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-rw-r--r--modules/bullet/bullet_physics_server.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 679e4def82..51de4998fa 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -1,10 +1,9 @@
/*************************************************************************/
/* bullet_physics_server.cpp */
-/* Author: AndreaCatania */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
@@ -30,7 +29,7 @@
/*************************************************************************/
#include "bullet_physics_server.h"
-#include "LinearMath/btVector3.h"
+
#include "bullet_utilities.h"
#include "class_db.h"
#include "cone_twist_joint_bullet.h"
@@ -41,8 +40,15 @@
#include "pin_joint_bullet.h"
#include "shape_bullet.h"
#include "slider_joint_bullet.h"
+
+#include <LinearMath/btVector3.h>
+
#include <assert.h>
+/**
+ @author AndreaCatania
+*/
+
#define CreateThenReturnRID(owner, ridData) \
RID rid = owner.make_rid(ridData); \
ridData->set_self(rid); \