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-rw-r--r--modules/gdnative/godot/godot_vector2.cpp108
1 files changed, 108 insertions, 0 deletions
diff --git a/modules/gdnative/godot/godot_vector2.cpp b/modules/gdnative/godot/godot_vector2.cpp
index dce4c03b5d..e11cec2cfd 100644
--- a/modules/gdnative/godot/godot_vector2.cpp
+++ b/modules/gdnative/godot/godot_vector2.cpp
@@ -148,6 +148,114 @@ godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_a, const god
return *a < *b;
}
+void GDAPI godot_vector2_abs(godot_vector2 *p_dest, const godot_vector2 *p_src) {
+ const Vector2 *src = (Vector2 *)p_src;
+ Vector2 *dest = (Vector2 *)p_dest;
+ *dest = src->abs();
+}
+
+godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_src) {
+ const Vector2 *src = (Vector2*)p_src;
+ return src->angle();
+}
+
+
+godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_src, const godot_vector2 *p_to) {
+ const Vector2 *src = (Vector2*)p_src;
+ const Vector2 *to = (Vector2*)p_to;
+ return src->angle_to(*to);
+}
+
+godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_src, const godot_vector2 *p_to) {
+ const Vector2 *src = (Vector2*)p_src;
+ const Vector2 *to = (Vector2*)p_to;
+ return src->angle_to_point(*to);
+}
+
+void GDAPI godot_vector2_clamped(godot_vector2 *p_dest, const godot_vector2 *p_src, godot_real length) {
+ const Vector2 *src = (Vector2*)p_src;
+ Vector2 *dest = (Vector2*)p_dest;
+ *dest = src->clamped(length);
+}
+
+void GDAPI godot_vector2_cubic_interpolate(godot_vector2 *p_dest, const godot_vector2 *p_src,
+ const godot_vector2 *p_b, const godot_vector2 *p_pre_a,
+ const godot_vector2 *p_post_b, godot_real t) {
+ Vector2 *dest = (Vector2*)p_dest;
+ const Vector2 *src = (Vector2*)p_src;
+ const Vector2 *b = (Vector2*)p_b;
+ const Vector2 *pre_a = (Vector2*)p_pre_a;
+ const Vector2 *post_b = (Vector2*)p_post_b;
+ *dest = src->cubic_interpolate(*b, *pre_a, *post_b, t);
+}
+
+godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_src, const godot_vector2 *p_with) {
+ const Vector2 *src = (Vector2*)p_src;
+ const Vector2 *with = (Vector2*)p_with;
+ return src->dot(*with);
+}
+
+void GDAPI godot_vector2_floor(godot_vector2 *p_dest, const godot_vector2 *p_src) {
+ const Vector2 *src = (Vector2*)p_src;
+ Vector2 *dest = (Vector2*)p_dest;
+ *dest = src->floor();
+}
+
+godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_src) {
+ const Vector2 *src = (Vector2*)p_src;
+ return src->aspect();
+}
+
+void GDAPI godot_vector2_linear_interpolate(godot_vector2 *p_dest, const godot_vector2 *p_src,
+ const godot_vector2 *p_b, godot_real t) {
+ Vector2 *dest = (Vector2*)p_dest;
+ const Vector2 *src = (Vector2*)p_src;
+ const Vector2 *b = (Vector2*)p_b;
+ *dest = src->linear_interpolate(*b, t);
+}
+
+void GDAPI godot_vector2_reflect(godot_vector2 *p_dest, const godot_vector2 *p_src,
+ const godot_vector2 *p_vec) {
+ const Vector2 *src = (Vector2*)p_src;
+ const Vector2 *vec = (Vector2*)p_vec;
+ Vector2 *dest = (Vector2*)p_dest;
+ *dest = src->reflect(*vec);
+}
+
+void GDAPI godot_vector2_rotated(godot_vector2 *p_dest, const godot_vector2 *p_src, godot_real phi) {
+ const Vector2 *src = (Vector2*)p_src;
+ Vector2 *dest = (Vector2*)p_dest;
+ *dest = src->rotated(phi);
+}
+
+void GDAPI godot_vector2_slide(godot_vector2 *p_dest, const godot_vector2 *p_src, godot_vector2 *p_vec) {
+ const Vector2 *src = (Vector2*)p_src;
+ const Vector2 *vec = (Vector2*)p_vec;
+ Vector2 *dest = (Vector2*)p_dest;
+ *dest = src->slide(*vec);
+}
+
+void GDAPI godot_vector2_snapped(godot_vector2 *p_dest, const godot_vector2 *p_src, godot_vector2 *p_by) {
+ const Vector2 *src = (Vector2*)p_src;
+ const Vector2 *by = (Vector2*)p_by;
+ Vector2 *dest = (Vector2*)p_dest;
+ *dest = src->snapped(*by);
+}
+
+void GDAPI godot_vector2_tangent(godot_vector2 *p_dest, const godot_vector2 *p_src) {
+ const Vector2 *src = (Vector2*)p_src;
+ Vector2 *dest = (Vector2*)p_dest;
+ *dest = src->tangent();
+}
+
+void GDAPI godot_vector2_to_string(godot_string *p_dest, const godot_vector2 *p_src) {
+ const Vector2 *src = (Vector2*)p_src;
+ String *dest = (String*)p_dest;
+ *dest = "(" + *src + ")";
+}
+
+
+
#ifdef __cplusplus
}
#endif