diff options
Diffstat (limited to 'modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd')
-rw-r--r-- | modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd b/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd index 283a95d3b4..458e22dae4 100644 --- a/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd +++ b/modules/gdscript/editor/script_templates/VisualShaderNodeCustom/basic.gd @@ -1,6 +1,7 @@ # meta-description: Visual shader's node plugin template @tool +# Having a class name is required for a custom node. class_name VisualShaderNode_CLASS_ extends _BASE_ @@ -17,7 +18,7 @@ func _get_description() -> String: return "" -func _get_return_icon_type() -> int: +func _get_return_icon_type() -> PortType: return PORT_TYPE_SCALAR @@ -29,7 +30,7 @@ func _get_input_port_name(port: int) -> String: return "" -func _get_input_port_type(port: int) -> int: +func _get_input_port_type(port: int) -> PortType: return PORT_TYPE_SCALAR @@ -41,10 +42,10 @@ func _get_output_port_name(port: int) -> String: return "result" -func _get_output_port_type(port: int) -> int: +func _get_output_port_type(port: int) -> PortType: return PORT_TYPE_SCALAR func _get_code(input_vars: Array[String], output_vars: Array[String], - mode: int, type: int) -> String: + mode: Shader.Mode, type: VisualShader.Type) -> String: return output_vars[0] + " = 0.0;" |