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-rw-r--r--modules/bullet/godot_ray_world_algorithm.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp
index 98daf8398e..ba13903548 100644
--- a/modules/bullet/godot_ray_world_algorithm.cpp
+++ b/modules/bullet/godot_ray_world_algorithm.cpp
@@ -34,18 +34,18 @@
#include "btRayShape.h"
#include "collision_object_bullet.h"
-GodotRayWorldAlgorithm::CreateFunc::CreateFunc(const btDiscreteDynamicsWorld *world)
- : m_world(world) {}
-
-GodotRayWorldAlgorithm::SwappedCreateFunc::SwappedCreateFunc(const btDiscreteDynamicsWorld *world)
- : m_world(world) {}
-
-GodotRayWorldAlgorithm::GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *world, btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped)
- : btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
- m_manifoldPtr(mf),
- m_ownManifold(false),
- m_world(world),
- m_isSwapped(isSwapped) {}
+GodotRayWorldAlgorithm::CreateFunc::CreateFunc(const btDiscreteDynamicsWorld *world) :
+ m_world(world) {}
+
+GodotRayWorldAlgorithm::SwappedCreateFunc::SwappedCreateFunc(const btDiscreteDynamicsWorld *world) :
+ m_world(world) {}
+
+GodotRayWorldAlgorithm::GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *world, btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped) :
+ btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
+ m_manifoldPtr(mf),
+ m_ownManifold(false),
+ m_world(world),
+ m_isSwapped(isSwapped) {}
GodotRayWorldAlgorithm::~GodotRayWorldAlgorithm() {
if (m_ownManifold && m_manifoldPtr) {