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Diffstat (limited to 'modules/enet/networked_multiplayer_enet.h')
-rw-r--r--modules/enet/networked_multiplayer_enet.h33
1 files changed, 22 insertions, 11 deletions
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
index ec6b084d66..235686d143 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/networked_multiplayer_enet.h
@@ -8,32 +8,40 @@ class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
OBJ_TYPE(NetworkedMultiplayerENet,NetworkedMultiplayerPeer)
+ enum {
+ SYSMSG_ADD_PEER,
+ SYSMSG_REMOVE_PEER
+ };
+
bool active;
bool server;
- int send_channel;
- StringName target_peer;
+ uint32_t unique_id;
+
+ int target_peer;
TransferMode transfer_mode;
ENetEvent event;
ENetPeer *peer;
ENetHost *host;
+ bool refuse_connections;
+
ConnectionStatus connection_status;
- Map<StringName,ENetPeer*> peer_map;
+ Map<int,ENetPeer*> peer_map;
struct Packet {
ENetPacket *packet;
- int from_channel;
- StringName from;
+ int from;
};
mutable List<Packet> incoming_packets;
mutable Packet current_packet;
+ uint32_t _gen_unique_id() const;
void _pop_current_packet() const;
protected:
@@ -41,16 +49,14 @@ protected:
public:
virtual void set_transfer_mode(TransferMode p_mode);
- virtual void set_target_peer(const StringName& p_peer);
- virtual void set_channel(int p_channel);
+ virtual void set_target_peer(int p_peer);
- virtual StringName get_packet_peer() const;
- virtual int get_packet_channel() const;
+ virtual int get_packet_peer() const;
- Error create_server(int p_port, int p_max_clients=32, int p_max_channels=1, int p_in_bandwidth=0, int p_out_bandwidth=0);
- Error create_client(const IP_Address& p_ip,int p_port, int p_max_channels=1, int p_in_bandwidth=0, int p_out_bandwidth=0);
+ Error create_server(int p_port, int p_max_peers=32, int p_in_bandwidth=0, int p_out_bandwidth=0);
+ Error create_client(const IP_Address& p_ip, int p_port, int p_in_bandwidth=0, int p_out_bandwidth=0);
void close_connection();
@@ -66,6 +72,11 @@ public:
virtual ConnectionStatus get_connection_status() const;
+ virtual void set_refuse_new_connections(bool p_enable);
+ virtual bool is_refusing_new_connections() const;
+
+ virtual int get_unique_id() const;
+
NetworkedMultiplayerENet();
~NetworkedMultiplayerENet();
};