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-rw-r--r--modules/gdnative/include/gdnative/array.h94
1 files changed, 1 insertions, 93 deletions
diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h
index 9cc5bdfad5..d734d49232 100644
--- a/modules/gdnative/include/gdnative/array.h
+++ b/modules/gdnative/include/gdnative/array.h
@@ -46,103 +46,11 @@ typedef struct {
} godot_array;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/packed_arrays.h>
-#include <gdnative/variant.h>
-
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_array_new(godot_array *r_dest);
-void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
-void GDAPI godot_array_new_packed_color_array(godot_array *r_dest, const godot_packed_color_array *p_pca);
-void GDAPI godot_array_new_packed_vector3_array(godot_array *r_dest, const godot_packed_vector3_array *p_pv3a);
-void GDAPI godot_array_new_packed_vector2_array(godot_array *r_dest, const godot_packed_vector2_array *p_pv2a);
-void GDAPI godot_array_new_packed_vector2i_array(godot_array *r_dest, const godot_packed_vector2i_array *p_pv2a);
-void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_packed_string_array *p_psa);
-void GDAPI godot_array_new_packed_float32_array(godot_array *r_dest, const godot_packed_float32_array *p_pra);
-void GDAPI godot_array_new_packed_float64_array(godot_array *r_dest, const godot_packed_float64_array *p_pra);
-void GDAPI godot_array_new_packed_int32_array(godot_array *r_dest, const godot_packed_int32_array *p_pia);
-void GDAPI godot_array_new_packed_int64_array(godot_array *r_dest, const godot_packed_int64_array *p_pia);
-void GDAPI godot_array_new_packed_byte_array(godot_array *r_dest, const godot_packed_byte_array *p_pba);
-
-void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value);
-
-godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx);
-
-godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx);
-
-const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value);
-
-void GDAPI godot_array_clear(godot_array *p_self);
-
-godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value);
-
-godot_bool GDAPI godot_array_is_empty(const godot_array *p_self);
-
-void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value);
-
-godot_variant GDAPI godot_array_front(const godot_array *p_self);
-
-godot_variant GDAPI godot_array_back(const godot_array *p_self);
-
-godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
-
-godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what);
-
-godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value);
-
-godot_int GDAPI godot_array_hash(const godot_array *p_self);
-
-void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value);
-
-void GDAPI godot_array_invert(godot_array *p_self);
-
-godot_variant GDAPI godot_array_pop_back(godot_array *p_self);
-
-godot_variant GDAPI godot_array_pop_front(godot_array *p_self);
-
-void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value);
-
-void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value);
-
-void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size);
-
-godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
-
-godot_int GDAPI godot_array_size(const godot_array *p_self);
-
-void GDAPI godot_array_sort(godot_array *p_self);
-
-void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func);
-
-godot_int GDAPI godot_array_bsearch(godot_array *p_self, const godot_variant *p_value, const godot_bool p_before);
-
-godot_int GDAPI godot_array_bsearch_custom(godot_array *p_self, const godot_variant *p_value, godot_object *p_obj, const godot_string *p_func, const godot_bool p_before);
-
+void GDAPI godot_array_new(godot_array *p_self);
void GDAPI godot_array_destroy(godot_array *p_self);
-godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep);
-
-godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep);
-
-godot_variant GDAPI godot_array_max(const godot_array *p_self);
-
-godot_variant GDAPI godot_array_min(const godot_array *p_self);
-
-void GDAPI godot_array_shuffle(godot_array *p_self);
-
#ifdef __cplusplus
}
#endif