diff options
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 9b6ff894b9..c8f6a2431d 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -4062,7 +4062,7 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input, bool type_changed = next_input_type != prev_input_type; - Ref<EditorUndoRedoManager> undo_redo_man = EditorNode::get_undo_redo(); + Ref<EditorUndoRedoManager> &undo_redo_man = EditorNode::get_undo_redo(); undo_redo_man->create_action(TTR("Visual Shader Input Type Changed")); undo_redo_man->add_do_method(p_input.ptr(), "set_input_name", p_name); @@ -4131,7 +4131,7 @@ void VisualShaderEditor::_parameter_ref_select_item(Ref<VisualShaderNodeParamete bool type_changed = p_parameter_ref->get_parameter_type_by_name(p_name) != p_parameter_ref->get_parameter_type_by_name(prev_name); - Ref<EditorUndoRedoManager> undo_redo_man = EditorNode::get_undo_redo(); + Ref<EditorUndoRedoManager> &undo_redo_man = EditorNode::get_undo_redo(); undo_redo_man->create_action(TTR("ParameterRef Name Changed")); undo_redo_man->add_do_method(p_parameter_ref.ptr(), "set_parameter_name", p_name); @@ -4175,7 +4175,7 @@ void VisualShaderEditor::_varying_select_item(Ref<VisualShaderNodeVarying> p_var bool is_getter = Ref<VisualShaderNodeVaryingGetter>(p_varying.ptr()).is_valid(); - Ref<EditorUndoRedoManager> undo_redo_man = EditorNode::get_undo_redo(); + Ref<EditorUndoRedoManager> &undo_redo_man = EditorNode::get_undo_redo(); undo_redo_man->create_action(TTR("Varying Name Changed")); undo_redo_man->add_do_method(p_varying.ptr(), "set_varying_name", p_name); @@ -5892,7 +5892,7 @@ public: return; } - Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo(); + Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); updating = true; undo_redo->create_action(TTR("Edit Visual Property:") + " " + p_property, UndoRedo::MERGE_ENDS); @@ -6094,7 +6094,7 @@ void EditorPropertyVisualShaderMode::_option_selected(int p_which) { return; } - Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo(); + Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo(); undo_redo->create_action(TTR("Visual Shader Mode Changed")); //do is easy undo_redo->add_do_method(visual_shader.ptr(), "set_mode", p_which); |