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-rw-r--r--editor/project_manager.cpp55
1 files changed, 32 insertions, 23 deletions
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 2073b1f374..afbc59dd77 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -2062,6 +2062,36 @@ void ProjectManager::_build_icon_type_cache(Ref<Theme> p_theme) {
}
}
+void ProjectManager::_update_size_limits() {
+ const Size2 minimum_size = Size2(680, 450) * EDSCALE;
+ const Size2 default_size = Size2(1024, 600) * EDSCALE;
+
+ // Define a minimum window size to prevent UI elements from overlapping or being cut off.
+ Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
+ if (w) {
+ // Calling Window methods this early doesn't sync properties with DS.
+ w->set_min_size(minimum_size);
+ DisplayServer::get_singleton()->window_set_min_size(minimum_size);
+ w->set_size(default_size);
+ DisplayServer::get_singleton()->window_set_size(default_size);
+ }
+
+ Rect2i screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(DisplayServer::get_singleton()->window_get_current_screen());
+ if (screen_rect.size != Vector2i()) {
+ // Center the window on the screen.
+ Vector2i window_position;
+ window_position.x = screen_rect.position.x + (screen_rect.size.x - default_size.x) / 2;
+ window_position.y = screen_rect.position.y + (screen_rect.size.y - default_size.y) / 2;
+ DisplayServer::get_singleton()->window_set_position(window_position);
+
+ // Limit popup menus to prevent unusably long lists.
+ // We try to set it to half the screen resolution, but no smaller than the minimum window size.
+ Size2 half_screen_rect = (screen_rect.size * EDSCALE) / 2;
+ Size2 maximum_popup_size = MAX(half_screen_rect, minimum_size);
+ language_btn->get_popup()->set_max_size(maximum_popup_size);
+ }
+}
+
void ProjectManager::_dim_window() {
// This method must be called before calling `get_tree()->quit()`.
// Otherwise, its effect won't be visible
@@ -3272,30 +3302,9 @@ ProjectManager::ProjectManager() {
SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));
- // Define a minimum window size to prevent UI elements from overlapping or being cut off.
- Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
- if (w) {
- w->set_min_size(Size2(520, 350) * EDSCALE);
- }
-
- // Resize the bootsplash window based on Editor display scale EDSCALE.
- float scale_factor = MAX(1, EDSCALE);
- if (scale_factor > 1.0) {
- Vector2i window_size = DisplayServer::get_singleton()->window_get_size();
- Rect2i screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(DisplayServer::get_singleton()->window_get_current_screen());
-
- window_size *= scale_factor;
-
- DisplayServer::get_singleton()->window_set_size(window_size);
- if (screen_rect.size != Vector2i()) {
- Vector2i window_position;
- window_position.x = screen_rect.position.x + (screen_rect.size.x - window_size.x) / 2;
- window_position.y = screen_rect.position.y + (screen_rect.size.y - window_size.y) / 2;
- DisplayServer::get_singleton()->window_set_position(window_position);
- }
- }
-
OS::get_singleton()->set_low_processor_usage_mode(true);
+
+ _update_size_limits();
}
ProjectManager::~ProjectManager() {