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Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 13d16297c8..b9b47c475b 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -2152,7 +2152,7 @@ void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *p
}
LineEdit *line_edit = Object::cast_to<LineEdit>(p_line_edit);
- ERR_FAIL_COND(!line_edit);
+ ERR_FAIL_NULL(line_edit);
String validated_name = visual_shader->validate_port_name(p_text, node.ptr(), p_port_id, false);
if (validated_name.is_empty() || prev_name == validated_name) {
@@ -2179,7 +2179,7 @@ void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *
}
LineEdit *line_edit = Object::cast_to<LineEdit>(p_line_edit);
- ERR_FAIL_COND(!line_edit);
+ ERR_FAIL_NULL(line_edit);
String validated_name = visual_shader->validate_port_name(p_text, node.ptr(), p_port_id, true);
if (validated_name.is_empty() || prev_name == validated_name) {
@@ -3036,7 +3036,7 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
if (!is_custom && !add_options[p_idx].type.is_empty()) {
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(add_options[p_idx].type));
- ERR_FAIL_COND(!vsn);
+ ERR_FAIL_NULL(vsn);
if (!p_ops.is_empty()) {
_setup_node(vsn, p_ops);
}
@@ -3074,13 +3074,13 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
base_type = add_options[p_idx].script->get_instance_base_type();
}
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(base_type));
- ERR_FAIL_COND(!vsn);
+ ERR_FAIL_NULL(vsn);
vsnode = Ref<VisualShaderNode>(vsn);
if (!is_native) {
vsnode->set_script(add_options[p_idx].script);
}
VisualShaderNodeCustom *custom_node = Object::cast_to<VisualShaderNodeCustom>(vsn);
- ERR_FAIL_COND(!custom_node);
+ ERR_FAIL_NULL(custom_node);
custom_node->update_ports();
}
@@ -3846,7 +3846,7 @@ void VisualShaderEditor::_node_selected(Object *p_node) {
VisualShader::Type type = get_current_shader_type();
GraphElement *graph_element = Object::cast_to<GraphElement>(p_node);
- ERR_FAIL_COND(!graph_element);
+ ERR_FAIL_NULL(graph_element);
int id = String(graph_element->get_name()).to_int();