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-rw-r--r--editor/scene_create_dialog.cpp24
1 files changed, 21 insertions, 3 deletions
diff --git a/editor/scene_create_dialog.cpp b/editor/scene_create_dialog.cpp
index c153b79316..986f6bb87a 100644
--- a/editor/scene_create_dialog.cpp
+++ b/editor/scene_create_dialog.cpp
@@ -130,10 +130,25 @@ void SceneCreateDialog::update_dialog() {
root_name = root_name_edit->get_text().strip_edges();
if (root_name.is_empty()) {
- root_name = scene_name.get_file().get_basename();
+ root_name = scene_name_edit->get_text().strip_edges();
+
+ if (root_name.is_empty()) {
+ root_name_edit->set_placeholder(TTR("Leave empty to derive from scene name"));
+ } else {
+ // Respect the desired root node casing from ProjectSettings and ensure it's a valid node name.
+ String adjusted_root_name = Node::adjust_name_casing(root_name);
+ root_name = adjusted_root_name.validate_node_name();
+
+ bool has_invalid_characters = root_name != adjusted_root_name;
+ if (has_invalid_characters) {
+ update_error(node_error_label, MSG_WARNING, TTR("Invalid root node name characters have been replaced."));
+ }
+
+ root_name_edit->set_placeholder(root_name);
+ }
}
- if (root_name.is_empty() || root_name.validate_node_name().size() != root_name.size()) {
+ if (root_name.is_empty() || root_name.validate_node_name() != root_name) {
update_error(node_error_label, MSG_ERROR, TTR("Invalid root node name."));
is_valid = false;
}
@@ -150,6 +165,9 @@ void SceneCreateDialog::update_error(Label *p_label, MsgType p_type, const Strin
case MSG_ERROR:
p_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
break;
+ case MSG_WARNING:
+ p_label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
+ break;
}
}
@@ -285,7 +303,7 @@ SceneCreateDialog::SceneCreateDialog() {
root_name_edit = memnew(LineEdit);
gc->add_child(root_name_edit);
- root_name_edit->set_placeholder(TTR("Leave empty to use scene name"));
+ root_name_edit->set_tooltip_text(TTR("When empty, the root node name is derived from the scene name based on the \"editor/naming/node_name_casing\" project setting."));
root_name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
root_name_edit->connect("text_changed", callable_mp(this, &SceneCreateDialog::update_dialog).unbind(1));
root_name_edit->connect("text_submitted", callable_mp(this, &SceneCreateDialog::accept_create).unbind(1));