diff options
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 9e706ce623..e3f7aa5e6d 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -748,8 +748,9 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool bool first = true; VBoxContainer *vbox = nullptr; - for (int i = 0; i < custom_node->dp_props.size(); i++) { - const VisualShaderNodeCustom::DropDownListProperty &dp = custom_node->dp_props[i]; + int i = 0; + for (List<VisualShaderNodeCustom::DropDownListProperty>::ConstIterator itr = custom_node->dp_props.begin(); itr != custom_node->dp_props.end(); ++itr, ++i) { + const VisualShaderNodeCustom::DropDownListProperty &dp = *itr; if (first) { first = false; @@ -1828,9 +1829,9 @@ void VisualShaderEditor::_update_nodes() { List<StringName> class_list; ScriptServer::get_global_class_list(&class_list); - for (int i = 0; i < class_list.size(); i++) { - if (ScriptServer::get_global_class_native_base(class_list[i]) == "VisualShaderNodeCustom") { - String script_path = ScriptServer::get_global_class_path(class_list[i]); + for (const StringName &E : class_list) { + if (ScriptServer::get_global_class_native_base(E) == "VisualShaderNodeCustom") { + String script_path = ScriptServer::get_global_class_path(E); Ref<Resource> res = ResourceLoader::load(script_path); ERR_CONTINUE(res.is_null()); ERR_CONTINUE(!res->is_class("Script")); @@ -1858,16 +1859,16 @@ void VisualShaderEditor::_update_nodes() { List<StringName> class_list; ClassDB::get_class_list(&class_list); - for (int i = 0; i < class_list.size(); i++) { - if (ClassDB::get_parent_class(class_list[i]) == "VisualShaderNodeCustom") { - Object *instance = ClassDB::instantiate(class_list[i]); + for (const StringName &E : class_list) { + if (ClassDB::get_parent_class(E) == "VisualShaderNodeCustom") { + Object *instance = ClassDB::instantiate(E); Ref<VisualShaderNodeCustom> ref = Object::cast_to<VisualShaderNodeCustom>(instance); ERR_CONTINUE(ref.is_null()); if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) { continue; } Dictionary dict = get_custom_node_data(ref); - dict["type"] = class_list[i]; + dict["type"] = E; dict["script"] = Ref<Script>(); String key; @@ -3982,7 +3983,7 @@ void VisualShaderEditor::_handle_node_drop_on_connection() { return; } - int selected_node_id = drag_buffer[0].node; + int selected_node_id = drag_buffer.front()->get().node; VisualShader::Type shader_type = get_current_shader_type(); Ref<VisualShaderNode> selected_vsnode = visual_shader->get_node(shader_type, selected_node_id); @@ -7540,8 +7541,9 @@ void VisualShaderNodePortPreview::_shader_changed() { preview_shader.instantiate(); preview_shader->set_code(shader_code); for (int i = 0; i < default_textures.size(); i++) { - for (int j = 0; j < default_textures[i].params.size(); j++) { - preview_shader->set_default_texture_parameter(default_textures[i].name, default_textures[i].params[j], j); + int j = 0; + for (List<Ref<Texture2D>>::ConstIterator itr = default_textures[i].params.begin(); itr != default_textures[i].params.end(); ++itr, ++j) { + preview_shader->set_default_texture_parameter(default_textures[i].name, *itr, j); } } |