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-rw-r--r--editor/run_instances_dialog.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/run_instances_dialog.cpp b/editor/run_instances_dialog.cpp
index d617c899ad..7646cbd4a3 100644
--- a/editor/run_instances_dialog.cpp
+++ b/editor/run_instances_dialog.cpp
@@ -186,7 +186,7 @@ void RunInstancesDialog::get_argument_list_for_instance(int p_idx, List<String>
if (!raw_custom_args.is_empty()) {
// Allow the user to specify a command to run, similar to Steam's launch options.
- // In this case, Godot will no longer be run directly; it's up to the underlying command
+ // In this case, Redot will no longer be run directly; it's up to the underlying command
// to run it. For instance, this can be used on Linux to force a running project
// to use Optimus using `prime-run` or similar.
// Example: `prime-run %command% --time-scale 0.5`
@@ -202,7 +202,7 @@ void RunInstancesDialog::get_argument_list_for_instance(int p_idx, List<String>
exec = exec_args[0];
exec_args.remove_at(0);
- // Append the Godot executable name before we append executable arguments
+ // Append the Redot executable name before we append executable arguments
// (since the order is reversed when using `push_front()`).
r_list.push_front(OS::get_singleton()->get_executable_path());
}
@@ -212,13 +212,13 @@ void RunInstancesDialog::get_argument_list_for_instance(int p_idx, List<String>
r_list.push_front(exec_args[i].replace(" ", "%20"));
}
- // Append Godot-specific custom arguments.
+ // Append Redot-specific custom arguments.
custom_args = _split_cmdline_args(raw_custom_args.substr(placeholder_pos + String("%command%").size()));
for (int i = 0; i < custom_args.size(); i++) {
r_list.push_back(custom_args[i].replace(" ", "%20"));
}
} else {
- // Append Godot-specific custom arguments.
+ // Append Redot-specific custom arguments.
custom_args = _split_cmdline_args(raw_custom_args);
for (int i = 0; i < custom_args.size(); i++) {
r_list.push_back(custom_args[i].replace(" ", "%20"));