
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
-
if (E->get().name.begins_with("flags/") || E->get().name.begins_with("modes/")) {
undo_redo->add_undo_property(visual_shader.ptr(), E->get().name, visual_shader->get(E->get().name));
}
@@ -3274,7 +3172,6 @@ void EditorPropertyShaderMode::_option_selected(int p_which) {
}
void EditorPropertyShaderMode::update_property() {
-
int which = get_edited_object()->get(get_edited_property());
options->select(which);
}
@@ -3309,9 +3206,7 @@ void EditorInspectorShaderModePlugin::parse_begin(Object *p_object) {
}
bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
-
if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) {
-
EditorPropertyShaderMode *editor = memnew(EditorPropertyShaderMode);
Vector<String> options = p_hint_text.split(",");
editor->setup(options);
@@ -3355,7 +3250,6 @@ void VisualShaderNodePortPreview::_shader_changed() {
continue;
ShaderMaterial *src_mat = Object::cast_to<ShaderMaterial>(object);
if (src_mat && src_mat->get_shader().is_valid()) {
-
List<PropertyInfo> params;
src_mat->get_shader()->get_param_list(&params);
for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
@@ -3368,7 +3262,6 @@ void VisualShaderNodePortPreview::_shader_changed() {
}
void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port) {
-
shader = p_shader;
shader->connect("changed", callable_mp(this, &VisualShaderNodePortPreview::_shader_changed));
type = p_type;
@@ -3413,18 +3306,15 @@ VisualShaderNodePortPreview::VisualShaderNodePortPreview() {
//////////////////////////////////
String VisualShaderConversionPlugin::converts_to() const {
-
return "Shader";
}
bool VisualShaderConversionPlugin::handles(const Ref<Resource> &p_resource) const {
-
Ref<VisualShader> vshader = p_resource;
return vshader.is_valid();
}
Ref<Resource> VisualShaderConversionPlugin::convert(const Ref<Resource> &p_resource) const {
-
Ref<VisualShader> vshader = p_resource;
ERR_FAIL_COND_V(!vshader.is_valid(), Ref<Resource>());