diff options
Diffstat (limited to 'modules/gdnative/gdnative/vector2.cpp')
-rw-r--r-- | modules/gdnative/gdnative/vector2.cpp | 424 |
1 files changed, 7 insertions, 417 deletions
diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index 6f42935228..e2f957e4f2 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -31,430 +31,20 @@ #include "gdnative/vector2.h" #include "core/math/vector2.h" -#include "core/variant/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif static_assert(sizeof(godot_vector2) == sizeof(Vector2), "Vector2 size mismatch"); static_assert(sizeof(godot_vector2i) == sizeof(Vector2i), "Vector2i size mismatch"); -// Vector2 - -void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) { - Vector2 *dest = (Vector2 *)r_dest; - *dest = Vector2(p_x, p_y); -} - -godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) { - godot_string ret; - const Vector2 *self = (const Vector2 *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_vector2i GDAPI godot_vector2_as_vector2i(const godot_vector2 *p_self) { - godot_vector2i dest; - const Vector2 *self = (const Vector2 *)p_self; - *((Vector2i *)&dest) = Vector2i(*self); - return dest; -} - -godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->normalized(); - return dest; -} - -godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->length(); -} - -godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->angle(); -} - -godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->length_squared(); -} - -godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->is_normalized(); -} - -godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_to) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *to = (const Vector2 *)p_to; - *((Vector2 *)&dest) = self->direction_to(*to); - return dest; -} - -godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *to = (const Vector2 *)p_to; - return self->distance_to(*to); -} - -godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *to = (const Vector2 *)p_to; - return self->distance_squared_to(*to); -} - -godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *to = (const Vector2 *)p_to; - return self->angle_to(*to); -} - -godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *to = (const Vector2 *)p_to; - return self->angle_to_point(*to); -} - -godot_vector2 GDAPI godot_vector2_lerp(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - *((Vector2 *)&dest) = self->lerp(*b, p_t); - return dest; -} - -godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - const Vector2 *pre_a = (const Vector2 *)p_pre_a; - const Vector2 *post_b = (const Vector2 *)p_post_b; - *((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t); - return dest; -} - -godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *to = (const Vector2 *)p_to; - *((Vector2 *)&dest) = self->move_toward(*to, p_delta); - return dest; -} - -godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - - *((Vector2 *)&dest) = self->rotated(p_phi); - return dest; -} - -godot_vector2 GDAPI godot_vector2_orthogonal(const godot_vector2 *p_self) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->orthogonal(); - return dest; -} - -godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->floor(); - return dest; -} - -godot_vector2 GDAPI godot_vector2_sign(const godot_vector2 *p_self) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->sign(); - return dest; -} - -godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *by = (const Vector2 *)p_by; - *((Vector2 *)&dest) = self->snapped(*by); - return dest; -} - -godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->aspect(); -} - -godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *with = (const Vector2 *)p_with; - return self->dot(*with); -} - -godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *n = (const Vector2 *)p_n; - *((Vector2 *)&dest) = self->slide(*n); - return dest; -} - -godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *n = (const Vector2 *)p_n; - *((Vector2 *)&dest) = self->bounce(*n); - return dest; -} - -godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *n = (const Vector2 *)p_n; - *((Vector2 *)&dest) = self->reflect(*n); - return dest; -} - -godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->abs(); - return dest; -} - -godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length) { - godot_vector2 dest; - const Vector2 *self = (const Vector2 *)p_self; - - *((Vector2 *)&dest) = self->clamped(p_length); - return dest; -} - -godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - *dest = *self + *b; - return raw_dest; -} - -godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_self, const godot_vector2 *p_b) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - *dest = *self - *b; - return raw_dest; -} - -godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - *dest = *self * *b; - return raw_dest; -} - -godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - *dest = *self * p_b; - return raw_dest; -} - -godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - *dest = *self / *b; - return raw_dest; -} - -godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - *dest = *self / p_b; - return raw_dest; -} - -godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - return *self == *b; -} - -godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b) { - const Vector2 *self = (const Vector2 *)p_self; - const Vector2 *b = (const Vector2 *)p_b; - return *self < *b; -} - -godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self) { - godot_vector2 raw_dest; - Vector2 *dest = (Vector2 *)&raw_dest; - const Vector2 *self = (const Vector2 *)p_self; - *dest = -(*self); - return raw_dest; -} - -void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x) { - Vector2 *self = (Vector2 *)p_self; - self->x = p_x; -} - -void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y) { - Vector2 *self = (Vector2 *)p_self; - self->y = p_y; -} - -godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->x; -} - -godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) { - const Vector2 *self = (const Vector2 *)p_self; - return self->y; -} - -// Vector2i - -void GDAPI godot_vector2i_new(godot_vector2i *r_dest, const godot_int p_x, const godot_int p_y) { - Vector2i *dest = (Vector2i *)r_dest; - *dest = Vector2i(p_x, p_y); -} - -godot_string GDAPI godot_vector2i_as_string(const godot_vector2i *p_self) { - godot_string ret; - const Vector2i *self = (const Vector2i *)p_self; - memnew_placement(&ret, String(*self)); - return ret; -} - -godot_vector2 GDAPI godot_vector2i_as_vector2(const godot_vector2i *p_self) { - godot_vector2 dest; - const Vector2i *self = (const Vector2i *)p_self; - *((Vector2 *)&dest) = Vector2(*self); - return dest; -} - -godot_real GDAPI godot_vector2i_aspect(const godot_vector2i *p_self) { - const Vector2i *self = (const Vector2i *)p_self; - return self->aspect(); -} - -godot_vector2i GDAPI godot_vector2i_abs(const godot_vector2i *p_self) { - godot_vector2i dest; - const Vector2i *self = (const Vector2i *)p_self; - *((Vector2i *)&dest) = self->abs(); - return dest; -} - -godot_vector2i GDAPI godot_vector2i_sign(const godot_vector2i *p_self) { - godot_vector2i dest; - const Vector2i *self = (const Vector2i *)p_self; - *((Vector2i *)&dest) = self->sign(); - return dest; -} - -godot_vector2i GDAPI godot_vector2i_operator_add(const godot_vector2i *p_self, const godot_vector2i *p_b) { - godot_vector2i raw_dest; - Vector2i *dest = (Vector2i *)&raw_dest; - const Vector2i *self = (const Vector2i *)p_self; - const Vector2i *b = (const Vector2i *)p_b; - *dest = *self + *b; - return raw_dest; -} - -godot_vector2i GDAPI godot_vector2i_operator_subtract(const godot_vector2i *p_self, const godot_vector2i *p_b) { - godot_vector2i raw_dest; - Vector2i *dest = (Vector2i *)&raw_dest; - const Vector2i *self = (const Vector2i *)p_self; - const Vector2i *b = (const Vector2i *)p_b; - *dest = *self - *b; - return raw_dest; -} - -godot_vector2i GDAPI godot_vector2i_operator_multiply_vector(const godot_vector2i *p_self, const godot_vector2i *p_b) { - godot_vector2i raw_dest; - Vector2i *dest = (Vector2i *)&raw_dest; - const Vector2i *self = (const Vector2i *)p_self; - const Vector2i *b = (const Vector2i *)p_b; - *dest = *self * *b; - return raw_dest; -} - -godot_vector2i GDAPI godot_vector2i_operator_multiply_scalar(const godot_vector2i *p_self, const godot_int p_b) { - godot_vector2i raw_dest; - Vector2i *dest = (Vector2i *)&raw_dest; - const Vector2i *self = (const Vector2i *)p_self; - *dest = *self * p_b; - return raw_dest; -} - -godot_vector2i GDAPI godot_vector2i_operator_divide_vector(const godot_vector2i *p_self, const godot_vector2i *p_b) { - godot_vector2i raw_dest; - Vector2i *dest = (Vector2i *)&raw_dest; - const Vector2i *self = (const Vector2i *)p_self; - const Vector2i *b = (const Vector2i *)p_b; - *dest = *self / *b; - return raw_dest; -} - -godot_vector2i GDAPI godot_vector2i_operator_divide_scalar(const godot_vector2i *p_self, const godot_int p_b) { - godot_vector2i raw_dest; - Vector2i *dest = (Vector2i *)&raw_dest; - const Vector2i *self = (const Vector2i *)p_self; - *dest = *self / p_b; - return raw_dest; -} - -godot_bool GDAPI godot_vector2i_operator_equal(const godot_vector2i *p_self, const godot_vector2i *p_b) { - const Vector2i *self = (const Vector2i *)p_self; - const Vector2i *b = (const Vector2i *)p_b; - return *self == *b; -} - -godot_bool GDAPI godot_vector2i_operator_less(const godot_vector2i *p_self, const godot_vector2i *p_b) { - const Vector2i *self = (const Vector2i *)p_self; - const Vector2i *b = (const Vector2i *)p_b; - return *self < *b; -} - -godot_vector2i GDAPI godot_vector2i_operator_neg(const godot_vector2i *p_self) { - godot_vector2i raw_dest; - Vector2i *dest = (Vector2i *)&raw_dest; - const Vector2i *self = (const Vector2i *)p_self; - *dest = -(*self); - return raw_dest; -} - -void GDAPI godot_vector2i_set_x(godot_vector2i *p_self, const godot_int p_x) { - Vector2i *self = (Vector2i *)p_self; - self->x = p_x; -} - -void GDAPI godot_vector2i_set_y(godot_vector2i *p_self, const godot_int p_y) { - Vector2i *self = (Vector2i *)p_self; - self->y = p_y; -} +#ifdef __cplusplus +extern "C" { +#endif -godot_int GDAPI godot_vector2i_get_x(const godot_vector2i *p_self) { - const Vector2i *self = (const Vector2i *)p_self; - return self->x; +void GDAPI godot_vector2_new(godot_vector2 *p_self) { + memnew_placement(p_self, Vector2); } -godot_int GDAPI godot_vector2i_get_y(const godot_vector2i *p_self) { - const Vector2i *self = (const Vector2i *)p_self; - return self->y; +void GDAPI godot_vector2i_new(godot_vector2i *p_self) { + memnew_placement(p_self, Vector2i); } #ifdef __cplusplus |