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diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h
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-/*************************************************************************/
-/* gdnative_library_editor_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GDNATIVE_LIBRARY_EDITOR_PLUGIN_H
-#define GDNATIVE_LIBRARY_EDITOR_PLUGIN_H
-
-#ifdef TOOLS_ENABLED
-
-#include "editor/editor_plugin.h"
-#include "gdnative.h"
-#include "scene/gui/control.h"
-#include "scene/gui/menu_button.h"
-#include "scene/gui/tree.h"
-
-class EditorFileDialog;
-
-class GDNativeLibraryEditor : public Control {
- GDCLASS(GDNativeLibraryEditor, Control);
-
- struct NativePlatformConfig {
- String name;
- String library_extension;
- List<String> entries;
- };
-
- struct TargetConfig {
- String library;
- Array dependencies;
- };
-
- enum ItemButton {
- BUTTON_SELECT_LIBRARY,
- BUTTON_CLEAR_LIBRARY,
- BUTTON_SELECT_DEPENDENCES,
- BUTTON_CLEAR_DEPENDENCES,
- BUTTON_ERASE_ENTRY,
- BUTTON_MOVE_UP,
- BUTTON_MOVE_DOWN,
- };
-
- Tree *tree;
- MenuButton *filter;
- EditorFileDialog *file_dialog;
- ConfirmationDialog *new_architecture_dialog;
- LineEdit *new_architecture_input;
- Set<String> collapsed_items;
-
- String showing_platform;
- Ref<GDNativeLibrary> library;
- Map<String, NativePlatformConfig> platforms;
- Map<String, TargetConfig> entry_configs;
-
-protected:
- static void _bind_methods();
- void _update_tree();
- void _on_item_button(Object *item, int column, int id);
- void _on_library_selected(const String &file);
- void _on_dependencies_selected(const PackedStringArray &files);
- void _on_filter_selected(int id);
- void _on_item_collapsed(Object *p_item);
- void _on_item_activated();
- void _on_create_new_entry();
- void _set_target_value(const String &section, const String &target, Variant file);
- void _erase_entry(const String &platform, const String &entry);
- void _move_entry(const String &platform, const String &entry, int dir);
- void _translate_to_config_file();
-
-public:
- void edit(Ref<GDNativeLibrary> p_library);
-
- GDNativeLibraryEditor();
-};
-
-class GDNativeLibraryEditorPlugin : public EditorPlugin {
- GDCLASS(GDNativeLibraryEditorPlugin, EditorPlugin);
-
- GDNativeLibraryEditor *library_editor = nullptr;
- Button *button = nullptr;
-
-public:
- virtual String get_name() const override { return "GDNativeLibrary"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_node) override;
- virtual bool handles(Object *p_node) const override;
- virtual void make_visible(bool p_visible) override;
-
- GDNativeLibraryEditorPlugin();
-};
-
-#endif // TOOLS_ENABLED
-
-#endif // GDNATIVE_LIBRARY_EDITOR_PLUGIN_H