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path: root/modules/bullet/bullet_physics_server.cpp
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* Remove unused Bullet module and thirdparty codeRémi Verschelde2022-03-091-1535/+0
* Style: Remove inconsistently used `@author` docstringsRémi Verschelde2022-01-041-4/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp2021-11-101-0/+9
* Use `Callable` in Area monitor callbackrafallus2021-11-011-4/+4
* Remove scene code in physics serversPouleyKetchoupp2021-10-011-1/+1
* Use range iterators for `Map`Lightning_A2021-09-301-2/+2
* Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio2021-09-291-180/+180
* Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp2021-09-141-2/+2
* Fix 3D moving platform logicPouleyKetchoupp2021-08-091-2/+2
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-18/+18
* Unexpose _direct_state_changed in PhysicsBodyrafallus2021-04-221-2/+2
* Merge pull request #46937 from nekomatata/soft-body-supportRémi Verschelde2021-03-201-80/+16
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| * SoftBody support in GodotPhysics 3DPouleyKetchoupp2021-03-181-80/+16
* | Fixes small typos and grammar correctionAnshul7sp12021-03-121-4/+4
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* Make Servers truly Thread Safereduz2021-02-101-4/+4
* Use real_t in physics codeAaron Franke2021-01-281-16/+16
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Remove Generic6DOFJoint precision propertyMarcel Admiraal2020-12-151-16/+0
* Merge pull request #42167 from madmiraal/fix-42108Rémi Verschelde2020-11-161-3/+0
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| * Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.Marcel Admiraal2020-09-181-3/+0
* | Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-3/+3
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* Move Bullet physics query flush from Bullet space pre-tick callback toMarcel Admiraal2020-07-081-0/+7
* Merge pull request #39735 from AndreaCatania/bullet_phy_add_apiRémi Verschelde2020-07-071-6/+21
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| * Added BulletPhysics APIs to return internal objects and fixed a typo.Andrea Catania2020-06-241-6/+21
* | Refactor physics force and impulse codeAaron Franke2020-06-021-4/+4
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-8/+16
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-21/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-3/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-17/+17
* doc: Update classref with node renamesRémi Verschelde2020-03-301-4/+4
* Renaming of servers for coherency.Juan Linietsky2020-03-271-192/+192
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-7/+7
* Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky2020-02-111-185/+185
* Remove duplicate ERR_PRINT macro.Marcel Admiraal2020-02-051-4/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'Robin Hübner2019-08-121-2/+1
* Fix error macro calls not ending with semicolonRémi Verschelde2019-06-111-1/+1
* Change "ID" to lowercase "id"Aaron Franke2019-05-091-4/+4
* Allow adding disabled shapesShyRed2019-04-231-4/+4
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Added function to control 6DOF precisionAndrea Catania2018-11-271-0/+16
* Optimitzed area overlap checksAndrea Catania2018-10-071-2/+2
* Improved code that handles collision shapes, fixes #21945Andrea Catania2018-10-061-13/+5
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Merge pull request #21049 from AndreaCatania/jointsRémi Verschelde2018-08-241-1/+1
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| * Improved 6DOF joint implementation, and removed useless function from cone jointAndrea Catania2018-08-151-1/+1
* | Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-2/+4
* | Merge pull request #20101 from panzergame/shape_marginRémi Verschelde2018-08-211-0/+12
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| * | Expose bullet shape margin to UI.Tristan Porteries2018-08-161-0/+12