diff options
Diffstat (limited to 'methods.py')
-rwxr-xr-x | methods.py | 2210 |
1 files changed, 1105 insertions, 1105 deletions
diff --git a/methods.py b/methods.py index efe2400c1c..0ede914aec 100755 --- a/methods.py +++ b/methods.py @@ -1,258 +1,258 @@ import os def add_source_files(self, sources, filetype, lib_env = None, shared = False): - import glob; - import string; - #if not lib_objects: - if not lib_env: - lib_env = self - if type(filetype) == type(""): - - dir = self.Dir('.').abspath - list = glob.glob(dir + "/"+filetype) - for f in list: - sources.append( self.Object(f) ) - else: - for f in filetype: - sources.append(self.Object(f)) + import glob; + import string; + #if not lib_objects: + if not lib_env: + lib_env = self + if type(filetype) == type(""): + + dir = self.Dir('.').abspath + list = glob.glob(dir + "/"+filetype) + for f in list: + sources.append( self.Object(f) ) + else: + for f in filetype: + sources.append(self.Object(f)) def build_shader_header( target, source, env ): - for x in source: - print x + for x in source: + print x - name = str(x) - name = name[ name.rfind("/")+1: ] - name = name[ name.rfind("\\")+1: ] - name = name.replace(".","_") + name = str(x) + name = name[ name.rfind("/")+1: ] + name = name[ name.rfind("\\")+1: ] + name = name.replace(".","_") - fs = open(str(x),"r") - fd = open(str(x)+".h","w") - fd.write("/* this file has been generated by SCons, do not edit! */\n") - fd.write("static const char *"+name+"=\n") - line=fs.readline() - while(line): - line=line.replace("\r","") - line=line.replace("\n","") - line=line.replace("\\","\\\\") - line=line.replace("\"","\\\"") - fd.write("\""+line+"\\n\"\n") - line=fs.readline() + fs = open(str(x),"r") + fd = open(str(x)+".h","w") + fd.write("/* this file has been generated by SCons, do not edit! */\n") + fd.write("static const char *"+name+"=\n") + line=fs.readline() + while(line): + line=line.replace("\r","") + line=line.replace("\n","") + line=line.replace("\\","\\\\") + line=line.replace("\"","\\\"") + fd.write("\""+line+"\\n\"\n") + line=fs.readline() - fd.write(";\n") + fd.write(";\n") - return 0 + return 0 def build_glsl_header( filename ): - fs = open(filename,"r") - line=fs.readline() - - vertex_lines=[] - fragment_lines=[] - uniforms=[] - attributes=[] - fbos=[] - conditionals=[] - texunits=[] - texunit_names=[] - ubos=[] - ubo_names=[] - - reading="" - line_offset=0 - vertex_offset=0 - fragment_offset=0 - - while(line): - - if (line.find("[vertex]")!=-1): - reading="vertex" - line=fs.readline() - line_offset+=1 - vertex_offset=line_offset - continue - - if (line.find("[fragment]")!=-1): - reading="fragment" - line=fs.readline() - line_offset+=1 - fragment_offset=line_offset - continue - - if (line.find("#ifdef ")!=-1): - ifdefline = line.replace("#ifdef ","").strip() - if (not ifdefline in conditionals): - conditionals+=[ifdefline] - - if (line.find("#elif defined(")!=-1): - ifdefline = line.replace("#elif defined(","").strip() - ifdefline = ifdefline.replace(")","").strip() - if (not ifdefline in conditionals): - conditionals+=[ifdefline] - - - import re - if re.search(r"^\s*uniform", line): - - if (line.lower().find("texunit:")!=-1): - #texture unit - texunit = str(int( line[line.find(":")+1:].strip() )) - uline=line[:line.lower().find("//")] - uline = uline.replace("uniform",""); - uline = uline.replace(";",""); - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[ x.rfind(" ")+1: ] - if (x.find("[")!=-1): - #unfiorm array - x = x[ :x.find("[") ] - - if (not x in texunit_names): - texunits+=[(x,texunit)] - texunit_names+=[x] - - elif (line.lower().find("ubo:")!=-1): - #ubo - uboidx = str(int( line[line.find(":")+1:].strip() )) - uline=line[:line.lower().find("//")] - uline = uline[uline.find("uniform")+len("uniform"):]; - uline = uline.replace(";",""); - uline = uline.replace("{",""); - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[ x.rfind(" ")+1: ] - if (x.find("[")!=-1): - #unfiorm array - x = x[ :x.find("[") ] - - if (not x in ubo_names): - ubos+=[(x,uboidx)] - ubo_names+=[x] - - - - else: - uline = line.replace("uniform",""); - uline = uline.replace(";",""); - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[ x.rfind(" ")+1: ] - if (x.find("[")!=-1): - #unfiorm array - x = x[ :x.find("[") ] - - if (not x in uniforms): - uniforms+=[x] - - if ((line.strip().find("in ")==0 or line.strip().find("attribute ")==0) and line.find("attrib:")!=-1): - uline = line.replace("in ",""); - uline = uline.replace("attribute ",""); - uline = uline.replace(";",""); - uline = uline[ uline.find(" "): ].strip() - - - if (uline.find("//")!=-1): - name,bind = uline.split("//") - if (bind.find("attrib:")!=-1): - name=name.strip() - bind=bind.replace("attrib:","").strip() - attributes+=[(name,bind)] - - if (line.strip().find("out ")==0): - uline = line.replace("out","").strip(); - uline = uline.replace(";",""); - uline = uline[ uline.find(" "): ].strip() - - - if (uline.find("//")!=-1): - name,bind = uline.split("//") - if (bind.find("drawbuffer:")!=-1): - name=name.strip() - bind=bind.replace("drawbuffer:","").strip() - fbos+=[(name,bind)] - - line=line.replace("\r","") - line=line.replace("\n","") - line=line.replace("\\","\\\\") - line=line.replace("\"","\\\"") - #line=line+"\\n\\" no need to anymore - - if (reading=="vertex"): - vertex_lines+=[line] - if (reading=="fragment"): - fragment_lines+=[line] - - line=fs.readline() - line_offset+=1 - - fs.close(); - - out_file = filename+".h" - fd = open(out_file,"w") - - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n"); - - out_file_base = out_file - out_file_base = out_file_base[ out_file_base.rfind("/")+1: ] - out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ] + fs = open(filename,"r") + line=fs.readline() + + vertex_lines=[] + fragment_lines=[] + uniforms=[] + attributes=[] + fbos=[] + conditionals=[] + texunits=[] + texunit_names=[] + ubos=[] + ubo_names=[] + + reading="" + line_offset=0 + vertex_offset=0 + fragment_offset=0 + + while(line): + + if (line.find("[vertex]")!=-1): + reading="vertex" + line=fs.readline() + line_offset+=1 + vertex_offset=line_offset + continue + + if (line.find("[fragment]")!=-1): + reading="fragment" + line=fs.readline() + line_offset+=1 + fragment_offset=line_offset + continue + + if (line.find("#ifdef ")!=-1): + ifdefline = line.replace("#ifdef ","").strip() + if (not ifdefline in conditionals): + conditionals+=[ifdefline] + + if (line.find("#elif defined(")!=-1): + ifdefline = line.replace("#elif defined(","").strip() + ifdefline = ifdefline.replace(")","").strip() + if (not ifdefline in conditionals): + conditionals+=[ifdefline] + + + import re + if re.search(r"^\s*uniform", line): + + if (line.lower().find("texunit:")!=-1): + #texture unit + texunit = str(int( line[line.find(":")+1:].strip() )) + uline=line[:line.lower().find("//")] + uline = uline.replace("uniform",""); + uline = uline.replace(";",""); + lines = uline.split(",") + for x in lines: + + x = x.strip() + x = x[ x.rfind(" ")+1: ] + if (x.find("[")!=-1): + #unfiorm array + x = x[ :x.find("[") ] + + if (not x in texunit_names): + texunits+=[(x,texunit)] + texunit_names+=[x] + + elif (line.lower().find("ubo:")!=-1): + #ubo + uboidx = str(int( line[line.find(":")+1:].strip() )) + uline=line[:line.lower().find("//")] + uline = uline[uline.find("uniform")+len("uniform"):]; + uline = uline.replace(";",""); + uline = uline.replace("{",""); + lines = uline.split(",") + for x in lines: + + x = x.strip() + x = x[ x.rfind(" ")+1: ] + if (x.find("[")!=-1): + #unfiorm array + x = x[ :x.find("[") ] + + if (not x in ubo_names): + ubos+=[(x,uboidx)] + ubo_names+=[x] + + + + else: + uline = line.replace("uniform",""); + uline = uline.replace(";",""); + lines = uline.split(",") + for x in lines: + + x = x.strip() + x = x[ x.rfind(" ")+1: ] + if (x.find("[")!=-1): + #unfiorm array + x = x[ :x.find("[") ] + + if (not x in uniforms): + uniforms+=[x] + + if ((line.strip().find("in ")==0 or line.strip().find("attribute ")==0) and line.find("attrib:")!=-1): + uline = line.replace("in ",""); + uline = uline.replace("attribute ",""); + uline = uline.replace(";",""); + uline = uline[ uline.find(" "): ].strip() + + + if (uline.find("//")!=-1): + name,bind = uline.split("//") + if (bind.find("attrib:")!=-1): + name=name.strip() + bind=bind.replace("attrib:","").strip() + attributes+=[(name,bind)] + + if (line.strip().find("out ")==0): + uline = line.replace("out","").strip(); + uline = uline.replace(";",""); + uline = uline[ uline.find(" "): ].strip() + + + if (uline.find("//")!=-1): + name,bind = uline.split("//") + if (bind.find("drawbuffer:")!=-1): + name=name.strip() + bind=bind.replace("drawbuffer:","").strip() + fbos+=[(name,bind)] + + line=line.replace("\r","") + line=line.replace("\n","") + line=line.replace("\\","\\\\") + line=line.replace("\"","\\\"") + #line=line+"\\n\\" no need to anymore + + if (reading=="vertex"): + vertex_lines+=[line] + if (reading=="fragment"): + fragment_lines+=[line] + + line=fs.readline() + line_offset+=1 + + fs.close(); + + out_file = filename+".h" + fd = open(out_file,"w") + + fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n"); + + out_file_base = out_file + out_file_base = out_file_base[ out_file_base.rfind("/")+1: ] + out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ] # print("out file "+out_file+" base " +out_file_base) - out_file_ifdef = out_file_base.replace(".","_").upper() - fd.write("#ifndef "+out_file_ifdef+"\n") - fd.write("#define "+out_file_ifdef+"\n") - - out_file_class = out_file_base.replace(".glsl.h","").title().replace("_","").replace(".","")+"ShaderGL"; - fd.write("\n\n"); - fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n"); - fd.write("class "+out_file_class+" : public ShaderGL {\n\n"); - fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n"); - fd.write("public:\n\n"); - - if (len(conditionals)): - fd.write("\tenum Conditionals {\n"); - for x in conditionals: - fd.write("\t\t"+x+",\n"); - fd.write("\t};\n\n"); - if (len(uniforms)): - fd.write("\tenum Uniforms {\n"); - for x in uniforms: - fd.write("\t\t"+x.upper()+",\n"); - fd.write("\t};\n\n"); - - fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n"); - if (len(conditionals)): - - fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n"); - fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n "); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n"); - - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU + out_file_ifdef = out_file_base.replace(".","_").upper() + fd.write("#ifndef "+out_file_ifdef+"\n") + fd.write("#define "+out_file_ifdef+"\n") + + out_file_class = out_file_base.replace(".glsl.h","").title().replace("_","").replace(".","")+"ShaderGL"; + fd.write("\n\n"); + fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n"); + fd.write("class "+out_file_class+" : public ShaderGL {\n\n"); + fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n"); + fd.write("public:\n\n"); + + if (len(conditionals)): + fd.write("\tenum Conditionals {\n"); + for x in conditionals: + fd.write("\t\t"+x+",\n"); + fd.write("\t};\n\n"); + if (len(uniforms)): + fd.write("\tenum Uniforms {\n"); + for x in uniforms: + fd.write("\t\t"+x.upper()+",\n"); + fd.write("\t};\n\n"); + + fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n"); + if (len(conditionals)): + + fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n"); + fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n "); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n"); + + fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU const Transform &tr = p_transform; @@ -283,7 +283,7 @@ def build_glsl_header( filename ): """); - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU + fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU const Matrix32 &tr = p_transform; @@ -314,7 +314,7 @@ def build_glsl_header( filename ): """); - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU + fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU GLfloat matrix[16]; @@ -328,231 +328,231 @@ def build_glsl_header( filename ): glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); }; """); - fd.write("\n\n#undef _FU\n\n\n"); + fd.write("\n\n#undef _FU\n\n\n"); - fd.write("\tvirtual void init() {\n\n"); - if (len(conditionals)): + fd.write("\tvirtual void init() {\n\n"); + if (len(conditionals)): - fd.write("\t\tstatic const char* _conditional_strings[]={\n") - if (len(conditionals)): - for x in conditionals: - fd.write("\t\t\t\"#define "+x+"\\n\",\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") + fd.write("\t\tstatic const char* _conditional_strings[]={\n") + if (len(conditionals)): + for x in conditionals: + fd.write("\t\t\t\"#define "+x+"\\n\",\n"); + fd.write("\t\t};\n\n"); + else: + fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") - if (len(uniforms)): + if (len(uniforms)): - fd.write("\t\tstatic const char* _uniform_strings[]={\n") - if (len(uniforms)): - for x in uniforms: - fd.write("\t\t\t\""+x+"\",\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") + fd.write("\t\tstatic const char* _uniform_strings[]={\n") + if (len(uniforms)): + for x in uniforms: + fd.write("\t\t\t\""+x+"\",\n"); + fd.write("\t\t};\n\n"); + else: + fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") - if (len(attributes)): + if (len(attributes)): - fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n") - for x in attributes: - fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n") + fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n") + for x in attributes: + fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n"); + fd.write("\t\t};\n\n"); + else: + fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n") - if (len(fbos)): - fd.write("\t\tstatic FBOPair _fbo_pairs[]={\n") - for x in fbos: - fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic FBOPair *_fbo_pairs=NULL;\n") + if (len(fbos)): + fd.write("\t\tstatic FBOPair _fbo_pairs[]={\n") + for x in fbos: + fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n"); + fd.write("\t\t};\n\n"); + else: + fd.write("\t\tstatic FBOPair *_fbo_pairs=NULL;\n") - if (len(ubos)): - fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n") - for x in ubos: - fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n") + if (len(ubos)): + fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n") + for x in ubos: + fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n"); + fd.write("\t\t};\n\n"); + else: + fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n") - if (len(texunits)): - fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n") - for x in texunits: - fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n") + if (len(texunits)): + fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n") + for x in texunits: + fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n"); + fd.write("\t\t};\n\n"); + else: + fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n") - fd.write("\t\tstatic const char* _vertex_code=\"\\\n") - for x in vertex_lines: - fd.write("\t\t\t"+x+"\n"); - fd.write("\t\t\";\n\n"); + fd.write("\t\tstatic const char* _vertex_code=\"\\\n") + for x in vertex_lines: + fd.write("\t\t\t"+x+"\n"); + fd.write("\t\t\";\n\n"); - fd.write("\t\tstatic const int _vertex_code_start="+str(vertex_offset)+";\n") + fd.write("\t\tstatic const int _vertex_code_start="+str(vertex_offset)+";\n") - fd.write("\t\tstatic const char* _fragment_code=\"\\\n") - for x in fragment_lines: - fd.write("\t\t\t"+x+"\n"); - fd.write("\t\t\";\n\n"); + fd.write("\t\tstatic const char* _fragment_code=\"\\\n") + for x in fragment_lines: + fd.write("\t\t\t"+x+"\n"); + fd.write("\t\t\";\n\n"); - fd.write("\t\tstatic const int _fragment_code_start="+str(fragment_offset)+";\n") + fd.write("\t\tstatic const int _fragment_code_start="+str(fragment_offset)+";\n") - fd.write("\t\tsetup(_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_attribute_pairs,"+str(len(attributes))+",_fbo_pairs,"+str(len(fbos))+",_ubo_pairs,"+str(len(ubos))+",_texunit_pairs,"+str(len(texunits))+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") - fd.write("\t};\n\n") + fd.write("\t\tsetup(_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_attribute_pairs,"+str(len(attributes))+",_fbo_pairs,"+str(len(fbos))+",_ubo_pairs,"+str(len(ubos))+",_texunit_pairs,"+str(len(texunits))+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") + fd.write("\t};\n\n") - fd.write("};\n\n"); - fd.write("#endif\n\n"); - fd.close(); + fd.write("};\n\n"); + fd.write("#endif\n\n"); + fd.close(); def build_glsl_headers( target, source, env ): - for x in source: + for x in source: - build_glsl_header(str(x)); + build_glsl_header(str(x)); - return 0 + return 0 def build_hlsl_dx9_header( filename ): - fs = open(filename,"r") - line=fs.readline() - - vertex_lines=[] - fragment_lines=[] - uniforms=[] - fragment_uniforms=[] - attributes=[] - fbos=[] - conditionals=[] - - reading="" - line_offset=0 - vertex_offset=0 - fragment_offset=0 - - while(line): - - if (line.find("[vertex]")!=-1): - reading="vertex" - line=fs.readline() - line_offset+=1 - vertex_offset=line_offset - continue - - if (line.find("[fragment]")!=-1): - reading="fragment" - line=fs.readline() - line_offset+=1 - fragment_offset=line_offset - continue - - if (line.find("#ifdef ")!=-1): - ifdefline = line.replace("#ifdef ","").strip() - if (not ifdefline in conditionals): - conditionals+=[ifdefline] - - if (line.find("#elif defined(")!=-1): - ifdefline = line.replace("#elif defined(","").strip() - ifdefline = ifdefline.replace(")","").strip() - if (not ifdefline in conditionals): - conditionals+=[ifdefline] - if (line.find("uniform")!=-1): - uline = line.replace("uniform",""); - uline = uline.replace(";",""); - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[ x.rfind(" ")+1: ] - if (x.find("[")!=-1): - #unfiorm array - x = x[ :x.find("[") ] - - if (not x in uniforms): - uniforms+=[x] - fragment_uniforms+=[reading=="fragment"] - line=line.replace("\r","") - line=line.replace("\n","") - line=line.replace("\\","\\\\") - line=line.replace("\"","\\\"") - line=line+"\\n\\" - - if (reading=="vertex"): - vertex_lines+=[line] - if (reading=="fragment"): - fragment_lines+=[line] - - line=fs.readline() - line_offset+=1 - - fs.close(); - - out_file = filename+".h" - fd = open(out_file,"w") - - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n"); - - out_file_base = out_file - out_file_base = out_file_base[ out_file_base.rfind("/")+1: ] - out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ] + fs = open(filename,"r") + line=fs.readline() + + vertex_lines=[] + fragment_lines=[] + uniforms=[] + fragment_uniforms=[] + attributes=[] + fbos=[] + conditionals=[] + + reading="" + line_offset=0 + vertex_offset=0 + fragment_offset=0 + + while(line): + + if (line.find("[vertex]")!=-1): + reading="vertex" + line=fs.readline() + line_offset+=1 + vertex_offset=line_offset + continue + + if (line.find("[fragment]")!=-1): + reading="fragment" + line=fs.readline() + line_offset+=1 + fragment_offset=line_offset + continue + + if (line.find("#ifdef ")!=-1): + ifdefline = line.replace("#ifdef ","").strip() + if (not ifdefline in conditionals): + conditionals+=[ifdefline] + + if (line.find("#elif defined(")!=-1): + ifdefline = line.replace("#elif defined(","").strip() + ifdefline = ifdefline.replace(")","").strip() + if (not ifdefline in conditionals): + conditionals+=[ifdefline] + if (line.find("uniform")!=-1): + uline = line.replace("uniform",""); + uline = uline.replace(";",""); + lines = uline.split(",") + for x in lines: + + x = x.strip() + x = x[ x.rfind(" ")+1: ] + if (x.find("[")!=-1): + #unfiorm array + x = x[ :x.find("[") ] + + if (not x in uniforms): + uniforms+=[x] + fragment_uniforms+=[reading=="fragment"] + line=line.replace("\r","") + line=line.replace("\n","") + line=line.replace("\\","\\\\") + line=line.replace("\"","\\\"") + line=line+"\\n\\" + + if (reading=="vertex"): + vertex_lines+=[line] + if (reading=="fragment"): + fragment_lines+=[line] + + line=fs.readline() + line_offset+=1 + + fs.close(); + + out_file = filename+".h" + fd = open(out_file,"w") + + fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n"); + + out_file_base = out_file + out_file_base = out_file_base[ out_file_base.rfind("/")+1: ] + out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ] # print("out file "+out_file+" base " +out_file_base) - out_file_ifdef = out_file_base.replace(".","_").upper() - fd.write("#ifndef "+out_file_ifdef+"\n") - fd.write("#define "+out_file_ifdef+"\n") - - out_file_class = out_file_base.replace(".hlsl.h","").title().replace("_","").replace(".","")+"ShaderDX9"; - fd.write("\n\n"); - fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n"); - fd.write("class "+out_file_class+" : public ShaderDX9 {\n\n"); - fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n"); - fd.write("public:\n\n"); - - if (len(conditionals)): - fd.write("\tenum Conditionals {\n"); - for x in conditionals: - fd.write("\t\t"+x+",\n"); - fd.write("\t};\n\n"); - if (len(uniforms)): - fd.write("\tenum Uniforms {\n"); - for x in uniforms: - fd.write("\t\t"+x.upper()+",\n"); - fd.write("\t};\n\n"); - - - if (len(conditionals)): - fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n"); - - fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n "); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n"); - - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU + out_file_ifdef = out_file_base.replace(".","_").upper() + fd.write("#ifndef "+out_file_ifdef+"\n") + fd.write("#define "+out_file_ifdef+"\n") + + out_file_class = out_file_base.replace(".hlsl.h","").title().replace("_","").replace(".","")+"ShaderDX9"; + fd.write("\n\n"); + fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n"); + fd.write("class "+out_file_class+" : public ShaderDX9 {\n\n"); + fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n"); + fd.write("public:\n\n"); + + if (len(conditionals)): + fd.write("\tenum Conditionals {\n"); + for x in conditionals: + fd.write("\t\t"+x+",\n"); + fd.write("\t};\n\n"); + if (len(uniforms)): + fd.write("\tenum Uniforms {\n"); + for x in uniforms: + fd.write("\t\t"+x.upper()+",\n"); + fd.write("\t};\n\n"); + + + if (len(conditionals)): + fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n"); + + fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n "); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); + #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); + #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n"); + + fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU const Transform &tr = p_transform; @@ -581,7 +581,7 @@ def build_hlsl_dx9_header( filename ): """); - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU + fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU float matrix[16]; @@ -595,299 +595,299 @@ def build_hlsl_dx9_header( filename ): set_uniformfv(p_uniform,&matrix[0],4); }; """); - fd.write("\n\n#undef _FU\n\n\n"); + fd.write("\n\n#undef _FU\n\n\n"); - fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n"); - if (len(conditionals)): + fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n"); + if (len(conditionals)): - fd.write("\t\tstatic const char* _conditional_strings[]={\n") - if (len(conditionals)): - for x in conditionals: - fd.write("\t\t\t\""+x+"\",\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") + fd.write("\t\tstatic const char* _conditional_strings[]={\n") + if (len(conditionals)): + for x in conditionals: + fd.write("\t\t\t\""+x+"\",\n"); + fd.write("\t\t};\n\n"); + else: + fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") - if (len(uniforms)): + if (len(uniforms)): - fd.write("\t\tstatic const char* _uniform_strings[]={\n") - if (len(uniforms)): - for x in uniforms: - fd.write("\t\t\t\""+x+"\",\n"); - fd.write("\t\t};\n\n"); + fd.write("\t\tstatic const char* _uniform_strings[]={\n") + if (len(uniforms)): + for x in uniforms: + fd.write("\t\t\t\""+x+"\",\n"); + fd.write("\t\t};\n\n"); - fd.write("\t\tstatic const bool _fragment_uniforms[]={\n") + fd.write("\t\tstatic const bool _fragment_uniforms[]={\n") - if (len(uniforms)): - for x in fragment_uniforms: - if (x): - fd.write("\t\t\ttrue,\n"); - else: - fd.write("\t\t\tfalse,\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") - fd.write("\t\tstatic const bool *_fragment_uniforms=NULL;\n") + if (len(uniforms)): + for x in fragment_uniforms: + if (x): + fd.write("\t\t\ttrue,\n"); + else: + fd.write("\t\t\tfalse,\n"); + fd.write("\t\t};\n\n"); + else: + fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") + fd.write("\t\tstatic const bool *_fragment_uniforms=NULL;\n") - fd.write("\t\tstatic const char* _vertex_code=\"\\\n") - for x in vertex_lines: - fd.write("\t\t\t"+x+"\n"); - fd.write("\t\t\";\n\n"); + fd.write("\t\tstatic const char* _vertex_code=\"\\\n") + for x in vertex_lines: + fd.write("\t\t\t"+x+"\n"); + fd.write("\t\t\";\n\n"); - fd.write("\t\tstatic const int _vertex_code_start="+str(vertex_offset)+";\n") + fd.write("\t\tstatic const int _vertex_code_start="+str(vertex_offset)+";\n") - fd.write("\t\tstatic const char* _fragment_code=\"\\\n") - for x in fragment_lines: - fd.write("\t\t\t"+x+"\n"); - fd.write("\t\t\";\n\n"); + fd.write("\t\tstatic const char* _fragment_code=\"\\\n") + for x in fragment_lines: + fd.write("\t\t\t"+x+"\n"); + fd.write("\t\t\";\n\n"); - fd.write("\t\tstatic const int _fragment_code_start="+str(fragment_offset)+";\n") + fd.write("\t\tstatic const int _fragment_code_start="+str(fragment_offset)+";\n") - fd.write("\t\tsetup(p_device,p_version,_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_fragment_uniforms,_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") - fd.write("\t};\n\n") + fd.write("\t\tsetup(p_device,p_version,_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_fragment_uniforms,_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") + fd.write("\t};\n\n") - fd.write("};\n\n"); - fd.write("#endif\n\n"); - fd.close(); + fd.write("};\n\n"); + fd.write("#endif\n\n"); + fd.close(); def build_hlsl_dx9_headers( target, source, env ): - for x in source: + for x in source: - build_hlsl_dx9_header(str(x)); + build_hlsl_dx9_header(str(x)); - return 0 + return 0 class LegacyGLHeaderStruct: - def __init__(self): - self.vertex_lines=[] - self.fragment_lines=[] - self.uniforms=[] - self.attributes=[] - self.fbos=[] - self.conditionals=[] - self.enums={} - self.texunits=[] - self.texunit_names=[] - self.ubos=[] - self.ubo_names=[] - - self.vertex_included_files=[] - self.fragment_included_files=[] - - self.reading="" - self.line_offset=0 - self.vertex_offset=0 - self.fragment_offset=0 - + def __init__(self): + self.vertex_lines=[] + self.fragment_lines=[] + self.uniforms=[] + self.attributes=[] + self.fbos=[] + self.conditionals=[] + self.enums={} + self.texunits=[] + self.texunit_names=[] + self.ubos=[] + self.ubo_names=[] + + self.vertex_included_files=[] + self.fragment_included_files=[] + + self.reading="" + self.line_offset=0 + self.vertex_offset=0 + self.fragment_offset=0 + def include_file_in_legacygl_header( filename, header_data, depth ): - fs = open(filename,"r") - line=fs.readline() - - while(line): - - if (line.find("[vertex]")!=-1): - header_data.reading="vertex" - line=fs.readline() - header_data.line_offset+=1 - header_data.vertex_offset=header_data.line_offset - continue - - if (line.find("[fragment]")!=-1): - header_data.reading="fragment" - line=fs.readline() - header_data.line_offset+=1 - header_data.fragment_offset=header_data.line_offset - continue - - while(line.find("#include ")!=-1): - includeline = line.replace("#include ","").strip()[1:-1] - - import os.path - - included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline) - if (not included_file in header_data.vertex_included_files and header_data.reading=="vertex"): - header_data.vertex_included_files+=[included_file] - if(include_file_in_legacygl_header( included_file, header_data, depth + 1 ) == None): - print "Error in file '" + filename + "': #include " + includeline + "could not be found!" - elif (not included_file in header_data.fragment_included_files and header_data.reading=="fragment"): - header_data.fragment_included_files+=[included_file] - if(include_file_in_legacygl_header( included_file, header_data, depth + 1 ) == None): - print "Error in file '" + filename + "': #include " + includeline + "could not be found!" - - line=fs.readline() - - if (line.find("#ifdef ")!=-1 or line.find("#elif defined(")!=-1): - if (line.find("#ifdef ")!=-1): - ifdefline = line.replace("#ifdef ","").strip() - else: - ifdefline = line.replace("#elif defined(","").strip() - ifdefline = ifdefline.replace(")","").strip() - - if (line.find("_EN_")!=-1): - enumbase = ifdefline[:ifdefline.find("_EN_")]; - ifdefline = ifdefline.replace("_EN_","_") - line = line.replace("_EN_","_") + fs = open(filename,"r") + line=fs.readline() + + while(line): + + if (line.find("[vertex]")!=-1): + header_data.reading="vertex" + line=fs.readline() + header_data.line_offset+=1 + header_data.vertex_offset=header_data.line_offset + continue + + if (line.find("[fragment]")!=-1): + header_data.reading="fragment" + line=fs.readline() + header_data.line_offset+=1 + header_data.fragment_offset=header_data.line_offset + continue + + while(line.find("#include ")!=-1): + includeline = line.replace("#include ","").strip()[1:-1] + + import os.path + + included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline) + if (not included_file in header_data.vertex_included_files and header_data.reading=="vertex"): + header_data.vertex_included_files+=[included_file] + if(include_file_in_legacygl_header( included_file, header_data, depth + 1 ) == None): + print "Error in file '" + filename + "': #include " + includeline + "could not be found!" + elif (not included_file in header_data.fragment_included_files and header_data.reading=="fragment"): + header_data.fragment_included_files+=[included_file] + if(include_file_in_legacygl_header( included_file, header_data, depth + 1 ) == None): + print "Error in file '" + filename + "': #include " + includeline + "could not be found!" + + line=fs.readline() + + if (line.find("#ifdef ")!=-1 or line.find("#elif defined(")!=-1): + if (line.find("#ifdef ")!=-1): + ifdefline = line.replace("#ifdef ","").strip() + else: + ifdefline = line.replace("#elif defined(","").strip() + ifdefline = ifdefline.replace(")","").strip() + + if (line.find("_EN_")!=-1): + enumbase = ifdefline[:ifdefline.find("_EN_")]; + ifdefline = ifdefline.replace("_EN_","_") + line = line.replace("_EN_","_") # print(enumbase+":"+ifdefline); - if (enumbase not in header_data.enums): - header_data.enums[enumbase]=[] - if (ifdefline not in header_data.enums[enumbase]): - header_data.enums[enumbase].append(ifdefline); - - elif (not ifdefline in header_data.conditionals): - header_data.conditionals+=[ifdefline] - - if (line.find("uniform")!=-1 and line.lower().find("texunit:")!=-1): - #texture unit - texunitstr = line[line.find(":")+1:].strip() - if (texunitstr=="auto"): - texunit="-1" - else: - texunit = str(int(texunitstr )) - uline=line[:line.lower().find("//")] - uline = uline.replace("uniform",""); - uline = uline.replace("highp",""); - uline = uline.replace(";",""); - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[ x.rfind(" ")+1: ] - if (x.find("[")!=-1): - #unfiorm array - x = x[ :x.find("[") ] - - if (not x in header_data.texunit_names): - header_data.texunits+=[(x,texunit)] - header_data.texunit_names+=[x] - - - - elif (line.find("uniform")!=-1): - uline = line.replace("uniform",""); - uline = uline.replace(";",""); - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[ x.rfind(" ")+1: ] - if (x.find("[")!=-1): - #unfiorm array - x = x[ :x.find("[") ] - - if (not x in header_data.uniforms): - header_data.uniforms+=[x] - - - if ((line.strip().find("in ")==0 or line.strip().find("attribute ")==0) and line.find("attrib:")!=-1): - uline = line.replace("in ",""); - uline = uline.replace("attribute ",""); - uline = uline.replace("highp ",""); - uline = uline.replace(";",""); - uline = uline[ uline.find(" "): ].strip() - - - if (uline.find("//")!=-1): - name,bind = uline.split("//") - if (bind.find("attrib:")!=-1): - name=name.strip() - bind=bind.replace("attrib:","").strip() - header_data.attributes+=[(name,bind)] - - - line=line.replace("\r","") - line=line.replace("\n","") - #line=line.replace("\\","\\\\") - #line=line.replace("\"","\\\"") - #line=line+"\\n\\" - - if (header_data.reading=="vertex"): - header_data.vertex_lines+=[line] - if (header_data.reading=="fragment"): - header_data.fragment_lines+=[line] - - line=fs.readline() - header_data.line_offset+=1 - - fs.close(); - - return header_data - - - + if (enumbase not in header_data.enums): + header_data.enums[enumbase]=[] + if (ifdefline not in header_data.enums[enumbase]): + header_data.enums[enumbase].append(ifdefline); + + elif (not ifdefline in header_data.conditionals): + header_data.conditionals+=[ifdefline] + + if (line.find("uniform")!=-1 and line.lower().find("texunit:")!=-1): + #texture unit + texunitstr = line[line.find(":")+1:].strip() + if (texunitstr=="auto"): + texunit="-1" + else: + texunit = str(int(texunitstr )) + uline=line[:line.lower().find("//")] + uline = uline.replace("uniform",""); + uline = uline.replace("highp",""); + uline = uline.replace(";",""); + lines = uline.split(",") + for x in lines: + + x = x.strip() + x = x[ x.rfind(" ")+1: ] + if (x.find("[")!=-1): + #unfiorm array + x = x[ :x.find("[") ] + + if (not x in header_data.texunit_names): + header_data.texunits+=[(x,texunit)] + header_data.texunit_names+=[x] + + + + elif (line.find("uniform")!=-1): + uline = line.replace("uniform",""); + uline = uline.replace(";",""); + lines = uline.split(",") + for x in lines: + + x = x.strip() + x = x[ x.rfind(" ")+1: ] + if (x.find("[")!=-1): + #unfiorm array + x = x[ :x.find("[") ] + + if (not x in header_data.uniforms): + header_data.uniforms+=[x] + + + if ((line.strip().find("in ")==0 or line.strip().find("attribute ")==0) and line.find("attrib:")!=-1): + uline = line.replace("in ",""); + uline = uline.replace("attribute ",""); + uline = uline.replace("highp ",""); + uline = uline.replace(";",""); + uline = uline[ uline.find(" "): ].strip() + + + if (uline.find("//")!=-1): + name,bind = uline.split("//") + if (bind.find("attrib:")!=-1): + name=name.strip() + bind=bind.replace("attrib:","").strip() + header_data.attributes+=[(name,bind)] + + + line=line.replace("\r","") + line=line.replace("\n","") + #line=line.replace("\\","\\\\") + #line=line.replace("\"","\\\"") + #line=line+"\\n\\" + + if (header_data.reading=="vertex"): + header_data.vertex_lines+=[line] + if (header_data.reading=="fragment"): + header_data.fragment_lines+=[line] + + line=fs.readline() + header_data.line_offset+=1 + + fs.close(); + + return header_data + + + def build_legacygl_header( filename, include, class_suffix, output_attribs ): - - header_data = LegacyGLHeaderStruct() - include_file_in_legacygl_header( filename, header_data, 0 ) - out_file = filename+".h" - fd = open(out_file,"w") - - enum_constants=[] + header_data = LegacyGLHeaderStruct() + include_file_in_legacygl_header( filename, header_data, 0 ) - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n"); + out_file = filename+".h" + fd = open(out_file,"w") - out_file_base = out_file - out_file_base = out_file_base[ out_file_base.rfind("/")+1: ] - out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ] + enum_constants=[] + + fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n"); + + out_file_base = out_file + out_file_base = out_file_base[ out_file_base.rfind("/")+1: ] + out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ] # print("out file "+out_file+" base " +out_file_base) - out_file_ifdef = out_file_base.replace(".","_").upper() - fd.write("#ifndef "+out_file_ifdef+class_suffix+"_120\n") - fd.write("#define "+out_file_ifdef+class_suffix+"_120\n") - - out_file_class = out_file_base.replace(".glsl.h","").title().replace("_","").replace(".","")+"Shader"+class_suffix; - fd.write("\n\n"); - fd.write("#include \"" + include + "\"\n\n\n"); - fd.write("class "+out_file_class+" : public Shader"+class_suffix+" {\n\n"); - fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n"); - - - fd.write("public:\n\n"); - - if (len(header_data.conditionals)): - fd.write("\tenum Conditionals {\n"); - for x in header_data.conditionals: - fd.write("\t\t"+x.upper()+",\n"); - fd.write("\t};\n\n"); - - - if (len(header_data.uniforms)): - fd.write("\tenum Uniforms {\n"); - for x in header_data.uniforms: - fd.write("\t\t"+x.upper()+",\n"); - fd.write("\t};\n\n"); - - fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n"); - if (len(header_data.conditionals)): - - fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n"); - fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n "); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n"); - - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU + out_file_ifdef = out_file_base.replace(".","_").upper() + fd.write("#ifndef "+out_file_ifdef+class_suffix+"_120\n") + fd.write("#define "+out_file_ifdef+class_suffix+"_120\n") + + out_file_class = out_file_base.replace(".glsl.h","").title().replace("_","").replace(".","")+"Shader"+class_suffix; + fd.write("\n\n"); + fd.write("#include \"" + include + "\"\n\n\n"); + fd.write("class "+out_file_class+" : public Shader"+class_suffix+" {\n\n"); + fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n"); + + + fd.write("public:\n\n"); + + if (len(header_data.conditionals)): + fd.write("\tenum Conditionals {\n"); + for x in header_data.conditionals: + fd.write("\t\t"+x.upper()+",\n"); + fd.write("\t};\n\n"); + + + if (len(header_data.uniforms)): + fd.write("\tenum Uniforms {\n"); + for x in header_data.uniforms: + fd.write("\t\t"+x.upper()+",\n"); + fd.write("\t};\n\n"); + + fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n"); + if (len(header_data.conditionals)): + + fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n"); + fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n "); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n"); + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n"); + + fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU const Transform &tr = p_transform; @@ -918,7 +918,7 @@ def build_legacygl_header( filename, include, class_suffix, output_attribs ): """); - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU + fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU const Matrix32 &tr = p_transform; @@ -949,7 +949,7 @@ def build_legacygl_header( filename, include, class_suffix, output_attribs ): """); - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU + fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU GLfloat matrix[16]; @@ -963,277 +963,277 @@ def build_legacygl_header( filename, include, class_suffix, output_attribs ): glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); }; """); - fd.write("\n\n#undef _FU\n\n\n"); + fd.write("\n\n#undef _FU\n\n\n"); - fd.write("\tvirtual void init() {\n\n"); + fd.write("\tvirtual void init() {\n\n"); - enum_value_count=0; + enum_value_count=0; - if (len(header_data.enums)): + if (len(header_data.enums)): - fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n"); - fd.write("\t\tstatic const Enum _enums[]={\n") + fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n"); + fd.write("\t\tstatic const Enum _enums[]={\n") - bitofs=len(header_data.conditionals) - enum_vals=[] + bitofs=len(header_data.conditionals) + enum_vals=[] - for xv in header_data.enums: - x=header_data.enums[xv] - bits=1 - amt = len(x); + for xv in header_data.enums: + x=header_data.enums[xv] + bits=1 + amt = len(x); # print(x) - while(2**bits < amt): - bits+=1 + while(2**bits < amt): + bits+=1 # print("amount: "+str(amt)+" bits "+str(bits)); - strs="{" - for i in range(amt): - strs+="\"#define "+x[i]+"\\n\"," + strs="{" + for i in range(amt): + strs+="\"#define "+x[i]+"\\n\"," - v={} - v["set_mask"]="uint64_t("+str(i)+")<<"+str(bitofs) - v["clear_mask"]="((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<"+str(bits)+") - 1)<<"+str(bitofs)+")" - enum_vals.append(v) - enum_constants.append(x[i]) + v={} + v["set_mask"]="uint64_t("+str(i)+")<<"+str(bitofs) + v["clear_mask"]="((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<"+str(bits)+") - 1)<<"+str(bitofs)+")" + enum_vals.append(v) + enum_constants.append(x[i]) - strs+="NULL}" + strs+="NULL}" - fd.write("\t\t\t{(uint64_t(1<<"+str(bits)+")-1)<<"+str(bitofs)+","+str(bitofs)+","+strs+"},\n"); - bitofs+=bits + fd.write("\t\t\t{(uint64_t(1<<"+str(bits)+")-1)<<"+str(bitofs)+","+str(bitofs)+","+strs+"},\n"); + bitofs+=bits - fd.write("\t\t};\n\n"); + fd.write("\t\t};\n\n"); - fd.write("\t\tstatic const EnumValue _enum_values[]={\n") + fd.write("\t\tstatic const EnumValue _enum_values[]={\n") - enum_value_count=len(enum_vals); - for x in enum_vals: - fd.write("\t\t\t{"+x["set_mask"]+","+x["clear_mask"]+"},\n"); + enum_value_count=len(enum_vals); + for x in enum_vals: + fd.write("\t\t\t{"+x["set_mask"]+","+x["clear_mask"]+"},\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic const Enum *_enums=NULL;\n") - fd.write("\t\tstatic const EnumValue *_enum_values=NULL;\n") + fd.write("\t\t};\n\n"); + else: + fd.write("\t\tstatic const Enum *_enums=NULL;\n") + fd.write("\t\tstatic const EnumValue *_enum_values=NULL;\n") - if (len(header_data.conditionals)): + if (len(header_data.conditionals)): - fd.write("\t\tstatic const char* _conditional_strings[]={\n") - if (len(header_data.conditionals)): - for x in header_data.conditionals: - fd.write("\t\t\t\"#define "+x+"\\n\",\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") + fd.write("\t\tstatic const char* _conditional_strings[]={\n") + if (len(header_data.conditionals)): + for x in header_data.conditionals: + fd.write("\t\t\t\"#define "+x+"\\n\",\n"); + fd.write("\t\t};\n\n"); + else: + fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") - if (len(header_data.uniforms)): + if (len(header_data.uniforms)): - fd.write("\t\tstatic const char* _uniform_strings[]={\n") - if (len(header_data.uniforms)): - for x in header_data.uniforms: - fd.write("\t\t\t\""+x+"\",\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") + fd.write("\t\tstatic const char* _uniform_strings[]={\n") + if (len(header_data.uniforms)): + for x in header_data.uniforms: + fd.write("\t\t\t\""+x+"\",\n"); + fd.write("\t\t};\n\n"); + else: + fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") - if output_attribs: - if (len(header_data.attributes)): + if output_attribs: + if (len(header_data.attributes)): - fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n") - for x in header_data.attributes: - fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n") + fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n") + for x in header_data.attributes: + fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n"); + fd.write("\t\t};\n\n"); + else: + fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n") - if (len(header_data.texunits)): - fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n") - for x in header_data.texunits: - fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n"); - fd.write("\t\t};\n\n"); - else: - fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n") + if (len(header_data.texunits)): + fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n") + for x in header_data.texunits: + fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n"); + fd.write("\t\t};\n\n"); + else: + fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n") - fd.write("\t\tstatic const char _vertex_code[]={\n") - for x in header_data.vertex_lines: - for i in range(len(x)): - fd.write(str(ord(x[i]))+","); + fd.write("\t\tstatic const char _vertex_code[]={\n") + for x in header_data.vertex_lines: + for i in range(len(x)): + fd.write(str(ord(x[i]))+","); - fd.write(str(ord('\n'))+","); - fd.write("\t\t0};\n\n"); + fd.write(str(ord('\n'))+","); + fd.write("\t\t0};\n\n"); - fd.write("\t\tstatic const int _vertex_code_start="+str(header_data.vertex_offset)+";\n") + fd.write("\t\tstatic const int _vertex_code_start="+str(header_data.vertex_offset)+";\n") - fd.write("\t\tstatic const char _fragment_code[]={\n") - for x in header_data.fragment_lines: - for i in range(len(x)): - fd.write(str(ord(x[i]))+","); + fd.write("\t\tstatic const char _fragment_code[]={\n") + for x in header_data.fragment_lines: + for i in range(len(x)): + fd.write(str(ord(x[i]))+","); - fd.write(str(ord('\n'))+","); - fd.write("\t\t0};\n\n"); + fd.write(str(ord('\n'))+","); + fd.write("\t\t0};\n\n"); - fd.write("\t\tstatic const int _fragment_code_start="+str(header_data.fragment_offset)+";\n") + fd.write("\t\tstatic const int _fragment_code_start="+str(header_data.fragment_offset)+";\n") - if output_attribs: - fd.write("\t\tsetup(_conditional_strings,"+str(len(header_data.conditionals))+",_uniform_strings,"+str(len(header_data.uniforms))+",_attribute_pairs,"+str(len(header_data.attributes))+", _texunit_pairs,"+str(len(header_data.texunits))+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") - else: - fd.write("\t\tsetup(_conditional_strings,"+str(len(header_data.conditionals))+",_uniform_strings,"+str(len(header_data.uniforms))+",_texunit_pairs,"+str(len(header_data.texunits))+",_enums,"+str(len(header_data.enums))+",_enum_values,"+str(enum_value_count)+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") + if output_attribs: + fd.write("\t\tsetup(_conditional_strings,"+str(len(header_data.conditionals))+",_uniform_strings,"+str(len(header_data.uniforms))+",_attribute_pairs,"+str(len(header_data.attributes))+", _texunit_pairs,"+str(len(header_data.texunits))+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") + else: + fd.write("\t\tsetup(_conditional_strings,"+str(len(header_data.conditionals))+",_uniform_strings,"+str(len(header_data.uniforms))+",_texunit_pairs,"+str(len(header_data.texunits))+",_enums,"+str(len(header_data.enums))+",_enum_values,"+str(enum_value_count)+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") - fd.write("\t};\n\n") + fd.write("\t};\n\n") - if (len(enum_constants)): + if (len(enum_constants)): - fd.write("\tenum EnumConditionals {\n") - for x in enum_constants: - fd.write("\t\t"+x.upper()+",\n"); - fd.write("\t};\n\n"); - fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n") + fd.write("\tenum EnumConditionals {\n") + for x in enum_constants: + fd.write("\t\t"+x.upper()+",\n"); + fd.write("\t};\n\n"); + fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n") - fd.write("};\n\n"); - fd.write("#endif\n\n"); - fd.close(); + fd.write("};\n\n"); + fd.write("#endif\n\n"); + fd.close(); def build_legacygl_headers( target, source, env ): - for x in source: + for x in source: - build_legacygl_header(str(x), include = "drivers/legacygl/shader_lgl.h", class_suffix = "LGL", output_attribs = False); + build_legacygl_header(str(x), include = "drivers/legacygl/shader_lgl.h", class_suffix = "LGL", output_attribs = False); - return 0 + return 0 def build_gles2_headers( target, source, env ): - for x in source: - build_legacygl_header(str(x), include="drivers/gles2/shader_gles2.h", class_suffix = "GLES2", output_attribs = True) + for x in source: + build_legacygl_header(str(x), include="drivers/gles2/shader_gles2.h", class_suffix = "GLES2", output_attribs = True) def update_version(): - rev = "custom_build" + rev = "custom_build" - if (os.getenv("BUILD_REVISION")!=None): - rev=os.getenv("BUILD_REVISION") - print("Using custom revision: "+rev) - import version + if (os.getenv("BUILD_REVISION")!=None): + rev=os.getenv("BUILD_REVISION") + print("Using custom revision: "+rev) + import version - f=open("core/version.h","wb") - f.write("#define VERSION_SHORT_NAME "+str(version.short_name)+"\n") - f.write("#define VERSION_NAME "+str(version.name)+"\n") - f.write("#define VERSION_MAJOR "+str(version.major)+"\n") - f.write("#define VERSION_MINOR "+str(version.minor)+"\n") - if (hasattr(version, 'patch')): - f.write("#define VERSION_PATCH "+str(version.patch)+"\n") - f.write("#define VERSION_REVISION "+str(rev)+"\n") - f.write("#define VERSION_STATUS "+str(version.status)+"\n") - import datetime - f.write("#define VERSION_YEAR "+str(datetime.datetime.now().year)+"\n") + f=open("core/version.h","wb") + f.write("#define VERSION_SHORT_NAME "+str(version.short_name)+"\n") + f.write("#define VERSION_NAME "+str(version.name)+"\n") + f.write("#define VERSION_MAJOR "+str(version.major)+"\n") + f.write("#define VERSION_MINOR "+str(version.minor)+"\n") + if (hasattr(version, 'patch')): + f.write("#define VERSION_PATCH "+str(version.patch)+"\n") + f.write("#define VERSION_REVISION "+str(rev)+"\n") + f.write("#define VERSION_STATUS "+str(version.status)+"\n") + import datetime + f.write("#define VERSION_YEAR "+str(datetime.datetime.now().year)+"\n") def parse_cg_file(fname, uniforms, sizes, conditionals): - import re - fs = open(fname, "r") - line=fs.readline() + import re + fs = open(fname, "r") + line=fs.readline() - while line: + while line: - if re.match(r"^\s*uniform", line): + if re.match(r"^\s*uniform", line): - res = re.match(r"uniform ([\d\w]*) ([\d\w]*)") - type = res.groups(1) - name = res.groups(2) + res = re.match(r"uniform ([\d\w]*) ([\d\w]*)") + type = res.groups(1) + name = res.groups(2) - uniforms.append(name); + uniforms.append(name); - if (type.find("texobj") != -1): - sizes.append(1); - else: - t = re.match(r"float(\d)x(\d)", type); - if t: - sizes.append(int(t.groups(1)) * int(t.groups(2))) - else: - t = re.match(r"float(\d)", type); - sizes.append(int(t.groups(1))) + if (type.find("texobj") != -1): + sizes.append(1); + else: + t = re.match(r"float(\d)x(\d)", type); + if t: + sizes.append(int(t.groups(1)) * int(t.groups(2))) + else: + t = re.match(r"float(\d)", type); + sizes.append(int(t.groups(1))) - if line.find("[branch]") != -1: - conditionals.append(name); + if line.find("[branch]") != -1: + conditionals.append(name); - line = fs.readline(); + line = fs.readline(); def build_cg_shader(sname): - vp_uniforms = [] - vp_uniform_sizes = [] - vp_conditionals = [] + vp_uniforms = [] + vp_uniform_sizes = [] + vp_conditionals = [] - parse_cg_file("vp_"+sname+".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals); + parse_cg_file("vp_"+sname+".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals); - fp_uniforms = [] - fp_uniform_sizes = [] - fp_conditionals = [] + fp_uniforms = [] + fp_uniform_sizes = [] + fp_conditionals = [] - parse_cg_file("fp_"+sname+".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals); + parse_cg_file("fp_"+sname+".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals); - fd = open("shader_"+sname+".cg.h", "w"); + fd = open("shader_"+sname+".cg.h", "w"); - fd.write('\n#include "shader_cell.h"\n'); - fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n"); - fd.write("\n\tstatic struct VertexUniforms[] = {\n"); + fd.write('\n#include "shader_cell.h"\n'); + fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n"); + fd.write("\n\tstatic struct VertexUniforms[] = {\n"); - offset = 0; - for i in range(0, len(vp_uniforms)): + offset = 0; + for i in range(0, len(vp_uniforms)): - fd.write('\t\t{ "%s", %d, %d },\n' % (vp_uniforms[i], offset, vp_uniform_sizes[i])) - offset = offset + vp_uniform_sizes[i]; - fd.write("\t};\n\n"); + fd.write('\t\t{ "%s", %d, %d },\n' % (vp_uniforms[i], offset, vp_uniform_sizes[i])) + offset = offset + vp_uniform_sizes[i]; + fd.write("\t};\n\n"); - fd.write("public:\n\n"); + fd.write("public:\n\n"); - fd.write("\tenum {\n"); + fd.write("\tenum {\n"); - for i in range(0, len(vp_uniforms)): + for i in range(0, len(vp_uniforms)): - fd.write('\t\tVP_%s,\n' % vp_uniforms[i].upper()) + fd.write('\t\tVP_%s,\n' % vp_uniforms[i].upper()) - fd.write("\t};\n"); + fd.write("\t};\n"); import glob def detect_modules(): - module_list=[] - includes_cpp="" - register_cpp="" - unregister_cpp="" - - files = glob.glob("modules/*") - files.sort() #so register_module_types does not change that often, and also plugins are registered in alphabetic order - for x in files: - if (not os.path.isdir(x)): - continue - x=x.replace("modules/","") # rest of world - x=x.replace("modules\\","") # win32 - module_list.append(x) - try: - with open("modules/"+x+"/register_types.h"): - includes_cpp+='#include "modules/'+x+'/register_types.h"\n' - register_cpp+='#ifdef MODULE_'+x.upper()+'_ENABLED\n' - register_cpp+='\tregister_'+x+'_types();\n' - register_cpp+='#endif\n' - unregister_cpp+='#ifdef MODULE_'+x.upper()+'_ENABLED\n' - unregister_cpp+='\tunregister_'+x+'_types();\n' - unregister_cpp+='#endif\n' - except IOError: - pass - - modules_cpp=""" + module_list=[] + includes_cpp="" + register_cpp="" + unregister_cpp="" + + files = glob.glob("modules/*") + files.sort() #so register_module_types does not change that often, and also plugins are registered in alphabetic order + for x in files: + if (not os.path.isdir(x)): + continue + x=x.replace("modules/","") # rest of world + x=x.replace("modules\\","") # win32 + module_list.append(x) + try: + with open("modules/"+x+"/register_types.h"): + includes_cpp+='#include "modules/'+x+'/register_types.h"\n' + register_cpp+='#ifdef MODULE_'+x.upper()+'_ENABLED\n' + register_cpp+='\tregister_'+x+'_types();\n' + register_cpp+='#endif\n' + unregister_cpp+='#ifdef MODULE_'+x.upper()+'_ENABLED\n' + unregister_cpp+='\tunregister_'+x+'_types();\n' + unregister_cpp+='#endif\n' + except IOError: + pass + + modules_cpp=""" // modules.cpp - THIS FILE IS GENERATED, DO NOT EDIT!!!!!!! #include "register_module_types.h" @@ -1254,31 +1254,31 @@ void unregister_module_types() { """ - f=open("modules/register_module_types.cpp","wb") - f.write(modules_cpp) + f=open("modules/register_module_types.cpp","wb") + f.write(modules_cpp) - return module_list + return module_list def win32_spawn(sh, escape, cmd, args, env): - import subprocess - newargs = ' '.join(args[1:]) - cmdline = cmd + " " + newargs - startupinfo = subprocess.STARTUPINFO() - #startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW - for e in env: - if type(env[e]) != type(""): - env[e] = str(env[e]) - proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE, - stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env) - data, err = proc.communicate() - rv = proc.wait() - if rv: - print "=====" - print err - print "=====" - return rv + import subprocess + newargs = ' '.join(args[1:]) + cmdline = cmd + " " + newargs + startupinfo = subprocess.STARTUPINFO() + #startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW + for e in env: + if type(env[e]) != type(""): + env[e] = str(env[e]) + proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE, + stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env) + data, err = proc.communicate() + rv = proc.wait() + if rv: + print "=====" + print err + print "=====" + return rv """ def win32_spawn(sh, escape, cmd, args, spawnenv): @@ -1310,47 +1310,47 @@ def win32_spawn(sh, escape, cmd, args, spawnenv): """ def android_add_maven_repository(self,url): - self.android_maven_repos.append(url) + self.android_maven_repos.append(url) def android_add_dependency(self,depline): - self.android_dependencies.append(depline) + self.android_dependencies.append(depline) def android_add_java_dir(self,subpath): - base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath - self.android_java_dirs.append(base_path) + base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath + self.android_java_dirs.append(base_path) def android_add_res_dir(self,subpath): - base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath - self.android_res_dirs.append(base_path) + base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath + self.android_res_dirs.append(base_path) def android_add_aidl_dir(self,subpath): - base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath - self.android_aidl_dirs.append(base_path) + base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath + self.android_aidl_dirs.append(base_path) def android_add_jni_dir(self,subpath): - base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath - self.android_jni_dirs.append(base_path) + base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath + self.android_jni_dirs.append(base_path) def android_add_default_config(self,config): - self.android_default_config.append(config) - + self.android_default_config.append(config) + def android_add_to_manifest(self,file): - base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file - f = open(base_path,"rb") - self.android_manifest_chunk+=f.read() + base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file + f = open(base_path,"rb") + self.android_manifest_chunk+=f.read() def android_add_to_permissions(self,file): - base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file - f = open(base_path,"rb") - self.android_permission_chunk+=f.read() + base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file + f = open(base_path,"rb") + self.android_permission_chunk+=f.read() def android_add_to_attributes(self,file): - base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file - f = open(base_path,"rb") - self.android_appattributes_chunk+=f.read() + base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file + f = open(base_path,"rb") + self.android_appattributes_chunk+=f.read() def disable_module(self): - self.disabled_modules.append(self.current_module) + self.disabled_modules.append(self.current_module) def use_windows_spawn_fix(self, platform=None): if (os.name!="nt"): - return #not needed, only for windows + return #not needed, only for windows # On Windows, due to the limited command line length, when creating a static library # from a very high number of objects SCons will invoke "ar" once per object file; @@ -1365,211 +1365,211 @@ def use_windows_spawn_fix(self, platform=None): import subprocess def mySubProcess(cmdline,env): - prefix = "" - if(platform == 'javascript'): - prefix = "python.exe " - - startupinfo = subprocess.STARTUPINFO() - startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW - proc = subprocess.Popen(prefix + cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE, - stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env) - data, err = proc.communicate() - rv = proc.wait() - if rv: - print "=====" - print err - print "=====" - return rv + prefix = "" + if(platform == 'javascript'): + prefix = "python.exe " + + startupinfo = subprocess.STARTUPINFO() + startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW + proc = subprocess.Popen(prefix + cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE, + stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env) + data, err = proc.communicate() + rv = proc.wait() + if rv: + print "=====" + print err + print "=====" + return rv def mySpawn(sh, escape, cmd, args, env): - newargs = ' '.join(args[1:]) - cmdline = cmd + " " + newargs + newargs = ' '.join(args[1:]) + cmdline = cmd + " " + newargs - rv=0 - env = {str(key): str(value) for key, value in env.iteritems()} - if len(cmdline) > 32000 and cmd.endswith("ar") : - cmdline = cmd + " " + args[1] + " " + args[2] + " " - for i in range(3,len(args)) : - rv = mySubProcess( cmdline + args[i], env ) - if rv : - break - else: - rv = mySubProcess( cmdline, env ) + rv=0 + env = {str(key): str(value) for key, value in env.iteritems()} + if len(cmdline) > 32000 and cmd.endswith("ar") : + cmdline = cmd + " " + args[1] + " " + args[2] + " " + for i in range(3,len(args)) : + rv = mySubProcess( cmdline + args[i], env ) + if rv : + break + else: + rv = mySubProcess( cmdline, env ) - return rv + return rv self['SPAWN'] = mySpawn def split_lib(self, libname): - import string - env = self - - num = 0 - cur_base = "" - max_src = 64 - list = [] - lib_list = [] - - for f in getattr(env, libname + "_sources"): - fname = "" - if type(f) == type(""): - fname = env.File(f).path - else: - fname = env.File(f)[0].path - fname = fname.replace("\\", "/") - base = string.join(fname.split("/")[:2], "/") - if base != cur_base and len(list) > max_src: - if num > 0: - lib = env.Library(libname + str(num), list) - lib_list.append(lib) - list = [] - num = num + 1 - cur_base = base - list.append(f) - - lib = env.Library(libname + str(num), list) - lib_list.append(lib) - - if len(lib_list) > 0: - import os, sys - if os.name == 'posix' and sys.platform == 'msys': - env.Replace(ARFLAGS = ['rcsT']) - lib = env.Library(libname + "_collated", lib_list) - lib_list = [lib] - - lib_base = [] - env.add_source_files(lib_base, "*.cpp") - lib_list.insert(0, env.Library(libname, lib_base)) - - env.Prepend(LIBS = lib_list) + import string + env = self + + num = 0 + cur_base = "" + max_src = 64 + list = [] + lib_list = [] + + for f in getattr(env, libname + "_sources"): + fname = "" + if type(f) == type(""): + fname = env.File(f).path + else: + fname = env.File(f)[0].path + fname = fname.replace("\\", "/") + base = string.join(fname.split("/")[:2], "/") + if base != cur_base and len(list) > max_src: + if num > 0: + lib = env.Library(libname + str(num), list) + lib_list.append(lib) + list = [] + num = num + 1 + cur_base = base + list.append(f) + + lib = env.Library(libname + str(num), list) + lib_list.append(lib) + + if len(lib_list) > 0: + import os, sys + if os.name == 'posix' and sys.platform == 'msys': + env.Replace(ARFLAGS = ['rcsT']) + lib = env.Library(libname + "_collated", lib_list) + lib_list = [lib] + + lib_base = [] + env.add_source_files(lib_base, "*.cpp") + lib_list.insert(0, env.Library(libname, lib_base)) + + env.Prepend(LIBS = lib_list) def save_active_platforms(apnames,ap): - for x in ap: - pth = x+"/logo.png" + for x in ap: + pth = x+"/logo.png" # print("open path: "+pth) - pngf=open(pth,"rb"); - b=pngf.read(1); - str=" /* AUTOGENERATED FILE, DO NOT EDIT */ \n" - str+=" static const unsigned char _"+x[9:]+"_logo[]={" - while(len(b)==1): - str+=hex(ord(b)) - b=pngf.read(1); - if (len(b)==1): - str+="," + pngf=open(pth,"rb"); + b=pngf.read(1); + str=" /* AUTOGENERATED FILE, DO NOT EDIT */ \n" + str+=" static const unsigned char _"+x[9:]+"_logo[]={" + while(len(b)==1): + str+=hex(ord(b)) + b=pngf.read(1); + if (len(b)==1): + str+="," - str+="};\n" + str+="};\n" - wf = x+"/logo.h" - logow = open(wf,"wb") - logow.write(str) + wf = x+"/logo.h" + logow = open(wf,"wb") + logow.write(str) def no_verbose(sys,env): - #If the output is not a terminal, do nothing - if not sys.stdout.isatty(): - return - - colors = {} - colors['cyan'] = '\033[96m' - colors['purple'] = '\033[95m' - colors['blue'] = '\033[94m' - colors['green'] = '\033[92m' - colors['yellow'] = '\033[93m' - colors['red'] = '\033[91m' - colors['end'] = '\033[0m' - - compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end']) - java_compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end']) - compile_shared_source_message = '%sCompiling shared %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end']) - link_program_message = '%sLinking Program %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) - link_library_message = '%sLinking Static Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) - ranlib_library_message = '%sRanlib Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) - link_shared_library_message = '%sLinking Shared Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) - java_library_message = '%sCreating Java Archive %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) - - env.Append( CXXCOMSTR=[compile_source_message] ) - env.Append( CCCOMSTR=[compile_source_message] ) - env.Append( SHCCCOMSTR=[compile_shared_source_message] ) - env.Append( SHCXXCOMSTR=[compile_shared_source_message] ) - env.Append( ARCOMSTR=[link_library_message] ) - env.Append( RANLIBCOMSTR=[ranlib_library_message] ) - env.Append( SHLINKCOMSTR=[link_shared_library_message] ) - env.Append( LINKCOMSTR=[link_program_message] ) - env.Append( JARCOMSTR=[java_library_message] ) - env.Append( JAVACCOMSTR=[java_compile_source_message] ) + #If the output is not a terminal, do nothing + if not sys.stdout.isatty(): + return + + colors = {} + colors['cyan'] = '\033[96m' + colors['purple'] = '\033[95m' + colors['blue'] = '\033[94m' + colors['green'] = '\033[92m' + colors['yellow'] = '\033[93m' + colors['red'] = '\033[91m' + colors['end'] = '\033[0m' + + compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end']) + java_compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end']) + compile_shared_source_message = '%sCompiling shared %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end']) + link_program_message = '%sLinking Program %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) + link_library_message = '%sLinking Static Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) + ranlib_library_message = '%sRanlib Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) + link_shared_library_message = '%sLinking Shared Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) + java_library_message = '%sCreating Java Archive %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end']) + + env.Append( CXXCOMSTR=[compile_source_message] ) + env.Append( CCCOMSTR=[compile_source_message] ) + env.Append( SHCCCOMSTR=[compile_shared_source_message] ) + env.Append( SHCXXCOMSTR=[compile_shared_source_message] ) + env.Append( ARCOMSTR=[link_library_message] ) + env.Append( RANLIBCOMSTR=[ranlib_library_message] ) + env.Append( SHLINKCOMSTR=[link_shared_library_message] ) + env.Append( LINKCOMSTR=[link_program_message] ) + env.Append( JARCOMSTR=[java_library_message] ) + env.Append( JAVACCOMSTR=[java_compile_source_message] ) def detect_visual_c_compiler_version(tools_env): - # tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks... - # (see the SCons documentation for more information on what it does)... - # in order for this function to be well encapsulated i choose to force it to recieve SCons's TOOLS env (env['ENV'] - # and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect - # the propper vc version that will be called - - # These is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc) - # There are many different cl.exe files that are run, and each one compiles & links to a different architecture - # As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program() - # is to check the PATH varaible and figure out which one will be called first. Code bellow does that and returns: - # the following string values: - - # "" Compiler not detected - # "amd64" Native 64 bit compiler - # "amd64_x86" 64 bit Cross Compiler for 32 bit - # "x86" Native 32 bit compiler - # "x86_amd64" 32 bit Cross Compiler for 64 bit - - # There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm - # and similar architectures/compilers - - # Set chosen compiler to "not detected" - vc_chosen_compiler_index = -1 - vc_chosen_compiler_str = "" - - # find() works with -1 so big ifs bellow are needed... the simplest solution, in fact - # First test if amd64 and amd64_x86 compilers are present in the path - vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64;") - if(vc_amd64_compiler_detection_index > -1): - vc_chosen_compiler_index = vc_amd64_compiler_detection_index - vc_chosen_compiler_str = "amd64" - - vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64_x86;") - if(vc_amd64_x86_compiler_detection_index > -1 - and (vc_chosen_compiler_index == -1 - or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)): - vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index - vc_chosen_compiler_str = "amd64_x86" - - - # Now check the 32 bit compilers - vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN;") - if(vc_x86_compiler_detection_index > -1 - and (vc_chosen_compiler_index == -1 - or vc_chosen_compiler_index > vc_x86_compiler_detection_index)): - vc_chosen_compiler_index = vc_x86_compiler_detection_index - vc_chosen_compiler_str = "x86" - - vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR']+"BIN\\x86_amd64;") - if(vc_x86_amd64_compiler_detection_index > -1 - and (vc_chosen_compiler_index == -1 - or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)): - vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index - vc_chosen_compiler_str = "x86_amd64" - - # debug help - #print vc_amd64_compiler_detection_index - #print vc_amd64_x86_compiler_detection_index - #print vc_x86_compiler_detection_index - #print vc_x86_amd64_compiler_detection_index - #print "chosen "+str(vc_chosen_compiler_index)+ " | "+str(vc_chosen_compiler_str) - - return vc_chosen_compiler_str + # tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks... + # (see the SCons documentation for more information on what it does)... + # in order for this function to be well encapsulated i choose to force it to recieve SCons's TOOLS env (env['ENV'] + # and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect + # the propper vc version that will be called + + # These is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc) + # There are many different cl.exe files that are run, and each one compiles & links to a different architecture + # As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program() + # is to check the PATH varaible and figure out which one will be called first. Code bellow does that and returns: + # the following string values: + + # "" Compiler not detected + # "amd64" Native 64 bit compiler + # "amd64_x86" 64 bit Cross Compiler for 32 bit + # "x86" Native 32 bit compiler + # "x86_amd64" 32 bit Cross Compiler for 64 bit + + # There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm + # and similar architectures/compilers + + # Set chosen compiler to "not detected" + vc_chosen_compiler_index = -1 + vc_chosen_compiler_str = "" + + # find() works with -1 so big ifs bellow are needed... the simplest solution, in fact + # First test if amd64 and amd64_x86 compilers are present in the path + vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64;") + if(vc_amd64_compiler_detection_index > -1): + vc_chosen_compiler_index = vc_amd64_compiler_detection_index + vc_chosen_compiler_str = "amd64" + + vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64_x86;") + if(vc_amd64_x86_compiler_detection_index > -1 + and (vc_chosen_compiler_index == -1 + or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)): + vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index + vc_chosen_compiler_str = "amd64_x86" + + + # Now check the 32 bit compilers + vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN;") + if(vc_x86_compiler_detection_index > -1 + and (vc_chosen_compiler_index == -1 + or vc_chosen_compiler_index > vc_x86_compiler_detection_index)): + vc_chosen_compiler_index = vc_x86_compiler_detection_index + vc_chosen_compiler_str = "x86" + + vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR']+"BIN\\x86_amd64;") + if(vc_x86_amd64_compiler_detection_index > -1 + and (vc_chosen_compiler_index == -1 + or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)): + vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index + vc_chosen_compiler_str = "x86_amd64" + + # debug help + #print vc_amd64_compiler_detection_index + #print vc_amd64_x86_compiler_detection_index + #print vc_x86_compiler_detection_index + #print vc_x86_amd64_compiler_detection_index + #print "chosen "+str(vc_chosen_compiler_index)+ " | "+str(vc_chosen_compiler_str) + + return vc_chosen_compiler_str def precious_program(env, program, sources, **args): - program = env.ProgramOriginal(program, sources, **args) - env.Precious(program) - return program + program = env.ProgramOriginal(program, sources, **args) + env.Precious(program) + return program |