diff options
Diffstat (limited to 'modules/gdnavigation/nav_map.cpp')
-rw-r--r-- | modules/gdnavigation/nav_map.cpp | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/modules/gdnavigation/nav_map.cpp b/modules/gdnavigation/nav_map.cpp index d1765f4da9..d3e2f8f388 100644 --- a/modules/gdnavigation/nav_map.cpp +++ b/modules/gdnavigation/nav_map.cpp @@ -401,6 +401,144 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p return Vector<Vector3>(); } +Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const { + + bool use_collision = p_use_collision; + Vector3 closest_point; + real_t closest_point_d = 1e20; + + // Find the initial poly and the end poly on this map. + for (size_t i(0); i < polygons.size(); i++) { + const gd::Polygon &p = polygons[i]; + + // For each point cast a face and check the distance to the segment + for (size_t point_id = 2; point_id < p.points.size(); point_id += 1) { + + const Face3 f(p.points[point_id - 2].pos, p.points[point_id - 1].pos, p.points[point_id].pos); + Vector3 inters; + if (f.intersects_segment(p_from, p_to, &inters)) { + const real_t d = closest_point_d = p_from.distance_to(inters); + if (use_collision == false) { + closest_point = inters; + use_collision = true; + closest_point_d = d; + } else if (closest_point_d > d) { + + closest_point = inters; + closest_point_d = d; + } + } + } + + if (use_collision == false) { + + for (size_t point_id = 0; point_id < p.points.size(); point_id += 1) { + + Vector3 a, b; + + Geometry::get_closest_points_between_segments( + p_from, + p_to, + p.points[point_id].pos, + p.points[(point_id + 1) % p.points.size()].pos, + a, + b); + + const real_t d = a.distance_to(b); + if (d < closest_point_d) { + + closest_point_d = d; + closest_point = b; + } + } + } + } + + return closest_point; +} + +Vector3 NavMap::get_closest_point(const Vector3 &p_point) const { + // TODO this is really not optimal, please redesign the API to directly return all this data + + Vector3 closest_point; + real_t closest_point_d = 1e20; + + // Find the initial poly and the end poly on this map. + for (size_t i(0); i < polygons.size(); i++) { + const gd::Polygon &p = polygons[i]; + + // For each point cast a face and check the distance to the point + for (size_t point_id = 2; point_id < p.points.size(); point_id += 1) { + + const Face3 f(p.points[point_id - 2].pos, p.points[point_id - 1].pos, p.points[point_id].pos); + const Vector3 inters = f.get_closest_point_to(p_point); + const real_t d = inters.distance_to(p_point); + if (d < closest_point_d) { + closest_point = inters; + closest_point_d = d; + } + } + } + + return closest_point; +} + +Vector3 NavMap::get_closest_point_normal(const Vector3 &p_point) const { + // TODO this is really not optimal, please redesign the API to directly return all this data + + Vector3 closest_point; + Vector3 closest_point_normal; + real_t closest_point_d = 1e20; + + // Find the initial poly and the end poly on this map. + for (size_t i(0); i < polygons.size(); i++) { + const gd::Polygon &p = polygons[i]; + + // For each point cast a face and check the distance to the point + for (size_t point_id = 2; point_id < p.points.size(); point_id += 1) { + + const Face3 f(p.points[point_id - 2].pos, p.points[point_id - 1].pos, p.points[point_id].pos); + const Vector3 inters = f.get_closest_point_to(p_point); + const real_t d = inters.distance_to(p_point); + if (d < closest_point_d) { + closest_point = inters; + closest_point_normal = f.get_plane().normal; + closest_point_d = d; + } + } + } + + return closest_point_normal; +} + +RID NavMap::get_closest_point_owner(const Vector3 &p_point) const { + // TODO this is really not optimal, please redesign the API to directly return all this data + + Vector3 closest_point; + RID closest_point_owner; + real_t closest_point_d = 1e20; + + // Find the initial poly and the end poly on this map. + for (size_t i(0); i < polygons.size(); i++) { + const gd::Polygon &p = polygons[i]; + + // For each point cast a face and check the distance to the point + for (size_t point_id = 2; point_id < p.points.size(); point_id += 1) { + + const Face3 f(p.points[point_id - 2].pos, p.points[point_id - 1].pos, p.points[point_id].pos); + const Vector3 inters = f.get_closest_point_to(p_point); + const real_t d = inters.distance_to(p_point); + if (d < closest_point_d) { + closest_point = inters; + closest_point_owner = p.owner->get_self(); + closest_point_d = d; + } + } + } + + return closest_point_owner; +} + void NavMap::add_region(NavRegion *p_region) { regions.push_back(p_region); regenerate_links = true; |