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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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bullet
/
bullet_physics_server.cpp
Commit message (
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Author
Age
Files
Lines
*
Remove unused Bullet module and thirdparty code
Rémi Verschelde
2022-03-09
1
-1535
/
+0
*
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
1
-4
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-10
1
-0
/
+9
*
Use `Callable` in Area monitor callback
rafallus
2021-11-01
1
-4
/
+4
*
Remove scene code in physics servers
PouleyKetchoupp
2021-10-01
1
-1
/
+1
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-2
/
+2
*
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
1
-180
/
+180
*
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-2
/
+2
*
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
1
-2
/
+2
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-18
/
+18
*
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-22
1
-2
/
+2
*
Merge pull request #46937 from nekomatata/soft-body-support
Rémi Verschelde
2021-03-20
1
-80
/
+16
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*
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
1
-80
/
+16
*
|
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-4
/
+4
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/
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-4
/
+4
*
Use real_t in physics code
Aaron Franke
2021-01-28
1
-16
/
+16
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove Generic6DOFJoint precision property
Marcel Admiraal
2020-12-15
1
-16
/
+0
*
Merge pull request #42167 from madmiraal/fix-42108
Rémi Verschelde
2020-11-16
1
-3
/
+0
|
\
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*
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
Marcel Admiraal
2020-09-18
1
-3
/
+0
*
|
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-3
/
+3
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/
*
Move Bullet physics query flush from Bullet space pre-tick callback to
Marcel Admiraal
2020-07-08
1
-0
/
+7
*
Merge pull request #39735 from AndreaCatania/bullet_phy_add_api
Rémi Verschelde
2020-07-07
1
-6
/
+21
|
\
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*
Added BulletPhysics APIs to return internal objects and fixed a typo.
Andrea Catania
2020-06-24
1
-6
/
+21
*
|
Refactor physics force and impulse code
Aaron Franke
2020-06-02
1
-4
/
+4
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/
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-8
/
+16
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-21
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-3
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-17
/
+17
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-4
/
+4
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-192
/
+192
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-7
/
+7
*
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
1
-185
/
+185
*
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
1
-4
/
+4
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-08-12
1
-2
/
+1
*
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-11
1
-1
/
+1
*
Change "ID" to lowercase "id"
Aaron Franke
2019-05-09
1
-4
/
+4
*
Allow adding disabled shapes
ShyRed
2019-04-23
1
-4
/
+4
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Added function to control 6DOF precision
Andrea Catania
2018-11-27
1
-0
/
+16
*
Optimitzed area overlap checks
Andrea Catania
2018-10-07
1
-2
/
+2
*
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-10-06
1
-13
/
+5
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Merge pull request #21049 from AndreaCatania/joints
Rémi Verschelde
2018-08-24
1
-1
/
+1
|
\
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*
Improved 6DOF joint implementation, and removed useless function from cone joint
Andrea Catania
2018-08-15
1
-1
/
+1
*
|
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-2
/
+4
*
|
Merge pull request #20101 from panzergame/shape_margin
Rémi Verschelde
2018-08-21
1
-0
/
+12
|
\
\
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*
|
Expose bullet shape margin to UI.
Tristan Porteries
2018-08-16
1
-0
/
+12
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